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multiple sieges and other things
Posted: Thu Jun 19, 2008 5:18 pm
by gukan
It's not a great problem but it happens to me twice.
When I have to sieges running if the second one finish i have another try in the first siege in the same siege phase (and after this disastrous explanation let's show a pic [:)] )
First the siege on Ft. Moultrie, then Lynchburg fall and another attack on Ft. Moultrie
The other are about saving during a battle. After resuming the battle and finishig it, the report didn'd show up.
Finally a question: when a splited unit surrenders, will the splited unit disapear completly or will lose a half of the men?
Thanks
RE: multiple sieges and other things
Posted: Thu Jun 19, 2008 6:49 pm
by Gil R.
It's designed that way. When FOF was first released, we had sieges take place near the beginning of the "movement phase," which meant that if you sent an army to relieve a besieged city the siege would often end before your army got there that turn. So, sieges were "broken up" so that half of the damage happens at the beginning and the other half near the end of the movement phase, giving an army a chance to get there in time. This makes for a much better game. But it also makes for confusing Event Reports, since you end up seeing both phases.
Eric, perhaps you might put "(Week 1)" and "(Week 2)" into the first line of each half-siege report, so that it's clear?
RE: multiple sieges and other things
Posted: Fri Jun 20, 2008 7:27 am
by gukan
Yes, but in this case both damages to Ft.Moultrie happened before the movement phase, at the first siege phase. If they didn't surrender on this second damage phase i would have a third (i will re-run the turn and set the siege order to entrench to slow down it).
RE: multiple sieges and other things
Posted: Fri Jun 20, 2008 4:25 pm
by gukan
Here it is
the first image with a siege first in Charleston, then in Lynchburg (they surrender) and another time in Charleston
the second image, after movement phase with the 3th siege in Charleston.

RE: multiple sieges and other things
Posted: Fri Jun 20, 2008 9:52 pm
by ericbabe
That's interesting. I have a theory about what may be causing that.
RE: multiple sieges and other things
Posted: Fri Jun 20, 2008 10:34 pm
by Gil R.
I'm working on a joke about how Charleston Chews always take longer to eat than other candy bars. Give me another day and I should have it phrased just right.
Gukan, now I see what you mean. I thought you were a new player getting confused by the report, but that's obviously not the case.