Map Alteration Using Scene Editor
Posted: Sun Jun 22, 2008 9:30 pm
Well, my poor effort does not begin to compare with those being created using the beta of mapmaker posted elsewhere.
However, this example does illustrate that significant changes can be made to a map (In this case, Winter Storm L6.
Goal:
Create an environment where the AI can take defense and have a chance against the human player's attack. In this regard, I have placed Soviet defenders in a portion of the village shown. Note that the buildings are much more dense than we are used to seeing in PCK. The reason is I want to provide the AI defender with the opportunity to conduct close assaults upon Germans panzers as they attempt to support infantry.
Note that I have joined a lot of buildings together in an attempt to represent workers dwellings. Also some buildings not touching are close enough that a squad can dismount and mount in the next building during the same turn. This doesn't seem to create problems since PCK "remembers" how the unit mounted the building in the first place.
The line of train cars now has a break between cars so units can pass through rather than having to go around.
Unseen in the screenshots, there is a substantial amount of "Heavy Forest" which provides both defenders and attacker some additional cover. This forest also slows tracked vehicles and infantry while NOT allowing wheeled vehicles to pass through.
IMO, the quality of infantry fighting improves each time I add more cover to the map. However, the AI cannot attack well with this sort of defensive terrain. The AI insists on moving Inf Guns, ATR, and 5cm mortars to doom.... not to mention armor. So this strong defensive area is to be the domain of the AI when I finish this scenario.
However, this example does illustrate that significant changes can be made to a map (In this case, Winter Storm L6.
Goal:
Create an environment where the AI can take defense and have a chance against the human player's attack. In this regard, I have placed Soviet defenders in a portion of the village shown. Note that the buildings are much more dense than we are used to seeing in PCK. The reason is I want to provide the AI defender with the opportunity to conduct close assaults upon Germans panzers as they attempt to support infantry.
Note that I have joined a lot of buildings together in an attempt to represent workers dwellings. Also some buildings not touching are close enough that a squad can dismount and mount in the next building during the same turn. This doesn't seem to create problems since PCK "remembers" how the unit mounted the building in the first place.
The line of train cars now has a break between cars so units can pass through rather than having to go around.
Unseen in the screenshots, there is a substantial amount of "Heavy Forest" which provides both defenders and attacker some additional cover. This forest also slows tracked vehicles and infantry while NOT allowing wheeled vehicles to pass through.
IMO, the quality of infantry fighting improves each time I add more cover to the map. However, the AI cannot attack well with this sort of defensive terrain. The AI insists on moving Inf Guns, ATR, and 5cm mortars to doom.... not to mention armor. So this strong defensive area is to be the domain of the AI when I finish this scenario.

