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Need help with Editor
Posted: Tue Jun 24, 2008 11:50 am
by seille
I hope one of the experienced scenario designer or maybe Vic can explain how:
RegimeSlotNeeded
RegimeSlotCostNeeded
works together.
I need a living example.
Maybe it is used in a scenario, so i can study it.
How can i produce several plane parts and allow plane production only if all these parts are available.
As i said i need a living example. Manual doesn´t help.
RE: Need help with Editor
Posted: Tue Jun 24, 2008 3:49 pm
by tweber
Look at the itemtypes in WAW. There is a regime variable (manpower available) that must be at least 1. You could make a 'plane parts' regime variable and use it here. You then have to increase or decrease this variable through events. Send me a note if you are still stuck.
RE: Need help with Editor
Posted: Tue Jun 24, 2008 4:33 pm
by seille
I had in mind to allow production not before special plane parts (produced) are available.
And with each produced plane i want to reduce the parts by one.
For this part of the editor i simply found no documentation. Manual says nothing about.
This part is very interesting.
Again what i had in mind:
Produce plane part I
Produce plane part II
(increases a regime variable)
When i have at least 1 of each parts allowing to produce a plane.
This should reduce the plane part regimevariable by one.
This is just an example. I do not plan to make a scenario, but i want to know how this works.
Inspired by the great Colonial Gold scenario.
RE: Need help with Editor
Posted: Tue Jun 24, 2008 5:24 pm
by Vorsteher
i don´t understand your posting.
This right ?--->
german is a regime with Fighter Level III
and
allies is a regime with Fighter Level III
the Messerscmitt 262 (fighterIV)come for the germans 1944.
now first in 1944 the germans can produce the figher.
Now decrease the fighter level for allies to Level II
V.
RE: Need help with Editor
Posted: Tue Jun 24, 2008 6:00 pm
by seille
Yes, you did not understand.
I want a exact example how:
RegimeSlotNeeded
RegimeSlotCostNeeded
works. It is not documented well. I think i described in fuirst posting what i want.
two different items (RegimeVar) or techs available as requiremet to produce a third.
For example i need:
Fighter III (tech)
Jet engines (only available for Germany)
to produce Me262 (fighter IV)
Something like this. Overall i think the scenarios should play more often with ressources as Regimevar
which should be a requirement to produce things.
Like Toms Manpower feature in WaW.