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Beginner Modder Questions

Posted: Wed Jun 25, 2008 11:28 pm
by dkong
I am creating custom units for my mod. Where can I set the max distance a unit can travel?

RE: Beginner Modder Questions

Posted: Wed Jun 25, 2008 11:49 pm
by SSFSX17
This is determined by a combination of the unit's MoveType and its MoveRedux rating. Setting a MoveRedux greater than zero will allow the unit to move faster than normal. For examples, look at the stats for higher-level Light Tanks.

RE: Beginner Modder Questions

Posted: Thu Jun 26, 2008 1:22 am
by dkong
Thanks for the reply mate.  As u can tell I am a Noob.  Thanks again for the info!
 
Another question.... I am creating custom counter (icon) to be used as game piece on the map area.  I used the sample pink box avalaible in the systemgraphic folder, then I paste my design in the pink area and save as PNG file.  I select this PNG file as the counter during the creation of my SFtype, but during the game it doesn't show my new counter (but is showing the old one).  What am I doing wrong?  Thanks!

RE: Beginner Modder Questions

Posted: Thu Jun 26, 2008 3:31 am
by SSFSX17
There are two different areas where you have to set the unit counter graphic. The first one is on the left side of the screen, where you set all the default graphics. The other one is much harder to find and is somewhere near where you set the ExtraGraphicTypes. Beyond that, I don't know much about image editing.

RE: Beginner Modder Questions

Posted: Thu Jun 26, 2008 12:58 pm
by BULLDOGINTHEUK
Yes the extra graphic type is used for the different regimes. Its just trial and error unfortunately.
 
Let us know if you are still stuck.

RE: Beginner Modder Questions

Posted: Mon Jun 30, 2008 6:14 pm
by dkong
I am start to go into modding Subformation Types....

Got a few questions:

- How does a unit gain recon point?

- What is ZOCPts, AntiStrucPts, AntiCarrierCap, AutoDestroy, AntiSupplyPts, AntiSupplyRange, KillsRegVar, OnAttackSetSlot?

- What is Staff, how should i use it?

I am sure I will have more qeustions later, but would appreciate any help.

Thanks!


RE: Beginner Modder Questions

Posted: Mon Jun 30, 2008 11:17 pm
by SSFSX17
Recon points are predetermined by a unit's stats. However, you get 2 free recon points in friendly hexes. You need 250 recon points for "green-level" recon, which I believe means that you can see an enemy's Staff%, etc.

ZOCPts are Zone of Control points. You can find out more about how they work in the rulevars. They basically allow large and powerful formations to stop tiny scout groups from getting too close, and play a part in autoconquering hexes.

AntiStrucPts are anti-structure points. They are dealt as damage to cities, forts, etc.

The rest of the stuff requires a bit of trial, error, and reading tooltips to figure out.

Staff is needed to keep your units at full readiness. 1 staff point controls 1 power point. Every staffperson provides 10 staff points. For example, you need 10 staff to manage 100 riflemen. Most players keep some extra staff to accomodate growth.

RE: Beginner Modder Questions

Posted: Wed Jul 02, 2008 9:23 pm
by dkong
Thanks for the info.

Is there a way where I can import in my custom units from one scenario to another? Is a pain to create custom units again when I create another scenario.

Thanks.

RE: Beginner Modder Questions

Posted: Thu Jul 03, 2008 12:05 am
by SSFSX17
As long as the SFType numbers do not overlap, you may be able to do something like this:

1. Create a masterfile based on your scenario (more details on this elsewhere)
2. Go to the Settings section of the scenario you want to change
3. Load your custom masterfile, but choose not to load the peoples
4. Hope everything works without crashing