[WIP] Sound Pack (RO) - Beta
Posted: Mon Jun 30, 2008 6:14 pm
Yet another WIP .... this time I'm working on changing the sounds.
I need your help please ... I need you guys to tell me how they sound!! [:)].
First of all, the sounds come my favorite 1st-Person shooter online game called Red Orchestra - Ostfront. I remixed a few and reduced the db on the tank engine movement sound (I always thought this was way too loud, blocking out all the fun sounds)
Credits ---> This mod is not possible without the ROEd (red orchestra editor).
The Tiger tank cannon is powerfull ... pump up the volume and turn that bass all the way up!! [;)]
This isn't complete and I'll upload more as we go.
BETA 01 - File List Change notes - All NEW *wav. (zip size 3.58 megs)
1. GermanVehicleMGFiring - mg34
2. SovietVehicleMGFiring - dt
3. HeavyVehicleTrackMovement - remixed squeaky track and engine sound, reduced db.
4. tankMove - same as 3, normal db
5. TankArmorPenetration
6. tankdeflect
7. tankfire
8. tankhitkill
9. tankmiss
10. VehicleCannon20mmto39mmFiring - using auto cannon effect.
11. VehicleCannon20mmto39mmFiring_AltAutoCannon - single shot (not used, swap with #10 to get single shot)
12. VehicleCannon40mmto59mmFiring
13. VehicleCannon60mmto79mmFiring - using 76mm sound to balance the caliber range. I have 75mm_S, 75mm_L, and 75mm VL (panther) sounds, not included.
14. VehicleCannon80mmto99mmFiring - Tiger
15. VehicleCannon100mmPlusFiring - SU122 (included in scenario ... stand back, this has a kick!)
SCENARIO INCLUDED --- > Sound Test (RO) - date 1/1/45 - this pits a variaty of vehicles against each other. Scroll down to the bottom.
SUGGESTION when listening ... Pck uses the camera view for sound effects. To single out the sounds you need to only have the vehicle you want to listen to ONLY in your camera view. However, please pan around to get the full effect for my testing (see post #2, a side view of 3 tanks will take your breath away!). Also, please use the CoaxMG for both sides.
JSGE Compatible !! - Unzip to mods folder.
Your suggestions are always welcome! I need to know if you want me to amplify the Cannon sounds too.
Thanks for trying them out !!
Rob
Download link to Filefront ... http://files.filefront.com/Sounds+RO+Be ... einfo.html
I need your help please ... I need you guys to tell me how they sound!! [:)].
First of all, the sounds come my favorite 1st-Person shooter online game called Red Orchestra - Ostfront. I remixed a few and reduced the db on the tank engine movement sound (I always thought this was way too loud, blocking out all the fun sounds)
Credits ---> This mod is not possible without the ROEd (red orchestra editor).
The Tiger tank cannon is powerfull ... pump up the volume and turn that bass all the way up!! [;)]
This isn't complete and I'll upload more as we go.
BETA 01 - File List Change notes - All NEW *wav. (zip size 3.58 megs)
1. GermanVehicleMGFiring - mg34
2. SovietVehicleMGFiring - dt
3. HeavyVehicleTrackMovement - remixed squeaky track and engine sound, reduced db.
4. tankMove - same as 3, normal db
5. TankArmorPenetration
6. tankdeflect
7. tankfire
8. tankhitkill
9. tankmiss
10. VehicleCannon20mmto39mmFiring - using auto cannon effect.
11. VehicleCannon20mmto39mmFiring_AltAutoCannon - single shot (not used, swap with #10 to get single shot)
12. VehicleCannon40mmto59mmFiring
13. VehicleCannon60mmto79mmFiring - using 76mm sound to balance the caliber range. I have 75mm_S, 75mm_L, and 75mm VL (panther) sounds, not included.
14. VehicleCannon80mmto99mmFiring - Tiger
15. VehicleCannon100mmPlusFiring - SU122 (included in scenario ... stand back, this has a kick!)
SCENARIO INCLUDED --- > Sound Test (RO) - date 1/1/45 - this pits a variaty of vehicles against each other. Scroll down to the bottom.
SUGGESTION when listening ... Pck uses the camera view for sound effects. To single out the sounds you need to only have the vehicle you want to listen to ONLY in your camera view. However, please pan around to get the full effect for my testing (see post #2, a side view of 3 tanks will take your breath away!). Also, please use the CoaxMG for both sides.
JSGE Compatible !! - Unzip to mods folder.
Your suggestions are always welcome! I need to know if you want me to amplify the Cannon sounds too.
Thanks for trying them out !!
Rob
Download link to Filefront ... http://files.filefront.com/Sounds+RO+Be ... einfo.html