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[REL] Factory Pack 1
Posted: Mon Jun 30, 2008 8:20 pm
by Biffa
To go with Bens factory!
[Changed the WIP to REL]
RE: [WIP] Factory Pack 1
Posted: Mon Jun 30, 2008 8:46 pm
by Mraah
Coming along very nice!!!
You gave me an idea about your machine that goes "ping"! ... I could animate it like a vehicle and it could (or should) be worth a few points for the Germans for blowing it up!
Of course, it might have that hidden stash of main guns parts that could be hit (like your truck hand gun)!
Maybe even add some dummies to go flying when it pops.
Rob
RE: [WIP] Factory Pack 1
Posted: Mon Jun 30, 2008 9:12 pm
by benpark
Those are great.
We'll have a decent city environment soon.
RE: [WIP] Factory Pack 1
Posted: Wed Aug 06, 2008 10:52 pm
by Biffa
Beta release of this pack as promised.
Only download it if you really need it now, you will notice that the Factory Main Office isn't included, don't worry it soon will be.
This download is only the models and textures, no resource or list or media.xml included at the moment, they haven't been tested fully but they do include mount points etc.
Watch this space for the finished pack (with some extra stuff) over the next few days.
http://www.4shared.com/dir/6803375/bc46ee2b/sharing.html
RE: [WIP] Factory Pack 1
Posted: Thu Aug 07, 2008 8:38 am
by Stridor
Biffa,
Can't wait, itching to get these into the MM.
Regards
S.
RE: [WIP] Factory Pack 1
Posted: Thu Aug 07, 2008 9:01 pm
by Biffa
Cheers S, itching to have enough time to do everything I'd love to get finished for it.
Anyway having fun, here's an example of 'extra stuff', and no you won't see it in Need for Speed! [:D]

RE: [WIP] Factory Pack 1
Posted: Thu Aug 07, 2008 9:15 pm
by Stridor
[:D]
We need more battlefield detrius! That looks great!
That reminds me I need to add all the dead russian stuff I made to the MM as well.
I think that future maps are gunna look awesome!
How about your brush stuff, are you finished with that or are there more brushes to come [;)]
Regards
S.
RE: [WIP] Factory Pack 1
Posted: Thu Aug 07, 2008 9:23 pm
by benpark
Excellent. Fantastic craftsmanship went into making that vehicle look so beyond repair. I sit in awe.
RE: [WIP] Factory Pack 1
Posted: Fri Aug 08, 2008 10:04 pm
by Biffa
Quick update~
Will do a couple of lorry wrecks and one non-wreck (stationary) that could be used in a convoy scenario or placed in a factory setting, these should be done tomorrow, aiming to be all finished for this pack sometime Sunday after doing the data bit...(boring!).
Final factory office, matching workhouse. Extras - cable drum empty/full, boxes big/small, tree stumps, logs.
The three vehicles to come.

RE: [WIP] Factory Pack 1
Posted: Sat Aug 09, 2008 3:57 am
by benpark
Those look fantastic.
I'm trying to texture a slew of models, and these make it look easy. It's tough work! Can't wait to plop these down on a map.
RE: [WIP] Factory Pack 1
Posted: Mon Aug 11, 2008 12:58 pm
by Biffa
Incoming, had a few problems with a cloning glitch...
Download link available later today.
RE: [WIP] Factory Pack 1
Posted: Mon Aug 11, 2008 9:41 pm
by Biffa
Pack finished, I couldn't stop adding more stuff to it, though I left out the convoy truck I included a new fence (backyard garden style) that seemed to be very common on a lot of the reference photographs that I found.
A few annoying texture slips but I'm pretty pleased with it, let me know if you have any problems.
Thanks for your support, I hope you enjoy using them as much as I enjoyed making them [;)]
Download link:
http://www.4shared.com/file/58688581/b07d3a30/Biffas-industrial-real-estate-pack2.html
RE: [WIP] Factory Pack 1
Posted: Tue Aug 12, 2008 9:59 am
by EagleMountainDK
Thanks Biffa, I have changed your WIP to REL!
RE: [WIP] Factory Pack 1
Posted: Sun Aug 17, 2008 6:53 am
by runesson
are these in the game now when you enable it or what I don“t understand??
RE: [WIP] Factory Pack 1
Posted: Sun Aug 17, 2008 12:43 pm
by benpark
They are available to be placed on user made maps (with Stridor's Map Maker). Once a map is made with these models on it, you will see them.
I think the Map Maker needs to be fully completed before this can happen (shouldn't be too long now at the rate Stridor is going).