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Scenario: Airport Hijack

Posted: Tue Jul 01, 2008 6:06 pm
by GaryChildress
OK Version 2 of Airport Hijack is officially finished.

This scenario is meant to be played either as Army in single player or as either side in multiplayer. Max number of players is 2.

Other settings:

No time limit

No morale limit

Visibility is LOS only.

Initial deployment time limit: 10 minutes

This is the file: "Airport Hijack v2". Simply add the file to the folder GAMES/BATTLES in the main CC directory.

RE: Scenario: Airport Hijack

Posted: Tue Jul 01, 2008 6:07 pm
by GaryChildress
Here's the map:

[Note: the Allies start in the bottom left hand corner of the map. The Opfor is set up to deploy around the airport's victory locations.]



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RE: Scenario: Airport Hijack

Posted: Tue Jul 01, 2008 11:27 pm
by GaryChildress
Here's the final Army OOB: Army no longer gets any artillery or air strikes. Basically your mission is to re-capture the airport, not destroy it, so you have to make do with the forces at your disposal on the map.

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RE: Scenario: Airport Hijack

Posted: Tue Jul 01, 2008 11:38 pm
by GaryChildress
Here's the final Opfor OOB: Opfor has one mortar strike. I also added a second RPG team and an HMG team to the Opfor.



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RE: Scenario: Airport Hijack

Posted: Thu Jul 03, 2008 11:30 pm
by GaryChildress
Ok.

ALL THE POSTS ABOVE HAVE BEEN UPDATED WITH THE LATEST INFO ON THIS SCENARIO.

I made a couple of small changes. Army is still the same OOB but Opfor has been given an extra RPG team and a HMG team. I was going to add a mortar team to Opfor but when I did the mortar just wipes out all Army's vehicles in a matter of minutes. So no mortar team for Opfor.

I hope people enjoy the scenario. [:)]

Basically the mission is this:

Terrorists have captured Centralia Airport and Army must recapture the airport.