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AI vs AI

Posted: Wed Jul 02, 2008 1:46 am
by ndrose
I think this came up tangentially to something else a while back, but I can't remember what the answer was; in any case, as long as Marshall's working on the AI--

Is there a reason all AI vs AI battles are resolved as trivial combat? Besides being boring, this would seem to give an inordinate advantage to the higher morale countries. How can the Turks ever get a pursuit that way?

Clearly the AI already has an algorithm for picking chits against a human opponent; why not apply it against another AI as well?

I don't know whether I should post this to the bug tracker, since it's not a bug exactly, and maybe there's some reason it can't be changed.

RE: AI vs AI

Posted: Wed Jul 02, 2008 2:42 am
by Jimmer
Bug tracker includes AI enhancement ideas (and a bunch of other categories), not just bugs.

RE: AI vs AI

Posted: Wed Jul 02, 2008 4:53 am
by delatbabel
Yeah, I'd add it. I've never seen Turkey beat France in a war, though, with or without trivial combats.

RE: AI vs AI

Posted: Wed Jul 02, 2008 11:36 am
by MarshallEllis
ORIGINAL: ndrose

I think this came up tangentially to something else a while back, but I can't remember what the answer was; in any case, as long as Marshall's working on the AI--

Is there a reason all AI vs AI battles are resolved as trivial combat? Besides being boring, this would seem to give an inordinate advantage to the higher morale countries. How can the Turks ever get a pursuit that way?

Clearly the AI already has an algorithm for picking chits against a human opponent; why not apply it against another AI as well?

I don't know whether I should post this to the bug tracker, since it's not a bug exactly, and maybe there's some reason it can't be changed.

This is doable and I will look at this for a future enhancement!