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CCMT Revisited

Posted: Mon Jul 07, 2008 8:37 pm
by Perturabo
I released the first public version of my CCMT Revisited mod today. I decided to create it because CCMT contains a lot of abnormal weapons data which makes it much more deadly than in reality and in previous Close Combat games.

The mod fixes most of the worst abnormalities, makes HE/HT weaopons more consistent and less insanely-mass-destructive to infantry and vehicles (so, no more tank-destroying 60mm HE mortar shells that can penetrate 8cm of steel.), makes small arms more consistent and realistic and acting more like in CC5 (no more AKM Assault Rifles with range of 2500m, no more L1A1 HMGs, that penetrate 15cm of steel on 3000m, no more 5.56mm SAW that penetrates 2.5cm of steel on 500m!) and adds some new units.

New units are:
Montanyans:
Militia.
T-100 tank (fictional T-80 with 140mm cannon).
Command tanks.
6-man Dismount squad.
8-man infantry squad.
Team versions of above squads.
RPO.
5 ton truck with DSHK HMG.
Civilians.

Centralians:
Gangs.
Fanatic squads.
Martyr squads.
Civilians.
T-34 tanks.
M4A3 tanks.
T-55 tank.
5 ton truck with DSHK HMG.

More changes:
I returned to the original theme of using fictional nations. UK are now Royalians and ARMY side Urbanians have a proper name and prefix.

Urbania is a huge democratic country similar to United States, but much worse.
Royalia is a huge kingdom similar to UK but much worse and huge.
Montanya is a huge country similar to Russia, but worse and ruled by tsar.
Centralia used to be a huge caliphate, but fell apart into individual clans and nations. It's like Middle East + Africa but wors...
Err...
It's like Middle East + Africa, but huge.

All the countries are constantly plotting to achieve World Domination, which means that everyone fights against everyone.

Here are two AARs with mod screenshots:
Human Wave and Vengeance (small soldiers not included)

The mod has 5 1to2 player scenarios:
1. Office Defence - Urbanian infantry vs. Centralian gangs in Africa2.
2. Desert Hunt - three platoons of Centralian M4A3/76mm vs. one Centralian T-55.
3. Airport Defence - Urbanian infantry vs. Royalian infanty and light armour.
4. Neighbours - Montanyan militia vs. Centralian terrorists.
5. The Border - Urbanian armour and mechanized infantry vs. Montanyan armour and mechanized infantry.

It can be downloaded here.

RE: CCMT Revisited

Posted: Fri Jul 18, 2008 9:14 pm
by lstp04
THis mod looks great - Very solid changes / tweaks - Thank you!

RE: CCMT Revisited

Posted: Fri Jul 18, 2008 10:09 pm
by Perturabo
Thanks[:)]. I'm working on a next version now[:)].

RE: CCMT Revisited

Posted: Fri Jul 18, 2008 11:05 pm
by lstp04
I'll look for it - I'm doing my own tweaks / edits / additons for my own use -
 
I compeltely agree with your adjustments for body armor (for U.S. forces). Along with the clear need for adjusting weapons ranges, etc.

RE: CCMT Revisited

Posted: Tue Jul 22, 2008 6:57 pm
by CSO_Talorgan
Does this mod do to CCMT what RealPara did to CC II, and RealRed did to CC III?

RE: CCMT Revisited

Posted: Tue Jul 22, 2008 8:34 pm
by Perturabo
And what RP did to CCII and what RR to CCIII?

RE: CCMT Revisited

Posted: Fri Jul 25, 2008 10:07 pm
by choowee
The mod link does not lead to the mod download. How do I get the mod??

RE: CCMT Revisited

Posted: Sat Jul 26, 2008 1:13 am
by Perturabo

RE: CCMT Revisited

Posted: Mon Aug 11, 2008 9:45 pm
by igor7111
Could you make a version of this mod that incorporates the changes to the data but leaves the US and other nationalities intact?

RE: CCMT Revisited

Posted: Tue Aug 12, 2008 6:15 pm
by Perturabo
No.

RE: CCMT Revisited

Posted: Tue Aug 19, 2008 12:26 am
by perez24
Perturabo,

Is there a way that I can d/l your mod other than going through the closecombatseries.net site? I've tried to register 3 times and have yet to receive the confirmation e-mail from them.

RE: CCMT Revisited

Posted: Tue Aug 19, 2008 1:08 am
by Andrew Williams
here it is attached

RE: CCMT Revisited

Posted: Tue Aug 19, 2008 9:56 am
by perez24
Thanks very much.

RE: CCMT Revisited

Posted: Wed Nov 05, 2008 11:55 am
by Perturabo
Hey, is anybody playing it?
I'm making a new version and I don't know if there's a point in posting it...
Also, if anyone is playing it, how about a multiplayer game?

RE: CCMT Revisited

Posted: Thu Nov 06, 2008 8:44 am
by Honcho
Hello Perturabo,

I am playing CCMT with your fine mod. Really makes it feel more realistic. Your gang-unit inspired me to do a new scenario with some corporate mercenaries in a third-world country assaulting the compound of a local warlord/criminal boss with some professionals and helo support. Plays really fine (as ARMY) in single-player, and I hope it's as fun in multiplayer too. I'll upload it here sometime soon. Thanks for your mod, looking forward to next versions!

I'm in Finland (GMT +2) and AM interested in playing MP.

RE: CCMT Revisited

Posted: Thu Nov 06, 2008 9:58 pm
by Perturabo
Thanks[:)].

Speaking of mercenaries...
I've been playing with Syndicate-style cyborg "agents" a few days ago. I find soldiers with armour and implants that give them superhuaman strenght and a protection equivalent of 20mm of RHA running around and firing GPMGs  at everything that moves irresistble[:D].

RE: CCMT Revisited

Posted: Fri Nov 07, 2008 5:49 am
by Honcho
LOL [:D]

RE: CCMT Revisited

Posted: Tue Nov 18, 2008 8:40 am
by Zipuli
Hey Perturabo!
 
I am currently making a mod to Modern Tactics. Is it possible to use your mod in the "background" so to speak, as I also think rebalancing is needed? This would save me quite some work, but of course editing your data may come to question.
 
Zip
 


RE: CCMT Revisited

Posted: Mon Dec 01, 2008 10:20 am
by Stwa
Sheesh Perturbo,
 
Hadn't seen this, so I want the weapons file for sure. [:D]

RE: CCMT Revisited

Posted: Mon Dec 01, 2008 11:49 am
by Stwa
OK, I tried it, and it definately calms things down.