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Confererate Super Navy

Posted: Tue Jul 08, 2008 2:49 pm
by willgamer
I'm in March of '63 in my Union game, normal difficulty.

I've kept beween 15-20 SUPPLIED cruisers in A02 attempting to intercept raiders.

Early on results: 3 raiders sunk in Mar. '62, 1 sunk in May, 1 sunk in Aug.

Since then, the remaining 7 raiders have started scoring increasingly amazing results, almost always inflicting max Union pp loss while collecting supplies.

Plus, in the last 3-4 months, they have begun sinking a cruiser/turn.[X(]

Is it WAD that Confederate raiders can gain "legendary" status in a relatively short period of time, or just luck?![&:]


RE: Confererate Super Navy

Posted: Tue Jul 08, 2008 3:05 pm
by ryan1488
ive gone almost a whole game without sinking any, and last night i sank one on the first turn.  seems pretty random.

RE: Confererate Super Navy

Posted: Tue Jul 08, 2008 5:29 pm
by Treefrog
I think the law of large numbers is in effect here.

Perhaps herwin, our computer professor, could offer an informed, intelligent opinion (as opposed to my more peasant like approach).

RE: Confererate Super Navy

Posted: Tue Jul 08, 2008 5:50 pm
by willgamer
ORIGINAL: Treefrog

I think the law of large numbers is in effect here.

Perhaps herwin, our computer professor, could offer an informed, intelligent opinion (as opposed to my more peasant like approach).

Yes, I'd love to hear from him. [:)]

My concern is the dark suspicion that raider experience grows unreasonably from a few early successes.[8|]

Can anyone confirm, at normal difficulty of higher, that any number of cruisers can sink 10+ raiders in a full game?

RE: Confererate Super Navy

Posted: Tue Jul 08, 2008 7:43 pm
by WarHunter
I have 3 pbem games worth of raider info. 1 that we decided to call at the end of Aug 1864, and 2 ongoing games.

My friend and i both decided that the union must send out Ships to hunt down down the raiders. And you can see by the screen shots it seems to bear fruit.

We also send our best rated naval leaders. But is seems the best thing to have is luck. As you will notice, Semmes, was lost at sea in 2 out of three matches so far.

I hope this helps a little to decide what choices to make. Maybe others players can add some screen shots.



Image

RE: Confererate Super Navy

Posted: Tue Jul 08, 2008 8:00 pm
by willgamer
ORIGINAL: WarHunter

I have 3 pbem games worth of raider info. 1 that we decided to call at the end of Aug 1864, and 2 ongoing games.

My friend and i both decided that the union must send out Ships to hunt down down the raiders. And you can see by the screen shots it seems to bear fruit.

We also send our best rated naval leaders. But is seems the best thing to have is luck.


Thanks for the screen shots.[:)]

It's a few months later in my game and, after more cruisers joined up in A02, suddenly 2 raiders were sunk. [:D]

So I'm going with the luck and large numbers effect to explain results that are highly random! [8D]

RE: Confererate Super Navy

Posted: Tue Jul 08, 2008 10:48 pm
by hgilmer
    1 game in which the raiders were dropping like flies.  This game I am in I have 6 cruisers and 1 ironclad up there and they aren't even chasing.

RE: Confererate Super Navy

Posted: Wed Jul 09, 2008 6:31 am
by JanSorensen
6 cruisers isnt much. Try 25-30 cruisers under good naval leaders.

RE: Confererate Super Navy

Posted: Wed Jul 09, 2008 11:45 am
by Berkut
Send Grant. Grant is the key.

RE: Confererate Super Navy

Posted: Wed Jul 09, 2008 12:12 pm
by PyleDriver
Berkut, this forum is set up to help people learn this game. Grant has a naval rating of 1. What in the world will turn you into a human being? You just love to throw out crap...E-mailing you some chill pills. Take 2 before bed...

[8D]
Jon

RE: Confererate Super Navy

Posted: Wed Jul 09, 2008 12:14 pm
by Berkut
ORIGINAL: PyleDriver

Berkut, this forum is set up to help people learn this game. Grant has a naval rating of 1. What in the world will turn you into a human being? You just love to throw out crap...E-mailing you some chill pills. Take 2 before bed...

[8D]
Jon

Lighten up Pyle, you really cannot spare any of those pills. [:)]

RE: Confererate Super Navy

Posted: Wed Jul 09, 2008 12:28 pm
by PyleDriver
Jan I thought Gary maxed out the game at 12 raiders, I guess I missed this, when did this change? Or is this a Joel question, hell he's going on vacation today, lucky guy, for two weeks...

[8D]
Jon

RE: Confererate Super Navy

Posted: Wed Jul 09, 2008 12:34 pm
by PyleDriver
Ok Berkut, I'll drink to that...lol...

[8D]
Jon

RE: Confererate Super Navy

Posted: Thu Jul 10, 2008 12:34 am
by hgilmer
    But as I said, I had maybe 4-5 up there one game and was getting kills or chases almost every turn to the point he had no more raiders.

RE: Confererate Super Navy

Posted: Thu Jul 10, 2008 3:20 pm
by WarHunter
In a pinch, i've placed an army col. in charge of the river gunboats. This was when illness, storms at sea and resignations gutted the Union naval officers. After a few months it got better.
I must admit the thought of Grant in charge of a fleet of ships did not cross my mind. [>:]

RE: Confererate Super Navy

Posted: Thu Jul 10, 2008 5:04 pm
by JanSorensen
ORIGINAL: PyleDriver

Jan I thought Gary maxed out the game at 12 raiders, I guess I missed this, when did this change? Or is this a Joel question, hell he's going on vacation today, lucky guy, for two weeks...

[8D]
Jon

I will check the code again - its been a while for me. I was talking about cruisers though - not raiders - but maybe that just means I made an even bigger fool out of myself :)

RE: Confererate Super Navy

Posted: Thu Jul 10, 2008 8:56 pm
by JanSorensen
As far as I can tell in code the limit is 60 raiders - meaning there is no real limit as thats more than can be build. Maybe Joel knows if there is or is meant to be a limit.

RE: Confererate Super Navy

Posted: Sun Jul 13, 2008 5:02 pm
by herwin
ORIGINAL: Treefrog

I think the law of large numbers is in effect here.

Perhaps herwin, our computer professor, could offer an informed, intelligent opinion (as opposed to my more peasant like approach).

I saw the same thing and wondered, too. 2x3 games show unusual runs of results, which causes me to doubt their RNG.

If you're interested in the issue, keep a record and post it here.

RE: Confererate Super Navy

Posted: Sun Jul 13, 2008 7:15 pm
by sullafelix
Don't know why they are sinking US warships. But remember that the raiders pretty much killed off the US merchant fleet and from what I've read it never recovered.