Campaign Option: Inventories!
Posted: Fri Oct 19, 2001 5:36 am
Hi All!
I was just repairing my 'Iron Man' team in the factory module when an idea hit me. Why do teams have an infinite supply of parts? It made sense in the original 'Prisoner combat' background of ToS, but in the campaign background of Titans:WS, this wouldn't be true in all circumstances. In any military campaign, supply lines are one of the major issues to maintain and or cripple. I believe this dynamic can be added to Titans:WS by modifying the factory module.
How hard would it be to add an inventory database for each team? Basically a table/file which lists the amount of any given piece of equipment (by number for most items, perhaps by tons for the different types of armor and ammo). At the end of a victory, the losing team's disabled titans can be appended to the winning team. Then, in the factory module, a player could remove parts from the disabled titans and add it to their inventory.
Where it gets interesting is, if during a certain portion of a campaign (supply line cut, main base destroyed, lost your homeworld, etc.) you can *only* repair your titans from the inventory! Gee, tough battle? lost your arm? Sorry, we got the weapons, but no elbow actuators. Either leave that Titan out, or try to fight without an arm! Perhaps only certain items are avaiable on this world at this time. Out of AC20 ammo? Sorry only AC12 ammo is available for $25,000 a ton (it's a seller's market), and you have 2 working AC12's in your inventory. Would you modify for the next battle?
This would lead to more interesting issues. What if you had to use your cash to fill your inventory at the start of the game? Would you could spend all your money on titans and no inventory, gambling on a high salvage victory to pay for your damages? Would you design your titans differently, opting for low maintenance energy weapons instead of missiles or cannons?
This would make for some interesting dynamics, IMO:
- Business & Damage Control skill can play a larger role in the game
- D.C.S would be much more valuable
- Ejecting might become a more grueling choice
- Ammo now becomes even more of an issue
- To HTH or not HTH?
- What if prices for the inventory items could change battle to battle? Armor could become your biggest expense!
That's it for my train of thought. What do you think?
I was just repairing my 'Iron Man' team in the factory module when an idea hit me. Why do teams have an infinite supply of parts? It made sense in the original 'Prisoner combat' background of ToS, but in the campaign background of Titans:WS, this wouldn't be true in all circumstances. In any military campaign, supply lines are one of the major issues to maintain and or cripple. I believe this dynamic can be added to Titans:WS by modifying the factory module.
How hard would it be to add an inventory database for each team? Basically a table/file which lists the amount of any given piece of equipment (by number for most items, perhaps by tons for the different types of armor and ammo). At the end of a victory, the losing team's disabled titans can be appended to the winning team. Then, in the factory module, a player could remove parts from the disabled titans and add it to their inventory.
Where it gets interesting is, if during a certain portion of a campaign (supply line cut, main base destroyed, lost your homeworld, etc.) you can *only* repair your titans from the inventory! Gee, tough battle? lost your arm? Sorry, we got the weapons, but no elbow actuators. Either leave that Titan out, or try to fight without an arm! Perhaps only certain items are avaiable on this world at this time. Out of AC20 ammo? Sorry only AC12 ammo is available for $25,000 a ton (it's a seller's market), and you have 2 working AC12's in your inventory. Would you modify for the next battle?
This would lead to more interesting issues. What if you had to use your cash to fill your inventory at the start of the game? Would you could spend all your money on titans and no inventory, gambling on a high salvage victory to pay for your damages? Would you design your titans differently, opting for low maintenance energy weapons instead of missiles or cannons?
This would make for some interesting dynamics, IMO:
- Business & Damage Control skill can play a larger role in the game
- D.C.S would be much more valuable
- Ejecting might become a more grueling choice
- Ammo now becomes even more of an issue
- To HTH or not HTH?
- What if prices for the inventory items could change battle to battle? Armor could become your biggest expense!
That's it for my train of thought. What do you think?