Graphics Question for you mod savvy folks
Posted: Mon Jul 14, 2008 8:42 pm
Hi,
I was wondering, how does the engine determine which "on screen 3d unit" to use for a given scenario? I would think that if a condition is met like, say "snow on the ground" or soemthing, it changes the unit graphic to the snow camo? What about the other "time" related changes? Like, if early war, it uses grey painjob on German AFV's and "late war" it uses the "dunkelgelb". I noticed some of the units in 1.03 have camoflauge and foliage. How are these determined? Please forgive my ignaorance here, but I am trying to learn more so that I might get involved in modding this excellent game.
Also, I am curious about the sound files. If there is a thread about modding sound can anybody direct me in that direction?
Thanks!
Landser44
I was wondering, how does the engine determine which "on screen 3d unit" to use for a given scenario? I would think that if a condition is met like, say "snow on the ground" or soemthing, it changes the unit graphic to the snow camo? What about the other "time" related changes? Like, if early war, it uses grey painjob on German AFV's and "late war" it uses the "dunkelgelb". I noticed some of the units in 1.03 have camoflauge and foliage. How are these determined? Please forgive my ignaorance here, but I am trying to learn more so that I might get involved in modding this excellent game.
Also, I am curious about the sound files. If there is a thread about modding sound can anybody direct me in that direction?
Thanks!
Landser44
