Statistic and Output Information
Posted: Tue Jul 15, 2008 2:20 pm
As many of you know, and probably many of you don't:
My #1 absolute least favorite part of Maximum Football is the stats output or lack thereof.
I find the game outputs, the season stat outputs, the career stats, etc. etc. to be extremely counterproductive and a massive hindrance on running any sort of a league with MaxFB.
In fact I would go so far as to say it is near impossible to run a league with what Maximum Football outputs. For as much customization and all the good things about it, this is a serious issue that I've been working thru 2 seasons to come up with some sort of solution.
What I would like to do is to find out what other MaxFB users are doing in order to get their leagues running and to provide output.
Our website is at http://www.mbsportsnet.com/mbfl/mbcfl.htm
What we did after Season 2, due to the 2.0+ changes that kinda' clear away career stats, is output every piece of statistical data so that our league history wouldn't be wiped clean and we would have some career information. I took that mostly from the Stats_League table utilizing access. I then fired that out into excel with no team information - IE remove nulls in the player column and There is a thankfully a stat group column so I was able to pull that to determine which stats were which.
then I worked on this horrific data field
1:0/2:0/3:0/4:0/5:0/6:0/7:0/8:0/9:0/10:0/11:0/12:0/
The absolute only way I was able to turn this into anything that can't be described as useless is to convert all colons and slashes into commas. I output the whole table to excel with the team stats exclued as stated above. Then I just did a replace all on the colons and slashes. I saved as a CSV and imported back into Access and used delimination to create the new columns
From there I was able to link everything together and actually produce stats that make some sense.
Now I run an NFL League as well which I use Madden for. For all of Madden's shortcomings the community has done a real nice job of breaking it's information into nice data packets and MADCAT is absolutely fantastic for any commish. So I took the MADCAT formats and information and CFL-Ized it based on the mess of data that I now had from MaxFB.
The result is no where near perfect. In fact I'd go far to say there are some massive limitations due to the missing fields.
I won't and can't even justify the reporting that comes out of Maximum Football. It's attrocious and it might be the single worst thing about the sim. In my opinion just about everything else can be worked around in some way or another to achieve a reasonable game of football, but at the end of the day if you can't show what happened to the GMs of your league all of that is great but meaningless.
So what's on the docket for me
1 I need to make the ratings lineup properly, they're off one column and I'm struggling with how to fix that, my php skills are limited.
2 I need to fix some stats holes for kickers and punters - this is due to the lack of blocked/touchback/kickoff stats from MaxFB.
3 Cleanup the scheduled games sql DB so that BC Lions become BCLions and things like that.
4 By using Deft's play analyzer, which actually outputs a nice scoring summary put together a format for game result uploads.
Overall that will go a long way towards fixing my issues, but I want to know what else is out there being done in the community. As all of this gets compiled MBCFL has career stats up to date whenever we put in weekly stats and standings and we have a player card for each player to be clicked on showing their career numbers.
I believe this is an understated issue that really hurts the acceptance of the sim in the community.
Thanks,
Mike
My #1 absolute least favorite part of Maximum Football is the stats output or lack thereof.
I find the game outputs, the season stat outputs, the career stats, etc. etc. to be extremely counterproductive and a massive hindrance on running any sort of a league with MaxFB.
In fact I would go so far as to say it is near impossible to run a league with what Maximum Football outputs. For as much customization and all the good things about it, this is a serious issue that I've been working thru 2 seasons to come up with some sort of solution.
What I would like to do is to find out what other MaxFB users are doing in order to get their leagues running and to provide output.
Our website is at http://www.mbsportsnet.com/mbfl/mbcfl.htm
What we did after Season 2, due to the 2.0+ changes that kinda' clear away career stats, is output every piece of statistical data so that our league history wouldn't be wiped clean and we would have some career information. I took that mostly from the Stats_League table utilizing access. I then fired that out into excel with no team information - IE remove nulls in the player column and There is a thankfully a stat group column so I was able to pull that to determine which stats were which.
then I worked on this horrific data field
1:0/2:0/3:0/4:0/5:0/6:0/7:0/8:0/9:0/10:0/11:0/12:0/
The absolute only way I was able to turn this into anything that can't be described as useless is to convert all colons and slashes into commas. I output the whole table to excel with the team stats exclued as stated above. Then I just did a replace all on the colons and slashes. I saved as a CSV and imported back into Access and used delimination to create the new columns
From there I was able to link everything together and actually produce stats that make some sense.
Now I run an NFL League as well which I use Madden for. For all of Madden's shortcomings the community has done a real nice job of breaking it's information into nice data packets and MADCAT is absolutely fantastic for any commish. So I took the MADCAT formats and information and CFL-Ized it based on the mess of data that I now had from MaxFB.
The result is no where near perfect. In fact I'd go far to say there are some massive limitations due to the missing fields.
I won't and can't even justify the reporting that comes out of Maximum Football. It's attrocious and it might be the single worst thing about the sim. In my opinion just about everything else can be worked around in some way or another to achieve a reasonable game of football, but at the end of the day if you can't show what happened to the GMs of your league all of that is great but meaningless.
So what's on the docket for me
1 I need to make the ratings lineup properly, they're off one column and I'm struggling with how to fix that, my php skills are limited.
2 I need to fix some stats holes for kickers and punters - this is due to the lack of blocked/touchback/kickoff stats from MaxFB.
3 Cleanup the scheduled games sql DB so that BC Lions become BCLions and things like that.
4 By using Deft's play analyzer, which actually outputs a nice scoring summary put together a format for game result uploads.
Overall that will go a long way towards fixing my issues, but I want to know what else is out there being done in the community. As all of this gets compiled MBCFL has career stats up to date whenever we put in weekly stats and standings and we have a player card for each player to be clicked on showing their career numbers.
I believe this is an understated issue that really hurts the acceptance of the sim in the community.
Thanks,
Mike



