I hate coding
Posted: Tue Oct 23, 2001 11:59 pm
Status report of a frustrated coder :
I'm just adding the abiltity to save at 9 different slots with names and date. Nothing spectacular but pretty standard especially if you play missions <img src="wink.gif" border="0">
Oh boy, I'm suprised every time what you can fuck up with such a 'trivial' addition. Especially the network ability offers lots of room to produce crashes and is hell to debug. Just want to release pressure ...
All in all the coding is going ok but there will be lots of stuff to test when we try the missions. The AI has to be improved a lot to handle different setups like patrol, defense, guard and all that stuff. I haven't seen the AI of Mechcommander2 but I heard you can shot it from long range without counter reaction. This should not happen with WS.
I'm just adding the abiltity to save at 9 different slots with names and date. Nothing spectacular but pretty standard especially if you play missions <img src="wink.gif" border="0">
Oh boy, I'm suprised every time what you can fuck up with such a 'trivial' addition. Especially the network ability offers lots of room to produce crashes and is hell to debug. Just want to release pressure ...
All in all the coding is going ok but there will be lots of stuff to test when we try the missions. The AI has to be improved a lot to handle different setups like patrol, defense, guard and all that stuff. I haven't seen the AI of Mechcommander2 but I heard you can shot it from long range without counter reaction. This should not happen with WS.