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Landing Craft Rockets - not RHS

Posted: Fri Jul 18, 2008 4:13 pm
by JWE
Serendipity reared its ugly head, and found the fix for the rocket support LCs. It was definitely a Homer Simpson moment; D’oh ! Fix went up the chain and should be in a patch eventually but, unfortunately, will ‘require restart’.

Fix is simple; for your support rocket devices (083 and 084), just copy the value in the Effect field into the Anti-Soft field, and the value for Penetration into the Anti-Armor field, and - hey presto – pre-landing rocket support. Yeah, D’oh !

This should get your GA Rockets to effectively participate in the particular combat modes the designers expect them to participate in. Will, of course, post more of same whenever the mackerel once again strikes the mandible.

Ciao.

RE: Landing Craft Rockets - not RHS

Posted: Fri Jul 18, 2008 4:20 pm
by anarchyintheuk
Woohoo! One of the longest lasting WitP mysteries solved.

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 5:06 pm
by el cid again
This is indeed "not RHS" - and ironically in two senses:

without realizing it changed the "device does not work" we put values in the empty fields -
so they will work if reclassified as bombardment rockets

but at the same time - up front - before 1.0 - we made them work - by classifiying them as
guns

We use a different value for anti-soft - square root of effect because this is HE -
and we make the penetration field be appropriate for rockets rather than shells
(HE gets half the value of an AP shell - AP gets 1.75 times caliber in mm) - so there is
a more appropriate relative power between differnent calibers (the effects are not linear but
closer to these values).

Assuming (which I do) this data verifies - it will appear whenever there is a comprehensive update
(none planned but there will be one). It is not critical because in RHS rockets do work to some extent
already.

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 5:41 pm
by JWE
ORIGINAL: el cid again
This is indeed "not RHS" - and ironically in two senses:
One time only response, then le_dic goes back into the sewage treatment plant.

This is indeed "not RHS". so take your RHS choices back to an RHS thread and stop spamming other peoples threads.

If the thread says "not RHS" it means it is not intended for your mod, and has no applicability thereto. So your spam is inappropriate and not particularly appreciated.

<edit> This issue has been raised with Matrix, and authorization has been requested so that non-RHS thread owners may delete inappropriate el_cid spam posts. Think there is a reasonable possibility of this happening. <edit>

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 7:34 pm
by JeffroK
JWE
&nbsp;
Would this solution also go for air-ground rockets rather than having to call them aircraft cannons and find them in a-a combat??
&nbsp;
(I'm gonna have a tweak of the database anyway)

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 7:55 pm
by JWE
ORIGINAL: JeffK
JWE

Would this solution also go for air-ground rockets rather than having to call them aircraft cannons and find them in a-a combat??

(I'm gonna have a tweak of the database anyway)
I'm not sure, but I will check and get back to you with the answer asap. Ciao.

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 8:30 pm
by trojan58
I tried changing the rockets in RHS from aircraft cannon to PGM with an accuracy of 5, gave A/C that carry them 8. They are not accurate but get about 1 or 2 hits per group of 4 aircraft if used at low level. They seem to work OK. Not sure if the accuracy is a bit low still testing

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 8:44 pm
by JWE
ORIGINAL: trojan

I tried changing the rockets in RHS from aircraft cannon to PGM with an accuracy of 5, gave A/C that carry them 8. They are not accurate but get about 1 or 2 hits per group of 4 aircraft if used at low level. They seem to work OK. Not sure if the accuracy is a bit low still testing
I am really truly sorry trojan, but this is a non-RHS thread. This thread is directed to scenario design that is based on nominal WiTP scenarios and their mods.

RHS does things differently. You had best go to an appropriate RHS thread for an RHS specific answer to your question.

Once again, sorry.

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 8:47 pm
by trojan58
Sorry not a question just a comment of aircraft rockets, they seem to work OK if you make them PGM's


RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 9:07 pm
by Ol_Dog
I guess you go back to the red button again

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 9:16 pm
by JeffroK
As trojan said, change them to PGM type weapons, I added the values as per JWE's cmments for the LC(Rkt)
&nbsp;
Day Air attack on TF, near Kota Bharu at 24,45
&nbsp;
&nbsp;
Allied aircraft
Vildebeest IV x 15
Blenheim I x 9
&nbsp;
&nbsp;
Allied aircraft losses
Vildebeest IV: 1 destroyed, 6 damaged
Blenheim I: 2 damaged
&nbsp;
Japanese Ships
BB Kongo, Bomb hits 2
BB Haruna
&nbsp;
Aircraft Attacking:
&nbsp;2 x Blenheim I bombing at 5000 feet
&nbsp;3 x Vildebeest IV bombing at 5000 feet
&nbsp;3 x Blenheim I bombing at 5000 feet
&nbsp;4 x Blenheim I bombing at 5000 feet
&nbsp;4 x Vildebeest IV bombing at 5000 feet
&nbsp;4 x Vildebeest IV bombing at 5000 feet
&nbsp;3 x Vildebeest IV bombing at 5000 feet
&nbsp;
Both "bomb hits" showed on the combat display as Hits by 5" rockets.&nbsp;
In all 3 hit and they caused 1 fire damage pt&nbsp; !!!!
&nbsp;
Needs a bit of tweaking of values but it works against ships, I'll see it they attack ground troops next.

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 9:19 pm
by JWE
ORIGINAL: JeffK
JWE

Would this solution also go for air-ground rockets rather than having to call them aircraft cannons and find them in a-a combat??

(I'm gonna have a tweak of the database anyway)
Ok, a Type-01 GA-Rocket has the same database requirements whether it is on a support LC, or an aircraft; i.e., an Anti-Soft and an Anti-Armor value. Easiest way to start is just copy Effect to Anti-Soft, and copy Penetration to Anti-Armor, and then tweak from there. Keep them as Type-01 GA Rocket, and then they should work as intended for both air ordnance and LC support weapons, in standard WiTP based mods..

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 10:21 pm
by JWE
ORIGINAL: trojan
I tried changing the rockets in RHS from aircraft cannon to PGM with an accuracy of 5, gave A/C that carry them 8. They are not accurate but get about 1 or 2 hits per group of 4 aircraft if used at low level. They seem to work OK. Not sure if the accuracy is a bit low still testing
Sorry, Trojan, I was busy & last one was short & you need a better response.

There is a tendency by certain RHS people to take exception to any non-RHS posts on this sub-forum. I am working with Matrix Games to alleviate this unfortunate situation, but in the meantime, in order to keep the paper trail clean, I need to head my posts as non-RHS and direct RHS related questions to an appropriate RHS thread.

If you were to recast your question in normal WiTP terms, I would be more than happy to answer as best I can. Ciao.

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 10:36 pm
by JeffroK
Can anyone advise of a date to make A-G rockets available.
&nbsp;
I know the RAAF started late, and would imagine that the RAF & USAAF/USN/USMC had different dates.
&nbsp;
PS In my trial , allied screen showed heavy damage & fire to Haruna[:)], It was interesting to see on 1 fire DP.[:D]
&nbsp;

RE: Landing Craft Rockets - not RHS

Posted: Sat Jul 19, 2008 10:43 pm
by JWE
ORIGINAL: JeffK
As trojan said, change them to PGM type weapons, I added the values as per JWE's cmments for the LC(Rkt)

Needs a bit of tweaking of values but it works against ships, I'll see it they attack ground troops next.
You may, of course do as you wish – it’s your mod, but …

I wouldn’t do that. Game wants to see these as GA Rockets (type-01) for a number of reasons. It’s looking for that device type in air-ground combat mode, it’s looking for that device type in nominal ground combat mode, ship-ground combat mode, etc.. A PGM is only operative in special combat situations and not in those situations the game expects to see this device operative in.

The original parameters for the device (type-01 GA Rocket) are completely valid. The only thing that went “worng” was that someone forgot to enter the Anti-Soft and Anti-Armor values, and the rest of us had a brain fart and didn’t catch it. The other “fixes” to this issue tend to cause more problems, to other aspects of use, than they solve.

Try going back to zero; put everything back to where it’s supposed to be; add in the A-Soft and A-Armor numbers, and begin your tests from there. I think your results will be acceptable across the entire range of operational modes this device was designed to be used in.

Just a suggestion. Ciao.

RE: Landing Craft Rockets - not RHS

Posted: Sun Jul 20, 2008 1:28 am
by Nomad
Thank you JWE for the info. Maybe they could start another subforum for RHS only?

RE: Landing Craft Rockets - not RHS

Posted: Sun Jul 20, 2008 12:50 pm
by Dili
JeffK i have 4304 for Fleet Air Arm 25lb, i have 4207 for RAF but i have to re-confirm it, i suspect that is wrong . 60lb i have 4306 Fleet Air Arm. Landing ship rockets used first in Torch. Note this is for all scenarios.

For Landing Craft Rockets
for 4.5" 10rd. Beach Barrage Rkt. I have put range=2 effect=20 penetration=15 acc=10 antiarm=15 antisoft=12 assumes a 10 barrel weapon.
Naval(effect/penetration). I have this noted taken from some place: "Each of the 2,500 rockets fired as the "Jocks" approached the beaches delivered a punch 25% greater than that delivered by a 6-inch shell."


RE: Landing Craft Rockets - not RHS

Posted: Sun Jul 20, 2008 7:32 pm
by JeffroK
Thanks Dili (THis is my 3rd reply, playing funny buggers today)
&nbsp;
I think you have ETO dates, I'll have a look at the Uni in a day or two for any PTO info.
&nbsp;
My memory had the equiv of an 8" gun, so much for history books (or commando comics[8D])

RE: Landing Craft Rockets - not RHS

Posted: Sun Jul 20, 2008 9:57 pm
by Dili
Yes you are right when i said all scenarios, i meant all war theatres.

RE: Landing Craft Rockets - not RHS

Posted: Mon Jul 21, 2008 6:51 pm
by JWE
ORIGINAL: Nomad

Thank you JWE for the info. Maybe they could start another subforum for RHS only?
Sounds like a very good idea. Working on it.