Page 1 of 1
Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:25 pm
by dkong
Finished the first scenario on the ground. Now moving on to the battle in space.
Gundam has a complicated story line that dates back from the 70's till today. So the space battle has always been epic.
In order to create the space map, I need some reference to know what it look likes. I might not create it exactly as shown for game purpose, but will be close.

RE: Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:26 pm
by dkong
Here is my work in progress for the creation of the map.

RE: Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:30 pm
by dkong
Space hexes were created with randam stars (although is hard to make out in this screenshot...)
Earth hexes has higher AP cost for movement due to gravity pull.

RE: Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:32 pm
by dkong
Here is a screenshot of the Battle of Solomon (the Zeon Asteroid military base)......located between Side 1 & Side 4 space colonies.

RE: Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:34 pm
by dkong
Asteroids will provide great ambush locations as it provides better defense at the cost of lower movement.

RE: Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:35 pm
by dkong
Some of my personal favorites Zeon units were created. A Musai Battle Crusier

RE: Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:36 pm
by dkong
Another favorite... the Gerbera Tetra mobile suit.

RE: Gundam Tactics Mod (Update 4)
Posted: Fri Jul 18, 2008 11:37 pm
by dkong
New LocTypes were created such as this Space logistic Base for the Earth Federation (La Vie En Rose).

RE: Gundam Tactics Mod (Update 4)
Posted: Sat Jul 19, 2008 1:56 am
by Jeffrey H.
[&o]
RE: Gundam Tactics Mod (Update 4)
Posted: Sat Jul 19, 2008 10:37 am
by Shambling Strider
Wow! Great work!
RE: Gundam Tactics Mod (Update 4)
Posted: Fri Sep 05, 2008 12:23 pm
by JJ Sonick
Very cool to see AT stretched in sci-fi directions - keep up the great work!
RE: Gundam Tactics Mod (Update 4)
Posted: Mon Jan 05, 2009 7:17 pm
by Grymme
Havent seen an update to this very interesting modproject for a while.
Dkong. If you stopped working on the mod. Is there any chance you would consider uploading the work youve done so far?