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Two things....
Posted: Tue Jul 22, 2008 4:50 pm
by GBS
Well I spent my 50 bucks. I have searched the manual on a couple of questions I have and could not find an answer.
1) Is there any way to move all units in a stack at one time for at least the distance of the unit with the least range?
2) Is there any way to have the hex with a specific unit type highlighted such as looking for all artillary units or all units with bridge building capability?
After the tutorials I have played the scenario for about 1 hour and a half as USSR and I think I may be about 30 to 50% through my first turn. My clicker is worn out.
I will ask aditional questions as they arise.
The map is beautiful BTW.
And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.
RE: Two things....
Posted: Tue Jul 22, 2008 5:57 pm
by Carl Myers
1) No.
2)7.9 Unit Roster/Interdiction Panel Button
RE: Two things....
Posted: Tue Jul 22, 2008 7:25 pm
by FroBodine
And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.
I have always wondered why it is the way it is myself. Sure would be easier if the box stayed up until clicked on again.
-=Jeff
RE: Two things....
Posted: Tue Jul 22, 2008 7:53 pm
by e_barkmann
GBS, you can make the Popup screen 'sticky' - see this thread:
tm.asp?m=1377025
The map is beautiful BTW.
If you look carefully you can see battle damage from the previous fighting near Kharkov in '41...
cheers Chris
RE: Two things....
Posted: Tue Jul 22, 2008 8:11 pm
by JudgeDredd
ORIGINAL: jglazier
And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.
I have always wondered why it is the way it is myself. Sure would be easier if the box stayed up until clicked on again.
-=Jeff
And yet some people would rather not have to click twice [:'(]
RE: Two things....
Posted: Tue Jul 22, 2008 10:33 pm
by Tempest_slith
Regardinging having the right click pop-up box stay up without holding down the mouse button, an undocumented method to do this is to hit the Alt key (magnifying glass).
RE: Two things....
Posted: Tue Jul 22, 2008 11:21 pm
by FroBodine
Ooh, I like the alt key thing. I just feel more comfortable holding down a keyboard key than a mouse button. Thanks!
RE: Two things....
Posted: Wed Jul 23, 2008 1:56 am
by Gregor_SSG
ORIGINAL: GBS
Well I spent my 50 bucks. I have searched the manual on a couple of questions I have and could not find an answer.
1) Is there any way to move all units in a stack at one time for at least the distance of the unit with the least range?
2) Is there any way to have the hex with a specific unit type highlighted such as looking for all artillary units or all units with bridge building capability?
After the tutorials I have played the scenario for about 1 hour and a half as USSR and I think I may be about 30 to 50% through my first turn. My clicker is worn out.
I will ask aditional questions as they arise.
The map is beautiful BTW.
And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.
As Carl has indicated in a previous answer, there is a quite sophisticated mechanism for searching for units in various categories. It will, for instance, let you find all units that are capable of hedgehogging. It's explained in Section 7.9 page 33 of the manual, and the functionality is well worth exploring.
As for the pop-up, it has always worked with the mouse down method, and I can't remember anybody asking for it to work differently. To our way of thinking, the mouse down method is quickest, because you can instantly dismiss the dialog without having to move the mouse to the top right corner and initiate another click to dismiss it.
Gregor
RE: Two things....
Posted: Wed Jul 23, 2008 11:05 am
by Peter Fisla
I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why
RE: Two things....
Posted: Wed Jul 23, 2008 11:32 am
by Kung Karl
ORIGINAL: Peter Fisla
I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why
Yeah, bring it back please!
RE: Two things....
Posted: Wed Jul 23, 2008 11:57 am
by TheWombat_matrixforum
I wonder if the AO thing is part of it. If you had a stack of, say, three units, from three different formations (ok, not good form, but whatever), and each formation had a different AO, and these AOs didn't overlap...well, the game would have to calculate not just a simple number of hexes you could move but how the AO restrictions for the units interacted. Just guessing, but it seems this might be a reason for the lack of a stack move.
Or not. I have no idea![&:]
ORIGINAL: Kung Karl
ORIGINAL: Peter Fisla
I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why
Yeah, bring it back please!
RE: Two things....
Posted: Wed Jul 23, 2008 4:42 pm
by Peter Fisla
I guess only SSG can answer this question...though...the game already knows which unit belongs to what AO and therefore either allow me to select more than one unit (assuming they all belong to the same AO) or disallow me to select more than one unit when the units are each from different AO. Maybe this multiple unit selection validation function would take too much processing to validate if two units can be selected & moved together so the feature wasn't implemented...but as I said only SSG can really answer this question.
ORIGINAL: TheWombat
I wonder if the AO thing is part of it. If you had a stack of, say, three units, from three different formations (ok, not good form, but whatever), and each formation had a different AO, and these AOs didn't overlap...well, the game would have to calculate not just a simple number of hexes you could move but how the AO restrictions for the units interacted. Just guessing, but it seems this might be a reason for the lack of a stack move.
Or not. I have no idea![&:]
ORIGINAL: Kung Karl
ORIGINAL: Peter Fisla
I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why
Yeah, bring it back please!
RE: Two things....
Posted: Thu Jul 24, 2008 12:54 am
by Gregor_SSG
ORIGINAL: Peter Fisla
I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why
Actually, we had to drop the stack move feature in games before Kharkov, as it could create situations that movement system couldn't deal with. You could end up with stack moving into terrain from which some of the individual units couldn't get out of!
I agree that the AO feature would probably make the stack move problem even more intractable, but as I say, it had to go some time ago.
Gregor
Gregor
RE: Two things....
Posted: Sun Jul 27, 2008 1:38 pm
by Howard7x
To be honest, when i first played DB games i used to move a whole stack at once. The more i played the game and the better i got at it, i stopped moving units in stacks except for when units entered the map with the same movement OP's. When you are faced with large battles with lost of different unit types in a small area, you tend to find that its prefereable (if you want to win!) to move most of the units individually anyway.
RE: Two things....
Posted: Mon Jul 28, 2008 10:42 am
by HansBolter
ORIGINAL: Howard7x
except for when units entered the map with the same movement OP's.
This is where it is essential. When a division enters with all it's units at the same location and at the same time there are few things more annoying than having to move each unit individually. Nine time out of ten the entire division is going to the same loaction with a strategic form of movement and again, more often than not, the distance they are going necessitates much map scrolling back and forth to move each unit individually. PITA!
RE: Two things....
Posted: Mon Jul 28, 2008 11:26 am
by Peter Fisla
ORIGINAL: Gregor_SSG
ORIGINAL: Peter Fisla
I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why
Actually, we had to drop the stack move feature in games before Kharkov, as it could create situations that movement system couldn't deal with. You could end up with stack moving into terrain from which some of the individual units couldn't get out of!
I agree that the AO feature would probably make the stack move problem even more intractable, but as I say, it had to go some time ago.
Gregor
Gregor
Thanks Gregor, I understand your reasoning...