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forced naval port run

Posted: Tue Jul 22, 2008 8:33 pm
by dodod
marshall..any word on the file I emailed you for guillotine?

problem was forced naval battle in blockade box without desire to attack the port!

or will this be fixed in the new patch?

RE: forced naval port run

Posted: Tue Jul 22, 2008 11:26 pm
by ndrose
I was just about to report something like this. I had never seen it before. Weird.

RE: forced naval port run

Posted: Wed Jul 23, 2008 1:44 pm
by Jimmer
Can you describe this more fully? There is a scenario where a forced battle is in the rules (fleet entering friendly-controlled port from sea, while the port is blocaded).

RE: forced naval port run

Posted: Wed Jul 23, 2008 1:48 pm
by Marshall Ellis
dodod:
 
Should be fixed in the patch coming up.
 
I just found a new case of this this morning but it was only related to ports that have enemy cossack or freikorps units in the area. I won't get that into the new patch but for 1.04 it should be there.
 
 
 
 
 

RE: forced naval port run

Posted: Fri Jul 25, 2008 8:12 pm
by dodod
marshall...la rochelle is still requiring a port run by blockader despite using the new patch.
use the same save files I sent you, and you will see it.

our game is on the verge of disaster as we have been waiting, so I will play on in the game.

RE: forced naval port run

Posted: Fri Jul 25, 2008 9:51 pm
by Marshall Ellis
Was this the guillotine 2 game?

RE: forced naval port run

Posted: Fri Jul 25, 2008 10:31 pm
by dodod
yes...

RE: forced naval port run

Posted: Mon Jul 28, 2008 1:10 pm
by Marshall Ellis
Ok, hang in there and let me retouch it... I've been swamped trying to get the BETA up!