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WPO AE

Posted: Fri Aug 01, 2008 6:07 am
by SamRo115
Is there any chance we might see this?
could be interesting?

RE: WPO AE

Posted: Fri Aug 01, 2008 8:31 am
by Terminus
No.

RE: WPO AE

Posted: Fri Aug 01, 2008 11:13 am
by Anthropoid
Wha, wha . . . [&:] why not!?
 
Game engines won't fit together I'm guessing?

RE: WPO AE

Posted: Fri Aug 01, 2008 6:23 pm
by JeffroK
Whats to stop someone modding AE back to WPO data??
 
After all, WPO vanilla was a mod of WITP vanilla.
 
Something for a WPO fan to work on, the big T has no control over that.
 
(PS I dont think WPO sold enough for too much time to be spent on an upgrade to AE stanards)

RE: WPO AE

Posted: Fri Aug 01, 2008 10:40 pm
by New York Jets
AE?

Sorry, I'm not making the translation.

RE: WPO AE

Posted: Sat Aug 02, 2008 1:11 am
by jwilkerson
ORIGINAL: Anthropoid

Wha, wha . . . [&:] why not!?

Game engines won't fit together I'm guessing?


WPO forks the WITP code in one direction ... AE forks it in another ... to try to bring them together is certainly possible in theory ... but it is a stretch from a business perspective.

Now, I love WPO ... in fact ... I think once AE is done .. I'd like to settle down and play some WPO ... what I like about WPO is that it is truely a NAVAL game .. whereas WITP and AE are really Air/Log games with boats to bring the supply.

WPO forever!!!
[:)]

RE: WPO AE

Posted: Sat Aug 02, 2008 1:18 am
by New York Jets
WHAT IS AE?

RE: WPO AE

Posted: Sat Aug 02, 2008 1:42 am
by Splinterhead
Admiral's Edition- different hex scale, greater complexity, improved AI (maybe, hopefully, at least they're trying)

RE: WPO AE

Posted: Wed Aug 06, 2008 12:46 am
by Tankerace
Actually, I'm trying to convince Joe to do a '30s naval game with me. But before I can even think about WPO AE I have to finish Carrier Force. Which is proving challenging.

RE: WPO AE

Posted: Wed Aug 06, 2008 9:36 am
by hueglin
That's good news (about WPO AE not Carrier Force problems)!

RE: WPO AE

Posted: Wed Aug 06, 2008 9:18 pm
by thegreatwent
I don't know about having an AE level change, but some additional sparkle or mods might be interesting. I'm still getting used to minimal recon and the brutality of running into a superior fleet. That can be so one sided[;)].

RE: WPO AE

Posted: Fri Aug 08, 2008 12:05 am
by Gem35
Ya'll are spoiled...WPO AE.... sheesh..[;)]

RE: WPO AE

Posted: Sun Feb 08, 2009 1:23 am
by Rysyonok
I'm very tempted to jump on importing WPO data to AE engine... let's see just how time consuming that might be though...

RE: WPO AE

Posted: Sun Feb 22, 2009 3:31 pm
by kirk23_MatrixForum
ORIGINAL: Tankerace

Actually, I'm trying to convince Joe to do a '30s naval game with me. But before I can even think about WPO AE I have to finish Carrier Force. Which is proving challenging.

Hello Tankerace,
Any plans on doing a 1914 -18 ww1 version, Far more Dreadnoughts to play with before Germany scuttled her fleet at Scapa Flow ?[:)]

RE: WPO AE

Posted: Wed May 06, 2009 1:42 am
by jwilkerson
ORIGINAL: Rysyonok

I'm very tempted to jump on importing WPO data to AE engine... let's see just how time consuming that might be though...

Oh it would be possible - the data might be easier than the art.