Assault rule-on-off switch???????????????

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

Assault rule-on-off switch???????????????

Post by osiris_slith »

Just reading a few things on the blitz site.

Is it true that there will be an on-off switch with the assault rules..players can choose between 1.02 and 1.03??
If true..What a horrible idea! So sad. I can see players in the community arguing about what rule they should play with.

Why not just a comprimise between 1.03 and 1.02 sounds far more intelligent.

1.03 assault rule is fine minus the bugs of course..

Osiris
User avatar
HobbesACW
Posts: 526
Joined: Fri Feb 20, 2004 12:36 pm
Location: UK

RE: Assault rule-on-off switch???????????????

Post by HobbesACW »

I don't see a problem. Just agree before starting the scenario as per the other optional rules.
Cheers, Chris
osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

RE: Assault rule-on-off switch???????????????

Post by osiris_slith »

because it makes downloading 1.03 a joke! Had I known this I would have stayed with 1.02b and waited till 1.04..

If this is true than we might as well all go back to 1.02 because now 1.03 is a big waste of peoples time. Outside of the assault rules there are very few changes in the game. This is a bad idea and whats worse its not even a compromies. A small bunch of people who were unwilling to change or adapt there tactics have essentially sabotaged 1.03 and forced the entire community back to 1.02..

very sad



osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

RE: Assault rule-on-off switch???????????????

Post by osiris_slith »

So what happens when the same bunch of people wont like the changes in 1.04..and apparantly theres some big changes due in that version...what happens then??..do we bend over backwards to satisfy a few inflexible people?? It will make all the updates a joke if we can keep on switching from one version to another. If a few people dont like 1.03 well let them play 1.02.
 
 
Make a compromise between 1.02 and 1.03 but not an on-off switch. This is a bad idea with the word danger written all over it. It solves nothing and it will further divide the community. I will outright refuse to PBEM or tcp any games with any opponent who wants to play 1.02 rules..Now how are you going to fix that when this starts happening on the blitz site?
 
Good luck!
User avatar
borsook79
Posts: 468
Joined: Sun Jun 29, 2008 8:39 am

RE: Assault rule-on-off switch???????????????

Post by borsook79 »

I really can't understand your problem. What's wrong in a optional rule? Now you also have such rules, like armour facing. If you don't like the old rules you won't be playing with those who like them. They will not be playing with those who prefer the new ones. What is wrong in having a choice??
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
dgk196
Posts: 248
Joined: Tue Mar 21, 2006 2:30 am

RE: Assault rule-on-off switch???????????????

Post by dgk196 »

'Borsook' wrote.......
What's wrong in a optional rule?

Absolutely nothing!

Dennis [:)]
User avatar
Erik Rutins
Posts: 39761
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Assault rule-on-off switch???????????????

Post by Erik Rutins »

Traditionally in John Tiller games, major gameplay changes post-release are added in as optional rules. It's worked in every one of those games, including the Campaign Series. There are already optional rules in the CS. Compare for example the original JT's Gettysburg to the final updated version and you'll see a lot of new options.

Most folks play with all on, but we want to respect the integrity of the final Talonsoft release version, so that this can be both an ultimate archival edition of the TS releases as well as a way to move the series forward and improve it.

I don't see the problem either, just specify what rules you want to play with when asking for a match.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
dgk196
Posts: 248
Joined: Tue Mar 21, 2006 2:30 am

RE: Assault rule-on-off switch???????????????

Post by dgk196 »

I hear you brother........

And I like the 'song' your singing........

There is always room for expansion and improvement........ in everything.

The established game shouldn't stop either of those....... but they also shouldn't override the game as it exists, they certainly can co-exist.

How are things in Vermont? Its been a long time since I put some 'machines' in up 'north' in the IBM facility, I miss the skiing, Pa doesn't have 'hills', just overgrown 'bunny-slopes'!

Dennis [;)]
User avatar
simovitch
Posts: 5943
Joined: Tue Feb 14, 2006 7:01 pm

RE: Assault rule-on-off switch???????????????

Post by simovitch »

Playing the AI with armor facing on is like kicking a puppy IMHO.

I was against the Optional Rule option for Visibility and Assault but I can live with it. I'm hoping the vast majority of potential PBEM opponents will opt to play with it on, just like the other optional rules.
simovitch

User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Assault rule-on-off switch???????????????

Post by marcbarker »

Glad to see consumer choice wins out....isn't that what it is about...what the consumers want not just a consumer
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
Miamieagle
Posts: 173
Joined: Fri Oct 26, 2007 3:20 am

RE: Assault rule-on-off switch???????????????

Post by Miamieagle »

Iäm sorry but I do not see a problem with the options either!
 
I always like options. Its up to the payer to decide. Patch 103 gave us more than just then just the new Assult rules. I love Patch 103. I think it brought us a of bunch new equipments and Military OOB for different Nationalities. That in itself has improve this Game by miles!
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Assault rule-on-off switch???????????????

Post by marcbarker »

how true miami.......the OOB's in west front I think will be worked out in 1.04. I still get flustered loading boats on an engineering truck......pontoons are loaded the same way aren't they?
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
Jason Petho
Posts: 17698
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Assault rule-on-off switch???????????????

Post by Jason Petho »

ORIGINAL: barker

how true miami.......the OOB's in west front I think will be worked out in 1.04. I still get flustered loading boats on an engineering truck......pontoons are loaded the same way aren't they?

1.04 is a small UPDATE in comparison and will be released in the next week or two.

Major WF OOB issues will be resolved in 1.05 and/or 1.06.

The methodology for loading self propelled boats and pontoon ferries is explained fairly clearly in the bootcamp document.

Jason Petho
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Assault rule-on-off switch???????????????

Post by marcbarker »

well....i dun't reed reelll welll...lol
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Assault rule-on-off switch???????????????

Post by marcbarker »

so really west front will not have the overhaul until spring next year basically
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
Jason Petho
Posts: 17698
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Assault rule-on-off switch???????????????

Post by Jason Petho »

ORIGINAL: barker

so really west front will not have the overhaul until spring next year basically

2010, 2011ish.

Jason Petho
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Assault rule-on-off switch???????????????

Post by marcbarker »

OH well...this will make it interesting now....so you are concentrating on east front first...then rising sun then west front ...then maybe dg...and basically what you are saying I bouaght the wiz bang edition for east front...with a little taste in RS and WF...and you pulled the money out of people for this....ok...that is fine...you should have stated this in your product advertisement that iDOES NOT work well in VISTA...there is issues with the other modules...so we are release East front....you will have to wait on the other 2 so sorry....you guys have done a great job for EF but you should not have packaged it with the other modules until it was ready...so this is what e bought
 
new rules
new nationalities that were added
functionality for one game and not the others
new oob's that won't be available till 2010
 
 
ok i am whining bu hey you heard it here first...
 
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
Jason Petho
Posts: 17698
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Assault rule-on-off switch???????????????

Post by Jason Petho »

ORIGINAL: barker

you should have stated this in your product advertisement that iDOES NOT work well in VISTA

The product works fine with Vista, just doesn't seem to work with your install of Vista.

Jason Petho
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Assault rule-on-off switch???????????????

Post by marcbarker »

Matrix says it works with Vista they Matrix needs to specify what version it works for and Jason by the way I too have a life a full time job, full time family full time career. It would have seemed that Matrix would have stated that these updates are from a slect few users and not supported by Matrix un less they post it here. I am putting Matrix on the mat here is this an offical Supported product and what version does Matrix not the Beta Brigade Support. The issues are 2 different ones not the same. These Updates as up call them are installed at your own risk and Matrix is not responsible. There is Misleading stuff on the product advertisement about this. If these are offical release from Matrix then I will call matrix for the answers. is that not what we pay for in a product? So I take it forge of freedom is a true matrix game and is supported as such and this is a user mod game? it has one offical product release? Also since you encrypted the main files and you are not an official matrix employee then what? I just wasted alot of time and effort in this product that Matrix supposed to support....that is what I am torqued about not you Jason
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
User avatar
borsook79
Posts: 468
Joined: Sun Jun 29, 2008 8:39 am

RE: Assault rule-on-off switch???????????????

Post by borsook79 »

ORIGINAL: barker

Matrix says it works with Vista they Matrix needs to specify what version it works for
While Vista can be problematic as far as compatibility goes (and here you should rather blame Microsoft not Matrix) I do not think it is the case of a specific Vista version. With modern PCs you have so many possible combinations of hardware+system+a myriad of driver versions, that sometimes a perfectly well written application just behaves strangely on a given configuration. I've done my share of beta testing and work as hardware support and sometime it is amazing how theoretically unrelated things can conflict together.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
Post Reply

Return to “John Tiller's Campaign Series”