Panzer Wars vs Panzer Command ... Urban Combat
Posted: Sun Aug 17, 2008 6:30 pm
Mobius,
Yesterday I was reading your PW rules and tables and it seems there are more rules in PW than in PC. I can only think that if they continue with PC that they might begin to include more of those rules.
I was wondering if your PW table top games had any full Urban Combat rules. I couldn't find any.
Also, I was considering adding fragmentation grenades to squads. We had this discussion a long time ago with my satchel charge mod but this is a different look at it. When I read the Kharkov manual, p.55 about the HE shells that penetrate buildings with a 20% chance that it will negate the cover it made me think that a good grenade toss through a window or a door would be interesting to model under the same conditions. The only problem I see is that a hand grenade would be so small it really wouldn't offer that much of a change from the normal KP used now within 30 meters. I've looked at using the 7 stick bundle to simulate 7 grenades being tossed into the building but that might be overkill.
In the many years of playing PW was there ever any thought about hand grenades being useful to negate the cover modifier in certain types of terrain?
Thanks,
Rob
Yesterday I was reading your PW rules and tables and it seems there are more rules in PW than in PC. I can only think that if they continue with PC that they might begin to include more of those rules.
I was wondering if your PW table top games had any full Urban Combat rules. I couldn't find any.
Also, I was considering adding fragmentation grenades to squads. We had this discussion a long time ago with my satchel charge mod but this is a different look at it. When I read the Kharkov manual, p.55 about the HE shells that penetrate buildings with a 20% chance that it will negate the cover it made me think that a good grenade toss through a window or a door would be interesting to model under the same conditions. The only problem I see is that a hand grenade would be so small it really wouldn't offer that much of a change from the normal KP used now within 30 meters. I've looked at using the 7 stick bundle to simulate 7 grenades being tossed into the building but that might be overkill.
In the many years of playing PW was there ever any thought about hand grenades being useful to negate the cover modifier in certain types of terrain?
Thanks,
Rob