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[WIP] Pz Grenadier RCG
Posted: Fri Aug 22, 2008 8:14 am
by Mraah
Hey all,
I've been working (slowly) on a Random Campaign Game with a Panzer Grenadier Company using Mobius' Panzer Wars for a TOE.
What I'm exicted to show you guys is the 251/10 that I simply built the old fashion way ... by just replacing (in the XML) the 251 turret with a PZ 111F 37mm turret. Funny thing ... it actually fits on the 251 model.
I know it's odd ... but it works until we can get more models out and the good news is that you can build it yourself.
Rob

RE: [WIP] Pz Grenadier RCG
Posted: Sun Aug 24, 2008 1:03 pm
by Mraah
Ok ...
After reassembling the Pak 36 and installing it as a new turret ...
The MG and it's gun shield are still there (part of body) but it's a simply build to make it look better.

RE: [WIP] Pz Grenadier RCG
Posted: Sat Aug 30, 2008 12:09 am
by JMass
Could you upload your Sd Kfz 251_10.xml? I edited the data of files Sd Kfz 251_10.xml, SU-76i.xml and Pz Jg I.xml, but just using default graphics from 251, Marder I and StuG IIIF (you can download them from below).
RE: [WIP] Pz Grenadier RCG
Posted: Sat Aug 30, 2008 12:52 am
by Mraah
ORIGINAL: JMass
Could you upload your Sd Kfz 251_10.xml? I edited the data of files Sd Kfz 251_10.xml, SU-76i.xml and Pz Jg I.xml, but just using default graphics from 251, Marder I and StuG IIIF (you can download there from below).
Yes, I can upload the whole thing right now. Give me about one hour to recheck something and I'll upload it as a beta. It still needs work like ... such as some transparency problems and I don't have a Winter texture assigned yet.
It will be just a moment.
Rob
RE: [WIP] Pz Grenadier RCG
Posted: Sat Aug 30, 2008 1:25 am
by Mraah
JMass,
Let me know what you think!
--------------------------------------
SD KFZ 251_10 beta
All genuine PcK parts ... reassembled the PAK36 AT GUN to fit as new turret for SDKFZ 251 halftracks.
Notes :
- Hit Location 8,9,10 ... Superstructure Armor Changed ... front armor 1s2 to match PAK36.
- Mg34 gun remains available.
- Can transport troops (no change to body).
- no winter textures.
- still needs work, but it's operationally ready.
- no destruction animation for turret.
- no change to availability date .. ie same as 251.
JSGE Compatible !
EDIT : removed download.
RE: [WIP] Pz Grenadier RCG
Posted: Sat Aug 30, 2008 9:42 am
by JMass
It looks very good but my shield is black
[&:]

RE: [WIP] Pz Grenadier RCG
Posted: Sat Aug 30, 2008 7:44 pm
by Mraah
ORIGINAL: JMass
It looks very good but my shield is black
[&:]
JMass,
Ok ... try this ... reset the diffuse and emissive for texture ...
EDIT : removed download.
NOTE : Be sure the DDS I sent with it is in the same directory as the X file ... just in case.
RE: [WIP] Pz Grenadier RCG
Posted: Sat Aug 30, 2008 7:45 pm
by Mraah
Screenshot of above new X files ... again, no winter textures but not black ...

RE: [WIP] Pz Grenadier RCG
Posted: Sat Aug 30, 2008 10:29 pm
by JMass
ORIGINAL: Mraah
Ok ... try this ... reset the diffuse and emissive for texture ...
On my laptop both the versions are normal (not black), now I must download the new version on my pc... [&:]
NOTE : Be sure the DDS I sent with it is in the same directory as the X file ... just in case.
No, it is in order.
RE: [WIP] Pz Grenadier RCG
Posted: Sun Aug 31, 2008 3:14 pm
by JMass
ORIGINAL: JMass
On my laptop both the versions are normal (not black), now I must download the new version on my pc... [&:]
Confirm, on laptop it works, on pc is black.
RE: [WIP] Pz Grenadier RCG
Posted: Sun Aug 31, 2008 3:49 pm
by Mraah
ORIGINAL: JMass
ORIGINAL: JMass
On my laptop both the versions are normal (not black), now I must download the new version on my pc... [&:]
Confirm, on laptop it works, on pc is black.
Ok ... Is the new download still black on the PC?
I'm at work so it won't be a few hours before I get home to try something different with the X file, ie invert the faces of the polygons.
It's funny how your PC is showing black and not your laptop ...
Rob
RE: [WIP] Pz Grenadier RCG
Posted: Sun Aug 31, 2008 6:02 pm
by Mraah
JMass,
Attached is a new X file only ... try this on both the PC and your laptop. I inverted the polygon faces ... seems to look better anyhow.
Let me know ... thanks.
Rob
EDIT : removed download.
RE: [WIP] Pz Grenadier RCG
Posted: Mon Sep 01, 2008 11:54 am
by JMass
Always black, my pc settings are: MVIDIA FX 5900XT, 1280x1024, 32 bit, 85 Hz, Texture Quality High, AA 0, AF 2, Level of Detail High, shadows on or off is the same. [:(]
RE: [WIP] Pz Grenadier RCG
Posted: Tue Sep 02, 2008 7:41 pm
by Mraah
JMass,
I don't know why your video card shows it black. The turret uses the same texture as the PaK36 at-gun ... Does the AT gun show black too?
Attached is another turret X file. I set the Ambient,Specular,Diffuse, and Emissive to 255 (white).
Let me know if this works on your PC.
EDIT : removed download.
RE: [WIP] Pz Grenadier RCG
Posted: Tue Sep 02, 2008 8:10 pm
by Stridor
ORIGINAL: Mraah
Attached is another turret X file. I set the Ambient,Specular,Diffuse, and Emissive to 255 (white).
Rob, if you have been following my other thread you will know that the above is a really bad idea and is not the cause of the problem anyway.
Judging by the SS I suspect a texture is not being applied. Did you change any texture defs for which you have the resource link but JMass doesn't?
Regards
S.
RE: [WIP] Pz Grenadier RCG
Posted: Tue Sep 02, 2008 8:41 pm
by Mraah
Stridor,
Yeah, changing it all to white is bad but I can't imagine why his PC show it's black but his laptop doesn't [&:] ... shot in the dark.
I haven't changed any links for the texture ... that's why my first question was if he had the DDS in the _10 folder.
The texture reference should be the Pak36 texture in the PAK36 folder ... which means I don't need to include the same DDS in the _10 folder, but I did this in case and to make it complete.
[&:][&:]
Rob
RE: [WIP] Pz Grenadier RCG
Posted: Thu Sep 04, 2008 7:03 am
by JMass
ORIGINAL: Mraah
Does the AT gun show black too?
Let me know if this works on your PC.
No, all seems in order but I don't figure why the texture is not being applied, if I delete the file 37mmPack36_512.dds from the folder SD KFZ 251_10 I am not able to charge my test scenario.

RE: [WIP] Pz Grenadier RCG
Posted: Thu Sep 04, 2008 8:48 pm
by Mraah
ORIGINAL: JMass
No, all seems in order but I don't figure why the texture is not being applied, if I delete the file 37mmPack36_512.dds from the folder SD KFZ 251_10 I am not able to charge my test scenario.
Jmass,
Ok, very odd. I'll try one more attempt and start from scratch to make sure the DDS is properly assigned and located correctly with the model.
Since this is happening on your PC desktop but not your laptop then it must be something your video card dosn't like about my X file.
Thanks for testing this ... I hope to fix it soon.
Rob
RE: [WIP] Pz Grenadier RCG
Posted: Fri Sep 05, 2008 3:18 am
by Mraah
JMass,
I found the problem ... like Stridor said ... my turretX was pointing to the DDS located in the 251 folder, not the 251_10 folder.
I'm fixing this now but I'm running into other problems.
In the meantime ... MOVE the 37mmPack36_512.dds into the SD KFZ 251 folder.
This should work.... let me know if it doesn't.
Thanks stridor!
Rob
RE: [WIP] Pz Grenadier RCG
Posted: Fri Sep 05, 2008 3:57 am
by Mraah
Jmass,
This is version 5 , full install ... this should work ... let me know.
Attached is the JSGE compatible zip.
Rob