Page 1 of 1

Terrain effects calculations in combat

Posted: Sun Aug 24, 2008 9:26 am
by El Condoro
I just want to confirm how these work in practice.

Attacking (or defending) a Capital, for example, an armoured unit will suffer two penalties:

-35% Attack Penalty
-35% Armour Attack Penalty

My understanding is it would be [Value] x 0.65 x 0.65, not [Value] - 70%.

Attacking a unit in forest would attract 2 penalties for armour:

-10% Attack Penalty
-15% Armour Attack Penalty

My understanding is it would be [Value] x 0.90 x 0.85, not [Value] - 25%.

I assume this is correct because in mountain the effect is -50% and -50%, which would mean armour couldn't attack in mountains. So it is actually [Value] x 0.50 x 0.50.

Can someone confirm these, please. Just trying to figure out how combat odds work.

RE: Terrain effects calculations in combat

Posted: Sun Aug 24, 2008 9:30 am
by firepowerjohan
Correct [:)]
We show it as "-50%" because showing a 0.50 would be looking more awkwards to some players.

RE: Terrain effects calculations in combat

Posted: Sun Aug 24, 2008 9:53 am
by El Condoro
Thanks for your reply.
I will ask about the calculations of a specific combat once I try to work it out myself. :)
Cheers