Modeling elements in air combat
Posted: Sun Aug 24, 2008 11:14 pm
This thread is a request for comments on a concept. It is not decided to adopt this organization at this point in time. It could be done - at some work - if it was popular. It probably is better simulation - but also it definitely is more work ti impliment.
Considering automating a purely mechanical land air sea game in the same theater - but in the present age -
I was reminded of the idea of using elements instead of individual aircraft as a mechanism to both handle large
numbers of machines and also - it seems to me - to better model air combat per se.
First - theory: an element is the smallest formation of aircraft - a sub unit of a squadron - indeed a sub unit of a flight
which is itself a sub unit of a squadron. If a squadron is an air battalion, a flight is an air company, and an element is an
air platoon.
Second - history: in the beginning - that is in WWI - when numbers of aircraft began to participate in air combat - it
was found useful to fly in formations. In general, a small formation could follow its leader - and this had beneficial effects
on things like bombing raids: three bombers in a V formation with the leader in the center would have 3 times the chance
of actually hitting the target with one stick - and that combined chance had the "die roll" cast by the most experienced
pilot (or later bombradier) - that of the lead aircraft. [Japan used a rare exception to that at PH - five Kates were used when
loaded with 800 kg bombs - and this so increased the chance of a hit that the entire element had an 85 per cent chance of a
hit on a stationary target the size of a battleship] This basic formation - the flight of three - remained standard until after WWII for bombers - see the Handbook on the USAAF. US bomber squadrons generally had 12 aircraft - these would form up in flights of six - each in turn
composed of two elements of three. A group of squadrons would form "combat boxes" of 18 planes - a lead flight - and port and starboard flights slightly above and below the lead flight - several of these boxes then streaming in a line over the target. Each position in the box was carefully placed to cause each bomber to have a different bomb path - and also to help cover all possible fighter approaches with defensive fire. It was believed that this system optimized the chance of hitting a target area - each box dropped 18 sticks of bombs on different parallel lines - and then each following box hit the same area again with slight variations due to wind and navigation. At first groups had two boxes = 36 planes - eventually some had three = 54 planes. It is in these formations which standard hit probability measurements were made.
Third, fighters developed a variation on this organization early in WWII. While fighters also organized in flights of three from WWI through the beginning of WWII - eventually it was determined that it was hard for both wing men to stay with the leader during air combat maneuvering. Also - that one diligent wingman could protect his leader about as well as two could do. So air forces went over to an element of two - and it did not take long to evolve from that the loose duce - two flights of two - which when combined with certain tactics resuletd in a very flexable and effective organization in use until the present era (when, probably, fighters probably will go to independent flying - to minimize the radar cross section - and because each can "know" what the other "sees" by data links).
Considering automating a purely mechanical land air sea game in the same theater - but in the present age -
I was reminded of the idea of using elements instead of individual aircraft as a mechanism to both handle large
numbers of machines and also - it seems to me - to better model air combat per se.
First - theory: an element is the smallest formation of aircraft - a sub unit of a squadron - indeed a sub unit of a flight
which is itself a sub unit of a squadron. If a squadron is an air battalion, a flight is an air company, and an element is an
air platoon.
Second - history: in the beginning - that is in WWI - when numbers of aircraft began to participate in air combat - it
was found useful to fly in formations. In general, a small formation could follow its leader - and this had beneficial effects
on things like bombing raids: three bombers in a V formation with the leader in the center would have 3 times the chance
of actually hitting the target with one stick - and that combined chance had the "die roll" cast by the most experienced
pilot (or later bombradier) - that of the lead aircraft. [Japan used a rare exception to that at PH - five Kates were used when
loaded with 800 kg bombs - and this so increased the chance of a hit that the entire element had an 85 per cent chance of a
hit on a stationary target the size of a battleship] This basic formation - the flight of three - remained standard until after WWII for bombers - see the Handbook on the USAAF. US bomber squadrons generally had 12 aircraft - these would form up in flights of six - each in turn
composed of two elements of three. A group of squadrons would form "combat boxes" of 18 planes - a lead flight - and port and starboard flights slightly above and below the lead flight - several of these boxes then streaming in a line over the target. Each position in the box was carefully placed to cause each bomber to have a different bomb path - and also to help cover all possible fighter approaches with defensive fire. It was believed that this system optimized the chance of hitting a target area - each box dropped 18 sticks of bombs on different parallel lines - and then each following box hit the same area again with slight variations due to wind and navigation. At first groups had two boxes = 36 planes - eventually some had three = 54 planes. It is in these formations which standard hit probability measurements were made.
Third, fighters developed a variation on this organization early in WWII. While fighters also organized in flights of three from WWI through the beginning of WWII - eventually it was determined that it was hard for both wing men to stay with the leader during air combat maneuvering. Also - that one diligent wingman could protect his leader about as well as two could do. So air forces went over to an element of two - and it did not take long to evolve from that the loose duce - two flights of two - which when combined with certain tactics resuletd in a very flexable and effective organization in use until the present era (when, probably, fighters probably will go to independent flying - to minimize the radar cross section - and because each can "know" what the other "sees" by data links).