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Question about depot numbers

Posted: Wed Aug 27, 2008 10:59 am
by bresh
Just a quick question.

Who decided to reduce Austrian depots from 9 as it is in EIA, down to 7 ?
Russia & Spain are reduced from 8 to 7 compared to EIA.


I dont see any other nations depots changed.
So wondering if its on purose or mistakes ?

Its quite massive change, when you dont even have ally pay supply.

Regards
Bresh

RE: Question about depot numbers

Posted: Wed Aug 27, 2008 11:27 am
by MarshallEllis
Bresh:
 
We did this to align the number of depots to the EiH map which is the map that we are using. This would keep the supply chain limitations unchanged.

RE: Question about depot numbers

Posted: Wed Aug 27, 2008 1:18 pm
by bresh
Ehm, so reduce Austrias number of depots by more than 20% ?
I honestly cant see, how the new map should influense # depots.
Prussia and France are not reduced ? Its the same Map they use ?
 
Spain and Russia 12.5% reduced is bad enough.
 
I guess it costs 1 depot pr "new" minor, thats a pretty bad deal if i might say so. 
Or, nahh, cant be, Turkey is not reduced in depots, but has 1 minor.
 
Does EIH really drop all those depots for each MP, or was it the developmentteam ?
I dont have any eih-resources to check.
 
Regards
Bresh 

RE: Question about depot numbers

Posted: Wed Aug 27, 2008 2:14 pm
by NeverMan
Marshall,

So I take it that in the classic EiA scenario these depots will be here again?

RE: Question about depot numbers

Posted: Wed Aug 27, 2008 6:59 pm
by Jimmer
Actually, as I recall, every power had 8 depots except France (9) and Turkey (7). My memory might be bad, though, but I'm sure that only two powers (Fr and Tu) were different than the others.

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 12:00 am
by bresh
This is a quote i found in a EIH-forum, its about the 1792 scenario though, but i see no reason why depot number would be different in 1805 scenario.
[font=georgia]eih] Re: depots

[/font]
[font="times new roman"]Major Power Depots:

Austria has "traditionally" had a large pool of depots - in the original EiA they were given 9 (more than anyone else). The reasoning for this is that historically Austria had a superb supply system, and often ended up paying the supply for the coalition armies.

Britain seems over-stocked - 7 should suffice, particularly with 3 for the New World.  

Ottomans should probably only have 6 depots, to represent their backward supply system.  

Spain, likewise, should be dropped to 6 depots - they're at best unmotivated.

The US, with their extreme military neglect should have 6 at the most, maybe only 5.

Some of the Kingdoms seem overstocked as well:  

Barbary Coast is another backward state - I suggest cutting them to only 1 depot.  

I'd cut the Mamlukes as well, but for their fleet - they should have the option of sea supply.

The Papal States is hardly a military power - remove their depot.  

Libya (which I'll further chastise in another e-mail) shouldn't have any either.  

Poland and Sweden seem to have too many depots - compare to the German Confederation - I suggest that they be reduced to 2.
[/font]

Regards
Bresh

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 6:18 am
by delatbabel
In the counter mix of EiA, Austria has 9 depots. Some confusion comes from the setup of the 1805 campaign, in which Austria is allowed to place only 7 depots at the start, but also note that in Jan 1805 France can only start with 4 depots and Britain 2 (also Prussia 5, Russia 6, Spain and Turkey 2).

Marshall's point above is that, in EiA, reinforcements may be placed in any corps that is on or adjacent to a depot that is within a 3 depot chain of the home country (or the minor power owning the reinforcements being placed). In EiANW, reinforcements may be placed in any corps that is on or adjacent to a depot within a 3 depot chain of any controlled territory of the major power including any of its conquered minors or free states. Hence it makes sense to reduce the number of depots.

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 8:27 am
by bresh
ORIGINAL: delatbabel

In the counter mix of EiA, Austria has 9 depots. Some confusion comes from the setup of the 1805 campaign, in which Austria is allowed to place only 7 depots at the start, but also note that in Jan 1805 France can only start with 4 depots and Britain 2 (also Prussia 5, Russia 6, Spain and Turkey 2).

Marshall's point above is that, in EiA, reinforcements may be placed in any corps that is on or adjacent to a depot that is within a 3 depot chain of the home country (or the minor power owning the reinforcements being placed). In EiANW, reinforcements may be placed in any corps that is on or adjacent to a depot within a 3 depot chain of any controlled territory of the major power including any of its conquered minors or free states. Hence it makes sense to reduce the number of depots.

When you reduce one nation 20%, 2 other 12% but leave the rest, it really cant be cause of reinforcements. Then all nations would have to drop depots.

So that can not be the reason..

Regards
Bresh

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 9:44 am
by MarshallEllis
ORIGINAL: bresh

Ehm, so reduce Austrias number of depots by more than 20% ?
I honestly cant see, how the new map should influense # depots.
Prussia and France are not reduced ? Its the same Map they use ?

Spain and Russia 12.5% reduced is bad enough.

I guess it costs 1 depot pr "new" minor, thats a pretty bad deal if i might say so. 
Or, nahh, cant be, Turkey is not reduced in depots, but has 1 minor.

Does EIH really drop all those depots for each MP, or was it the developmentteam ?
I dont have any eih-resources to check.

Regards
Bresh 

The number of depots are the same as EiH3.0.



RE: Question about depot numbers

Posted: Thu Aug 28, 2008 9:46 am
by MarshallEllis
ORIGINAL: delatbabel

In the counter mix of EiA, Austria has 9 depots. Some confusion comes from the setup of the 1805 campaign, in which Austria is allowed to place only 7 depots at the start, but also note that in Jan 1805 France can only start with 4 depots and Britain 2 (also Prussia 5, Russia 6, Spain and Turkey 2).

Marshall's point above is that, in EiA, reinforcements may be placed in any corps that is on or adjacent to a depot that is within a 3 depot chain of the home country (or the minor power owning the reinforcements being placed). In EiANW, reinforcements may be placed in any corps that is on or adjacent to a depot within a 3 depot chain of any controlled territory of the major power including any of its conquered minors or free states. Hence it makes sense to reduce the number of depots.

Del is spot on here guys. If/When we do a classic scenario with the original map then I will adjust the depot numbers accordingly.


RE: Question about depot numbers

Posted: Thu Aug 28, 2008 11:07 am
by bresh
ORIGINAL: Marshall Ellis

ORIGINAL: delatbabel

In the counter mix of EiA, Austria has 9 depots. Some confusion comes from the setup of the 1805 campaign, in which Austria is allowed to place only 7 depots at the start, but also note that in Jan 1805 France can only start with 4 depots and Britain 2 (also Prussia 5, Russia 6, Spain and Turkey 2).

Marshall's point above is that, in EiA, reinforcements may be placed in any corps that is on or adjacent to a depot that is within a 3 depot chain of the home country (or the minor power owning the reinforcements being placed). In EiANW, reinforcements may be placed in any corps that is on or adjacent to a depot within a 3 depot chain of any controlled territory of the major power including any of its conquered minors or free states. Hence it makes sense to reduce the number of depots.

Del is spot on here guys. If/When we do a classic scenario with the original map then I will adjust the depot numbers accordingly.


So in what ways, does Russia, Spain and Austria benefit more from the new map compared to other nations ? When the reinforcement part is a rule all nations follow.

Regards
Bresh

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 1:38 pm
by MarshallEllis
ORIGINAL: bresh
ORIGINAL: Marshall Ellis

ORIGINAL: delatbabel

In the counter mix of EiA, Austria has 9 depots. Some confusion comes from the setup of the 1805 campaign, in which Austria is allowed to place only 7 depots at the start, but also note that in Jan 1805 France can only start with 4 depots and Britain 2 (also Prussia 5, Russia 6, Spain and Turkey 2).

Marshall's point above is that, in EiA, reinforcements may be placed in any corps that is on or adjacent to a depot that is within a 3 depot chain of the home country (or the minor power owning the reinforcements being placed). In EiANW, reinforcements may be placed in any corps that is on or adjacent to a depot within a 3 depot chain of any controlled territory of the major power including any of its conquered minors or free states. Hence it makes sense to reduce the number of depots.

Del is spot on here guys. If/When we do a classic scenario with the original map then I will adjust the depot numbers accordingly.


So in what ways, does Russia, Spain and Austria benefit more from the new map compared to other nations ? When the reinforcement part is a rule all nations follow.

Regards
Bresh

I don't think they do??? There is no singular benefit that we planned or are aware of. We simply aligned the number of depots to the map that we used for balance reasons. The EiH3.0 was a tested and proven system balance-wise. changing these depot numbers could have thrown that off.


RE: Question about depot numbers

Posted: Thu Aug 28, 2008 2:06 pm
by NeverMan
ORIGINAL: Marshall Ellis

ORIGINAL: bresh

Ehm, so reduce Austrias number of depots by more than 20% ?
I honestly cant see, how the new map should influense # depots.
Prussia and France are not reduced ? Its the same Map they use ?

Spain and Russia 12.5% reduced is bad enough.

I guess it costs 1 depot pr "new" minor, thats a pretty bad deal if i might say so. 
Or, nahh, cant be, Turkey is not reduced in depots, but has 1 minor.

Does EIH really drop all those depots for each MP, or was it the developmentteam ?
I dont have any eih-resources to check.

Regards
Bresh 

The number of depots are the same as EiH3.0.



The REAL PROBLEM is uncovered. 99% of the threads in this forum and all EiANW forums can be explained by this simple statement.

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 2:20 pm
by bresh
 
IF EIH 3.0 was so good and balanced, why did they head on and made new versions ?
From what i could tell from one EIH forum they appearently "re-introduced" 9 depots to Austria ?

EIH had the reputation about trying to be more historical, but then it sounds weird if they would reduce the most effective supply system around.(Austria's).

Sorry Marshall, but its your statements, you said and this was confusing to me.
. The reducement is due to the map, although the map is the same for all nations, so why the difference..
. Del, stated and you agreed it was cause of how reinforcement works in EIANW, but it works the same for all nations .. Russia,Austria & Spain dont differ from that.

So EIH 3.0 is to blame.

Regards
Bresh

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 2:50 pm
by NeverMan
Empires in Harms was simply 1 groups (or 1 persons) idea of a mod. The only difference is that the mod got published and now, somehow, that guy got his horrible, horrible hands on this game. How?? I HAVE NO IDEA.

Mods are just that: mods. EiH was NOT playtested thoroughly for game balance and still has not been. They make new versions simply to "mod" some more. Modders love to mod and that's what they do, which is great for them but they should have never been allowed to get their hands on this game.

Modding for this game should have taken place in 1 way and 1 way only: EDITOR. This game should have been Empires in Arms (er, like the title that Matrix so snakingly gave it). The EDITOR should have let the mods have at this game. This game should not have been a "mod" from the start.

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 5:58 pm
by MarshallEllis
ORIGINAL: bresh

 
IF EIH 3.0 was so good and balanced, why did they head on and made new versions ?
From what i could tell from one EIH forum they appearently "re-introduced" 9 depots to Austria ?

EIH had the reputation about trying to be more historical, but then it sounds weird if they would reduce the most effective supply system around.(Austria's).

Sorry Marshall, but its your statements, you said and this was confusing to me.
. The reducement is due to the map, although the map is the same for all nations, so why the difference..
. Del, stated and you agreed it was cause of how reinforcement works in EIANW, but it works the same for all nations .. Russia,Austria & Spain dont differ from that.

So EIH 3.0 is to blame.

Regards
Bresh

They went on because nothing is perfect and there is ALWAYS room to improve BUT at the time of our initial design for the "Napoleonic Wars" (Original Game) we had spoken with Michael Treasure (Creator/Moder of EiH) and had agreed to use EiH3.0 which was the current version back then. I really spent little time evaluating the number of depots but the testers did mention that we should use the same number of depots as was in EiH3.0 due to the fact that if you give more then supply chains might allow people to invade MPs that might otherwise not be possible with fewer depots.




RE: Question about depot numbers

Posted: Thu Aug 28, 2008 6:11 pm
by MarshallEllis
ORIGINAL: NeverMan

Empires in Harms was simply 1 groups (or 1 persons) idea of a mod. The only difference is that the mod got published and now, somehow, that guy got his horrible, horrible hands on this game. How?? I HAVE NO IDEA.

Mods are just that: mods. EiH was NOT playtested thoroughly for game balance and still has not been. They make new versions simply to "mod" some more. Modders love to mod and that's what they do, which is great for them but they should have never been allowed to get their hands on this game.

Modding for this game should have taken place in 1 way and 1 way only: EDITOR. This game should have been Empires in Arms (er, like the title that Matrix so snakingly gave it). The EDITOR should have let the mods have at this game. This game should not have been a "mod" from the start.

I hear your beef, Neverman and I understand. If I had to go back and do this again then I would do the classic first no doubt. Much of what I thought would be great actually sucked and much of what I hated turned out great LOL! I simply picked the wrong week to quit sniffing glue! :-0

There are others like you and this is the reason that we will probably do the classic scenario.




RE: Question about depot numbers

Posted: Thu Aug 28, 2008 6:13 pm
by NeverMan
ORIGINAL: Marshall Ellis
I hear your beef, Neverman and I understand. If I had to go back and do this again then I would do the classic first no doubt. Much of what I thought would be great actually sucked and much of what I hated turned out great LOL! I simply picked the wrong week to quit sniffing glue! :-0

There are others like you and this is the reason that we will probably do the classic scenario.




The funny part is I remember way back when being dogged out for thinking this.

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 7:18 pm
by MarshallEllis
At least the classic scenario would not be a fresh start. Could you guys wait until 2012 for it? LOL!
There were actually more people in favor (More vocal people that is) of the EiH rule set but what has happened is that the game's release has brought the loyal purists out of the woodwork which is good IMO but like I've said before (And will again) the first wagon across the river gets the most arrows :-)
 
 
 

RE: Question about depot numbers

Posted: Thu Aug 28, 2008 11:55 pm
by bresh
ORIGINAL: Marshall Ellis
ORIGINAL: bresh

 
IF EIH 3.0 was so good and balanced, why did they head on and made new versions ?
From what i could tell from one EIH forum they appearently "re-introduced" 9 depots to Austria ?

EIH had the reputation about trying to be more historical, but then it sounds weird if they would reduce the most effective supply system around.(Austria's).

Sorry Marshall, but its your statements, you said and this was confusing to me.
. The reducement is due to the map, although the map is the same for all nations, so why the difference..
. Del, stated and you agreed it was cause of how reinforcement works in EIANW, but it works the same for all nations .. Russia,Austria & Spain dont differ from that.

So EIH 3.0 is to blame.

Regards
Bresh

They went on because nothing is perfect and there is ALWAYS room to improve BUT at the time of our initial design for the "Napoleonic Wars" (Original Game) we had spoken with Michael Treasure (Creator/Moder of EiH) and had agreed to use EiH3.0 which was the current version back then. I really spent little time evaluating the number of depots but the testers did mention that we should use the same number of depots as was in EiH3.0 due to the fact that if you give more then supply chains might allow people to invade MPs that might otherwise not be possible with fewer depots.




Marshall can you please help me fill out how this was created.
As far as i can find EIH maps.
Tyrol Capital in EIH is supposed to be in "EIANW area172 Innsbruck", not as in EIA&EIANW Salzburg...

This could possible be a reason why Austria was reduced in depots, since it enables a possible supply line from Innsbruck to Freiburg, and from Freiburg to Luxenburg. And as you wrote game tested.

But then in your EIANW map you moved the capital ? Meaning Austria needs 1 more depot to create this same supply line.
Was this also tested by EIH team with only 7 depots ?
Im guessing if they adjusted the EIH-map in a later version, they possible also returned those depots.

But i feel it brings inconsistency to the version flow, if you use 1 setup pool, while using another map.

Regards
Bresh