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What are the basics?

Posted: Wed Aug 27, 2008 8:28 pm
by John 3rd
Hello.

I am waiting (as are all of us) for AE to come and have been thinking about doing some experimentation with doing a Mod. I've never tried something like this so I am curious as to the basics. Was thinking about doing something fairly basic like pull or delete a ship in the building que and replace it with others (such as ditch Shinano and replace with two Shokaku-Class CVs).

Is there a Thread I can read that details how this is done?

Thanks.

RE: What are the basics?

Posted: Wed Aug 27, 2008 9:00 pm
by DuckofTindalos
Fairly easy. You remove the Shinano (easiest way is to enter "9999" in her arrival date box), and then add the two new Shos. The best way to do that is to copy one of the original Shos to two new slots, and then change their ship names, arrival dates and captain's names (select "random captain" for the last one). Then do the same for the organic air groups (copy the old air groups, one squadron at a time, and make sure they are assigned to the new ships).

RE: What are the basics?

Posted: Thu Aug 28, 2008 12:12 am
by ny59giants
When it comes to the pwhex file, what program do you open that in??
Just curious.

RE: What are the basics?

Posted: Thu Aug 28, 2008 8:21 am
by el cid again
The Matrix editors do not support pwhexing.

The first editor I know about was WITPExcel.

A later product - which is slightly more reliable - is WITP Editor X.

Andrew Brown wrote a private pwhex editor. So did Cobra Aus son. Neither is distributed. But it shows it is possible to do this as a private person.

As far as I know - all such editors use MS Excel.

Pwhexing is not particularly difficult - IF you understand the coding - but it is tedius. I did the pwhex files for three different map systems for RHS - the first one based on CHS pwhex done by Andrew- the later ones based in succession on the earlier ones. For that reason I understand pwhexing fairly thoroughly and can answer any specific questions which may arise.

RHS now has moved on beyond the Matrix system to allowing modifications of phwex DURING a game - and we have given players control of that to a limited degree. We contemplate dynamic modification during a game. This permits us - for example - to close or open the Panama Canal - or the Kyushu-Honshu land bridge - or to "build" rail lines in various places during the war. There is a lot that can be done with pwhex which Matrix is not at this time planning to do.

RE: What are the basics?

Posted: Thu Aug 28, 2008 10:49 am
by John 3rd
I haven't tried anything like this but might fool around with it some.
 

RE: What are the basics?

Posted: Fri Aug 29, 2008 2:52 am
by jwilkerson
For direct editing of pwhex any good hexEdit program will do ... the only issue is navigation. EIther manual or excel supported calculation of offsets is then indicated.