Wanted - Brave Jap CHS Opponent - CLOSED
Posted: Thu Sep 04, 2008 8:30 pm
Just finished 'upgrading' to CHS, was an interesting exercise.......I think I will wait until AE comes out before I commit to a single turn based game.......so, in the interim, I would like to suggest the following game:
AB extended map, CHS 2.08, scen.155
3 day turns
PDU on
Allied Sub Doc - Off Japanese Sub Doc - Off
Auto Sub - Off Advanced Weather - On
Allied Damage Control - On December 7 Surprise - On
Non Historic Start - On
Can give orders to forces on open sea, plus forces in China, plus can form TFs in Singapore (Force Z was already formed when war started).
In MHO (my humble opinion) life is too short. I love the game, but I can't justify playing a game that could take as long to play as the actual event that it is simulating. Even if we did two turns a day......with some inevitable days or weeks with no turns (holidays, sickness, work - life even).......it would still be years before we could say we gave the game a good shake.......also, why would we want to micro manage things down to a daily basis.......I think that 2 or 3 day turns could help to abstract a few things.......and put a little more emphasis on the strategic side of things, or even just a little more operational planning.
So, please somebody, let's give this a go......we will be one of the few that have.......might be an interesting AAR?
Besides.......if we really hate it......we can ditch it when AE comes out.
AB extended map, CHS 2.08, scen.155
3 day turns
PDU on
Allied Sub Doc - Off Japanese Sub Doc - Off
Auto Sub - Off Advanced Weather - On
Allied Damage Control - On December 7 Surprise - On
Non Historic Start - On
Can give orders to forces on open sea, plus forces in China, plus can form TFs in Singapore (Force Z was already formed when war started).
In MHO (my humble opinion) life is too short. I love the game, but I can't justify playing a game that could take as long to play as the actual event that it is simulating. Even if we did two turns a day......with some inevitable days or weeks with no turns (holidays, sickness, work - life even).......it would still be years before we could say we gave the game a good shake.......also, why would we want to micro manage things down to a daily basis.......I think that 2 or 3 day turns could help to abstract a few things.......and put a little more emphasis on the strategic side of things, or even just a little more operational planning.
So, please somebody, let's give this a go......we will be one of the few that have.......might be an interesting AAR?
Besides.......if we really hate it......we can ditch it when AE comes out.
