I am not quite clear on exactly what is being discussed. Is this a problem with all missions (Strike/Patrol/Transit/Ferry)?
For example, this is the behaviour I am currently seeing with an ASuW area patrol mission:
[ol][*] Unit assigned to Mission ASuW area patrol starts in passive radar mode.
[*] ASuW area patrol Mission is set for a delay of 3 minutes.
[*] ASuW area patrol Mission is set for Active Radar.
[*] After 3 minutes elapses, unit starts moving on ASuW Patrol mission, but
radar remains off.[/ol]
I believe what you are proposing is:
[ol][*] Unit assigned to Mission ASuW area patrol starts in passive radar mode.
[*] ASuW area patrol Mission is set for a delay of 3 minutes.
[*] ASuW area patrol Mission is set for Active Radar.
[*] After 3 minutes elapses, unit starts moving on ASuW Patrol mission, and
radar turns on[/ol]
If that is the case, I am not sure that it is a better behaviour. There are many other considerations. A change of this magnitude will have many significant after-effects. A few off the top of my head are:
[ol][*] Missions will turn off manual sensor settings
[*] Is manual override possible?
a. Can manual override be engaged during a game?
b. Can the AI remember manual overrides entered by the player/designer?
[*] Formation air patrol EmCon may be affected
[*] This behaviour is not apparent for all missions i.e. subs turning on Sonar even while mission is passive
(see
Sub goes active on ASuW and
Subs activate sonar on ship strike mission )
[*] Intermittent EmCon may cause problems obeying Mission settings[/ol]
I will use a typical CVBG to illustrate a few of these points. In my example CVBG, there is:
- One AEgis cruiser with Radar on Intermittent active. 1 minute active, then 5 minutes passive.
- Different cruiser has ECM constantly active
- Frigate on ASW picket has sonar on Intermittent active
- Formation has an AEW air patrol assigned and it is set for constant active
- CVBG is on the player-controlled side, but has been assigned to a delayed Transit mission that will activate in 5 minutes
- Transit mission is set for EmCon (all passive)
- All other group members are passive
Under the current scheme, nothing changes. All settings are maintained throughout the scenario. However, under the newly proposed behaviour, I think that:
[ol][*] The Transit mission will cancel the Radar Intermittent setting when it activates. This is not a good thing, IMO. I may want / need to set one ship in the CVBG to act as radar picket or lure. The proposed new change does not allow this kind of special handling and EmCon assignment.
[*] Same cancellation will happen to ECM and sonar
[*] Will formation patrols be affected? I may have encountered some problems it the past with aircraft launching from ships that were radar silent. They may not have turned on their systems even though their formation patrol was ordered to be active.
[*] Once a mission has activated, will it be possible to override the EmCon? From the CVBG example, if the Transit mission is activated and units in the group go to passive mode, will a player / designer then be able to override them and set specific EmCon for individual units? I suspect that the Transit mission will simply override and cancel any changes made. (This is pretty much how things are currently done. i.e. create mission with no delay, assign units to it, change EmCon to desired settings)
[*] The Intermittent setting has caused problems in the past for things like waypoints. For example, when a waypoint order was to "Turn Off Radar" for a unit and, because the unit was on Intermittent at the time and on the Passive phase for that setting, the radar did not turn off and the Intermittent wasn't cancelled.
[*] Once a radar has gone active, when does it turn off? For example, SAM units that start their missions passively turn on to intercept a target, but never turn off again after combat is resolved. Is this desirable?[/ol]
In conclusion, I don't think that the proposed change is necessarily better because it eliminates the possibility of manual settings. It adds one new benefit -- the ability to have EmCon settings observed when a delayed mission becomes active. The crux of the matter is the delayed missions because missions that activate right away can have their selective EmCon already set. However, it also sacrifices the ability to manually pre-set special EmCon orders and have them stick. IMO, unless manual settings can be retained, the 'old/current' method allows for slightly more designer control and flexibility. I believe that in some cases, it can be set to cover situations arising from delayed mission, but certainly not all. It isn't perfect, but trading player / designer control for AI control is not advantageous.