Kentucky Neutrality attack question Ver 1.020
Posted: Sat Sep 06, 2008 2:05 am
This post was buried in another thread, and I was hoping for a game designer answer.
15.2.1 Kentucky Neutrality says: “If a player exits their movement phase with units in a neutral region of Kentucky before Kentucky’s neutrality has been violated, an attack will immediately be executed in the area.”
The game behavior is that if more than one Kentucky region is entered without an overrun executed, the above attack is only executed immediately after exit of movement phase in the westernmost region invaded. The combats for other regions are executed in the opposing player’s turn.
Was this single region immediate combat execution the design intent, or was it intended to apply to all affected regions? If per intent, why is the westernmost region selected?
There is a significant game play difference in the answer should Kentucky join the other side as a permanent state. If Kentucky does join, the unresolved combat attacked regions will both spawn militia prior to the combat(s), and the regions would be eligible for opposing player reaction move reinforcement. This doesn’t occur if the combats occur during the attacking players turn.
15.2.1 Kentucky Neutrality says: “If a player exits their movement phase with units in a neutral region of Kentucky before Kentucky’s neutrality has been violated, an attack will immediately be executed in the area.”
The game behavior is that if more than one Kentucky region is entered without an overrun executed, the above attack is only executed immediately after exit of movement phase in the westernmost region invaded. The combats for other regions are executed in the opposing player’s turn.
Was this single region immediate combat execution the design intent, or was it intended to apply to all affected regions? If per intent, why is the westernmost region selected?
There is a significant game play difference in the answer should Kentucky join the other side as a permanent state. If Kentucky does join, the unresolved combat attacked regions will both spawn militia prior to the combat(s), and the regions would be eligible for opposing player reaction move reinforcement. This doesn’t occur if the combats occur during the attacking players turn.