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New Units & Graphics

Posted: Mon Sep 08, 2008 3:58 am
by phcas
Hello,

In the past I reworked some CS units and made some mod things for myself. I will share some ideas, maybe it is usefull.

Greetings Cas



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RE: New Units & Graphics

Posted: Mon Sep 08, 2008 7:30 am
by Huib
It's beautiful!

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 10:02 am
by 1925frank
That's impressive! Welcome, phcas. This appears to be your first post.

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 11:33 am
by Dumnorix
Hallo Caspar
Good work !
Ist alles OK in Holland ?
Meld dich doch mal wieder - auf ein Spielchen....

H.Balck

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 4:26 pm
by phcas
Hello Micha,

Everything is fine in Holland. Enjoying your mod every day.

Greetings

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RE: New Units & Graphics

Posted: Mon Sep 08, 2008 4:34 pm
by Jason Petho
These look great, phcas!

Jason Petho

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 5:22 pm
by phcas
Thank you Jason

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RE: New Units & Graphics

Posted: Mon Sep 08, 2008 5:31 pm
by borsook79
The towing vehicles look great, but how would they work within the current engine? AFAIK we have only untouched/destroyed units, not damaged... or can it be somehow illustrated in game?

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 6:04 pm
by phcas
Hello Huib and 1925 Frank,

I hope you like this one two

Greetings

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RE: New Units & Graphics

Posted: Mon Sep 08, 2008 6:13 pm
by phcas
Hello Borsook,

If you put a tank unit in front and it will be attacked, it may lose strength points (Get damage) and get disrupted. If you are low on action points you can not get away anymore and your unit may be doomd if the enemy shows up in unexpected numbers. To rescue your unit (or what is left of it) send in some armor reinforcemends for cover and a recovery vehicle. The recovery vehicle has very low load/unload costs and can "load" the armor unit and carry it out of the frontline.

Greetings

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 6:20 pm
by borsook79
ORIGINAL: phcas

Hello Borsook,

If you put a tank unit in front and it will be attacked, it may lose strength points (Get damage) and get disrupted. If you are low on action points you can not get away anymore and your unit may be doomd if the enemy shows up in unexpected numbers. To rescue your unit (or what is left of it) send in some armor reinforcemends for cover and a recovery vehicle. The recovery vehicle has very low load/unload costs and can "load" the armor unit and carry it out of the frontline.

Greetings
Ok, sounds great, but this would have to be used in specific scenarios with a different scale, as normally each strength point represents 1 tank (so it can't be damaged/repaired). Still if one forgets about this, it would present interesting tactical possibilities. And they really do look great!

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 6:34 pm
by 1925frank
Phcas, those are wonderful.

Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done.  I believe it was added with 1.03, and I think it currently involves only specialized engineer units.  Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units. 

Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points firing and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back a hex or two to safety during your turn.  I don't think the game currently is structured to do that.

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 6:40 pm
by Jason Petho
ORIGINAL: 1925frank

Phcas, those are wonderful.

Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done.  I believe it was added with 1.03, and I think it currently involves only specialized engineer units.  Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units. 

Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back up a hex or two during your turn.  I don't think the game currently is structured to do that.

That is correct, it is not currently structured to do that.

But one could replace the present wreck removal units with these types of graphics for alternative eye candy!!

I really like the towed guns. Very nice indeed!

Jason Petho

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 6:42 pm
by phcas
ORIGINAL: 1925frank

Phcas, those are wonderful.

Regarding the tow vehicles, the game already has a feature where wrecks can be cleared, but I don't remember how that is done.  I believe it was added with 1.03, and I think it currently involves only specialized engineer units.  Anyway, in the context of CS, those towing vehicles might be used for the wreck-removal units. 

Otherwise, I think what phcas is suggesting is using up all your tank platoon's action points firing and then using this towing vehicle to effectively add a few action points to the tank platoon so it can move back a hex or two to safety during your turn.  I don't think the game currently is structured to do that.

If the armor unit is loaded on the recovery vehicle it moves on on the actionpoints of the recovery vehicle (like mounted infantry and guns).

Greetings Caspar


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RE: New Units & Graphics

Posted: Mon Sep 08, 2008 6:49 pm
by Jason Petho
Highly impressive, highly impressive indeed!!

Jason Petho

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 7:01 pm
by phcas
Screens in new style 1

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RE: New Units & Graphics

Posted: Mon Sep 08, 2008 7:07 pm
by phcas
Screens in new style 2

The names of the units can be extended with this infoboxes

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RE: New Units & Graphics

Posted: Mon Sep 08, 2008 7:26 pm
by Dumnorix
Hallo Caspar
Can you send me your Krupp-Protze in PG3D Format ? I think this looks good for my mod.

Thanks...
H.Balck

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 7:29 pm
by phcas
I will e-mail it to you

Greetings

ORIGINAL: Dumnorix

Hallo Caspar
Can you send me your Krupp-Protze in PG3D Format ? I think this looks good for my mod.

Thanks...
H.Balck

RE: New Units & Graphics

Posted: Mon Sep 08, 2008 7:34 pm
by phcas
Guns, guns guns..............

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