A Short Victorious War
Posted: Mon Sep 08, 2008 8:04 pm
Mid November 1863 and the America’s Civil War comes to a surprising end when the Confederacy, completely demoralized and despite valiant resistance from its brave soldiers, sued for peace. Thus ended my first serious FoF complete game as the Union. I have taken a rather different approach than some to solve the problems of the Union and thought to share them with the members of the Forum. The July 1861 scenario without Balanced Economy for the Confederacy was chosen.
House Rules:
1. All land combat was conducted using Detailed Combat (DC) only.
2. Divisional integrity would be self-imposed on Union troops in all DC situations. This means components of a division had to be contiguous (although not necessarily adjacent) with each other while in battle. One brigade per division could be ‘detached’ but had to then belong to another division and could not rejoin its parent division until a night turn. Supply wagons are free to roam the battlefield however.
3. At least 20,000 (later 30,000) men must remain in Washington and its forts at all times starting from January 1662. Washington forts must be fully equipped with guns and two defensive attributes before any other forts can be upgraded.
4. To maximize banking income, every effort must be made to retain between 50 and 100 Money at end turn.
5. Randomized leader attributes were in effect; an option I’m not likely to use again.
6. Advanced rules used with no plus or minus modifiers and First Sergeant difficulty.
7. Each turn was saved at the start with a unique name and again, using a common ‘Turn End’ file name before ending a turn. DC battles were saved at the beginning and while in progress in a common ‘Battle Save’ file. The intention however, was not to replay bad results in the hope of making things better and I managed to stick to this resolve even when it hurt.
Initial Strategic Considerations:
1. National Will (NW) imposes quite a number of benefits and problems. Managing NW will take priority over short-term tactical decisions affecting other areas.
2. Certain actions provide one-time victory point (VP) allocations that continue as long as the situation awarding them remains. These include the Blockade and clearing the Mississippi River.
3. Getting state Governors on side is important, every reasonable effort is to be made to keep them happy.
4. There are specific minimum requirements that must be achieved before Emancipation can be proclaimed so creating to great a deficit in VP’s and very bad relations with Europe need to be avoided. The aim is to Emancipate earlier rather than later but only at a point where effects are maximized to Union advantage.
5. I expect the AI to be aggressive tactically and strategically but when all is said and done, it is just a computer opponent.
6. The Union Army is initially weak and inexperienced, ill equipped and poorly organized to carry out the type of warfare that I intend to conduct. Correcting these flaws will be expensive in time, money, resources and virtual lives.
7. At game start, on 02-July-61, the main Union army in Fredericksburg is poised to fight a battle that it is unlikely to win. My initial response is to withdraw it back to its forts in Cumberland or Washington but resolved to stick it out and let the chips fall where they may.
8. It is essential that Kentucky join the Union at some point. Sooner is better than later.
Union National Strategy 02 July 1861 through to 01 April 1862:
1. Reorganize the field forces on common Division/Corps/Army lines. Divisions will initially have three brigades (Bde) (later up to five as more Bdes are created) and Corps will have two divisions if part of an Army and at least three if independent. Each Corps will have an attached Sharpshooter/Artillery/Cavalry Bde and Armies and independent Corps will have attached Cavalry and Artillery Bdes. This is the desired end state, not to be achieved for some time if ever.
2. Since the Star ranking system is more an indicator of responsibility rather than substantive rank, all container units will have the appropriate level leader when it is created. This means promoting some incapable generals but that will have to be managed as the Army and its leaders gain experience and attributes become known. Shunting an ineffective three-star off to command a Bde or a fort might be a better option sometimes than taking a hit on relations with the General’s governor if he is demoted.
3. The Navy gets initial priority of money and resources. Sufficient Fleet container units and ships must be built and deployed to completely impose the blockade as soon as possible. This will be expensive and time consuming.
4. Initial infrastructure builds are prioritized as Railroads, Arsenals, Camps, Banks and Hospitals.
5. Musters in all states where supported as often as support and manpower lasts.
6. Forts will be built and garrisoned in all border provinces and those adjacent to them. The garrisons for these forts are to come at the expense of expansion of the Field Forces in the short term. Forts around Washington to be built up to house 30,000 men by January 1862.
7. Cavalry and Artillery Bdes will normally be created by buying those attributes for selected Infantry Bdes rather than direct purchase. Once the initial musters are complete, one Bde is to be raised somewhere every turn and acquiring the War Department upgrade lowering the price of Infantry to 30 Money will be important. Purchasing Scout, Brigade Artillery and Signal’s attributes for the Infantry of the Field Force is a higher priority than raising specialty units.
Reports on how the execution of the National Strategy played out in the event will follow once I have complied the data and (hopefully) interesting bits from the saved game files.
House Rules:
1. All land combat was conducted using Detailed Combat (DC) only.
2. Divisional integrity would be self-imposed on Union troops in all DC situations. This means components of a division had to be contiguous (although not necessarily adjacent) with each other while in battle. One brigade per division could be ‘detached’ but had to then belong to another division and could not rejoin its parent division until a night turn. Supply wagons are free to roam the battlefield however.
3. At least 20,000 (later 30,000) men must remain in Washington and its forts at all times starting from January 1662. Washington forts must be fully equipped with guns and two defensive attributes before any other forts can be upgraded.
4. To maximize banking income, every effort must be made to retain between 50 and 100 Money at end turn.
5. Randomized leader attributes were in effect; an option I’m not likely to use again.
6. Advanced rules used with no plus or minus modifiers and First Sergeant difficulty.
7. Each turn was saved at the start with a unique name and again, using a common ‘Turn End’ file name before ending a turn. DC battles were saved at the beginning and while in progress in a common ‘Battle Save’ file. The intention however, was not to replay bad results in the hope of making things better and I managed to stick to this resolve even when it hurt.
Initial Strategic Considerations:
1. National Will (NW) imposes quite a number of benefits and problems. Managing NW will take priority over short-term tactical decisions affecting other areas.
2. Certain actions provide one-time victory point (VP) allocations that continue as long as the situation awarding them remains. These include the Blockade and clearing the Mississippi River.
3. Getting state Governors on side is important, every reasonable effort is to be made to keep them happy.
4. There are specific minimum requirements that must be achieved before Emancipation can be proclaimed so creating to great a deficit in VP’s and very bad relations with Europe need to be avoided. The aim is to Emancipate earlier rather than later but only at a point where effects are maximized to Union advantage.
5. I expect the AI to be aggressive tactically and strategically but when all is said and done, it is just a computer opponent.
6. The Union Army is initially weak and inexperienced, ill equipped and poorly organized to carry out the type of warfare that I intend to conduct. Correcting these flaws will be expensive in time, money, resources and virtual lives.
7. At game start, on 02-July-61, the main Union army in Fredericksburg is poised to fight a battle that it is unlikely to win. My initial response is to withdraw it back to its forts in Cumberland or Washington but resolved to stick it out and let the chips fall where they may.
8. It is essential that Kentucky join the Union at some point. Sooner is better than later.
Union National Strategy 02 July 1861 through to 01 April 1862:
1. Reorganize the field forces on common Division/Corps/Army lines. Divisions will initially have three brigades (Bde) (later up to five as more Bdes are created) and Corps will have two divisions if part of an Army and at least three if independent. Each Corps will have an attached Sharpshooter/Artillery/Cavalry Bde and Armies and independent Corps will have attached Cavalry and Artillery Bdes. This is the desired end state, not to be achieved for some time if ever.
2. Since the Star ranking system is more an indicator of responsibility rather than substantive rank, all container units will have the appropriate level leader when it is created. This means promoting some incapable generals but that will have to be managed as the Army and its leaders gain experience and attributes become known. Shunting an ineffective three-star off to command a Bde or a fort might be a better option sometimes than taking a hit on relations with the General’s governor if he is demoted.
3. The Navy gets initial priority of money and resources. Sufficient Fleet container units and ships must be built and deployed to completely impose the blockade as soon as possible. This will be expensive and time consuming.
4. Initial infrastructure builds are prioritized as Railroads, Arsenals, Camps, Banks and Hospitals.
5. Musters in all states where supported as often as support and manpower lasts.
6. Forts will be built and garrisoned in all border provinces and those adjacent to them. The garrisons for these forts are to come at the expense of expansion of the Field Forces in the short term. Forts around Washington to be built up to house 30,000 men by January 1862.
7. Cavalry and Artillery Bdes will normally be created by buying those attributes for selected Infantry Bdes rather than direct purchase. Once the initial musters are complete, one Bde is to be raised somewhere every turn and acquiring the War Department upgrade lowering the price of Infantry to 30 Money will be important. Purchasing Scout, Brigade Artillery and Signal’s attributes for the Infantry of the Field Force is a higher priority than raising specialty units.
Reports on how the execution of the National Strategy played out in the event will follow once I have complied the data and (hopefully) interesting bits from the saved game files.