3.9.4Beta has been uploaded to the Members Club!
Posted: Fri Sep 12, 2008 4:04 pm
We have uploaded Harpoon 3 Advanced Naval Warfare 3.9.4 Beta to the Members Club for those Members who would like to help us with the testing of the new features and bug fixes for this patch release. Given the complexity of this game as well as the number of bug fixes we are asking for feedback not only for single player but multi-player feedback as well. We want to make sure that the bug fixes listed have worked as they should and that no new bugs have surfaced because of the changes.
Again this is an early public beta so those who want to help out with the testing may. You can access this public beta as a Private Download as long as you have registered your Harpoon 3 Advanced Naval Warfare serial number in our Members Club (Click on the MEMBERS link in the top nav bar).
Changes
• Gameplay changes
- Gun attack resolution now considers Capable Vs. Sea Skimmer flag as do launched weapons.
- A "Flagship" will now be selected by the best communication range among ships and facilities. Ships are absolutely preferred.
- Torpedoes can now be used in shallow water to match submarine capability.
- Unarmed units will now be attacked. This prevents craft that are not a threat in themselves but a threat overall from not being considered as legitimate targets by the game engine. An example would be recon planes or AWACS.
• UI Changes
- Mass delete of units and reference points. CTRL-Del will delete previously selected units. CTRL-R will delete previously selected reference points.
- Unassign key, 'u', will now unassign UnRep and ATA Refueling tasks.
- Landed planes will now be indicated as "UNABLE" if there is not sufficent runway capability available.
- Daylight condition now available in unit status and report windows.
- Timestamp added for after-action log events. Given in seconds after scenario start.
• Bug Fixes
- [GE] Ready times not propagated when place records split twice
- [MultiPlayer] Unable to pause game
- [Mission] Nav zones for patrol mission overridden on user edits
- [Mission] ViCond triggers in SP but not MP
- [UI] Crash in altitude/speed dialog with 4 altitude and 4 speed settings
- [GE] Torpedoes ignore cruise depth
- [Mission] Protect ViCond from older saves may not evaluate properly
- [Damage Model] Units indestructible before saving scenario
- [Mission] Hangars assigned to missions may not launch their planes
- [UI] Multiple Edit Aircraft Windows Opened
- [GE] Weapons could resolve attack without being at the aproximate altitude of the target
- [GE] Launch AC dialog would overcount available munitions
- [GE] Groups speed reducation (the second number in the X+X displayed) was based on user requested value and not actual speed
- [GE] Airgroups propulsion is not updated on altitude change
- [Mission] Ferry missions require more space than necessary at the destination
- [GE] Airgroup speed can not match member unit speeds when set by the user beyond craft capability
- [GE] Incorrect loadout selection when finding a best fit (because the current loadout is no longer available)
- [GE] Weapons allocated will sometimes not release against plane targets
- [GE] Ordering two tankers to refuel each other leads to a dead lock
- [GE] Loadouts edited in the database were not updated in the AC edit/launch dialog. Aircraft would appear to have a loadout but launch with minimal.
- [Mission] Air intercept missions are created in weapons tight status when using the air intercept dialog.
Again this is an early public beta so those who want to help out with the testing may. You can access this public beta as a Private Download as long as you have registered your Harpoon 3 Advanced Naval Warfare serial number in our Members Club (Click on the MEMBERS link in the top nav bar).
Changes
• Gameplay changes
- Gun attack resolution now considers Capable Vs. Sea Skimmer flag as do launched weapons.
- A "Flagship" will now be selected by the best communication range among ships and facilities. Ships are absolutely preferred.
- Torpedoes can now be used in shallow water to match submarine capability.
- Unarmed units will now be attacked. This prevents craft that are not a threat in themselves but a threat overall from not being considered as legitimate targets by the game engine. An example would be recon planes or AWACS.
• UI Changes
- Mass delete of units and reference points. CTRL-Del will delete previously selected units. CTRL-R will delete previously selected reference points.
- Unassign key, 'u', will now unassign UnRep and ATA Refueling tasks.
- Landed planes will now be indicated as "UNABLE" if there is not sufficent runway capability available.
- Daylight condition now available in unit status and report windows.
- Timestamp added for after-action log events. Given in seconds after scenario start.
• Bug Fixes
- [GE] Ready times not propagated when place records split twice
- [MultiPlayer] Unable to pause game
- [Mission] Nav zones for patrol mission overridden on user edits
- [Mission] ViCond triggers in SP but not MP
- [UI] Crash in altitude/speed dialog with 4 altitude and 4 speed settings
- [GE] Torpedoes ignore cruise depth
- [Mission] Protect ViCond from older saves may not evaluate properly
- [Damage Model] Units indestructible before saving scenario
- [Mission] Hangars assigned to missions may not launch their planes
- [UI] Multiple Edit Aircraft Windows Opened
- [GE] Weapons could resolve attack without being at the aproximate altitude of the target
- [GE] Launch AC dialog would overcount available munitions
- [GE] Groups speed reducation (the second number in the X+X displayed) was based on user requested value and not actual speed
- [GE] Airgroups propulsion is not updated on altitude change
- [Mission] Ferry missions require more space than necessary at the destination
- [GE] Airgroup speed can not match member unit speeds when set by the user beyond craft capability
- [GE] Incorrect loadout selection when finding a best fit (because the current loadout is no longer available)
- [GE] Weapons allocated will sometimes not release against plane targets
- [GE] Ordering two tankers to refuel each other leads to a dead lock
- [GE] Loadouts edited in the database were not updated in the AC edit/launch dialog. Aircraft would appear to have a loadout but launch with minimal.
- [Mission] Air intercept missions are created in weapons tight status when using the air intercept dialog.