Passing
Posted: Sun Sep 14, 2008 5:29 pm
Is anyone seeing QB's even sniff a 50% completion rate?
ORIGINAL: micvik
Anybody else having success getting QB's to complete passes using hacks playbooks after the new patch? It appears on some routes WR's are not recognizing the ball being thrown and won't bother to catch it even when it is thrown accurately.
Code: Select all
DETROIT WHEELS 08 00 00 07 00 15
MEMPHIS SOUTHMEN 03 08 08 00 00 19
DET MEM
1st Downs 16 13
Rushing 51 133
Passing 159 102
Net Yards 210 235
Penalties 3/35 0/00
Total Plays 38 40
Rushing
Att/Yds 17/51 23/133
Avg Gain 3.0 5.8
Fumbles/Lost 00/00 00/00
Passing
Comp/Att/INT 15/21/1 13/17/0
Yards 159 102
Avg Gain 10.6 7.8
Avg Per Att 7.6 6.0
Sacks Against 0 0
Kicking
Punts 3/124 2/74
Field Goals 0 of 0 1 of 1
POSSESSION 17:15 22:45
Individual Offense
Passing:
DET -- GUTHRIE 0-1, 0 YDS, 0 TD, 0 INT, 0.0YPA, 39.6R
SHAW 15-20, 159 YDS, 0 TD, 1 INT, 8.0YPA, 76.9R
MEM -- ETTINGER 1-1, 6 YDS, 0 TD, 0 INT, 6.0YPA, 91.7R
WHITE 12-16, 96 YDS, 1 TD, 0 INT, 6.0YPA, 110.4R
Receiving:
DET -- GLOSSON 8-90 0 TD, MCKEE 2-29 0 TD,
PHILLIPS 1-8 0 TD, HENDERSON 1-7 0 TD,
PARKS 3-25 0 TD,
MEM -- SPENCER 1-1 1 TD, LONGWELL 2-28 0 TD,
BEEMER 4-31 0 TD, WALLACE 4-34 0 TD,
SHIRK 1-5 0 TD, MARSHALL 1-3 0 TD,
Rushing:
DET -- MIMMS 2-0 0 TD, SCARBER 13-51 2 TD,
SADLER 1-0 0 TD, SHAW 1-0 0 TD,
MEM -- SCHMID 1-0 0 TD, HARVEY 9-55 0 TD,
SPENCER 12-72 1 TD, JENNINGS 1-6 0 TD,
Kicking:
DET --
MEM -- (40+) ETTER 1 of 1,
Individual Defense
Tackles:
DET -- HAYNES 7, COOK 2, HOLMES 6,
HOEPPNER 5, HUDSON 6, PERKINS 1,
BRYANT 2, SCARBER 1, RATHJE 1,
MARTIN 2, KUHN 2, BATTLE 3,
MEM -- SELMON 1, BOORAS 2, BECKMAN 1,
MILLER 2, MAJORS 2, CODE 4,
BOYD 2, THORTON 4, THOMAS 7,
SCHMID 1, SPENCER 1, JENNINGS 1,
JONES 3, ANDREWS 1, LALLY 2,
Sacks:
DET --
MEM --
Int:
DET --
MEM -- MAJORS 1-0,
---- SCORING SUMMARY ----
05:50 1ST DWN: 4 TOGO: 1 MEM FG ETTER 49 YARDS
02:29 1ST DWN: 1 TOGO: 10 DET TD SCARBER ON A 10 RUN
02:24 1ST DWN: 1 TOGO: 10 DET PAT GUTHRIE
04:16 2ND DWN: 1 TOGO: 10 MEM TD SPENCER ON A 3 RUN
04:12 2ND DWN: 2 TOGO: 4 MEM PAT ETTER
01:29 3RD DWN: 2 TOGO: 3 MEM TD 1 YARD PASS FROM WHITE TO SPENCER
01:27 3RD DWN: 3 TOGO: 1 MEM PAT ETTER
04:55 4TH DWN: 3 TOGO: 10 DET TD SCARBER ON A 3 RUNCode: Select all
[CONSTANTS]
//Blocking
BlockingBaseLine=1
BlockingPassBlockTime=3
BlockingPushBlockTime=1.2
BlockingPassBlockStrength=1.5
BlockingPushBlockStrength=0.80
BlockPancakeThreshold=0.15
//Tackles. The higher the number, the more missed tackles.
TackleThreshold=15
//Physics
PhysicsBaseMoveSpeed=6
PhysicsBaseAgility=0.15
PhysicsMaxChangeDirTime=1
Physics_MaxPuntStrength=7.8
Physics_MaxFGStrength=15
Physics_MaxKOStrength=17
//Defensive Reaction times.
DefenseBaseM2MCoverageArea=4.5
Defense_PassReactionBaseTime=3.5
Defense_ReadBaseTime=3.5
//Field Goal Accuracy, the closer the number is to zero, the more accurate the place kicks
FieldGoal_Accuracy=30
//QB Read base times.
QBRead_Threshold=1
QBScramble_Threshold=1
//QB Passing Contants, the higher the number, the less accurate the pass
QBPassingAccuracyStanding=1.0
QBPassingAccuracyRunning=1.3
QBPassingAccuracyScrambling=1
//QB base 'angle of deviation from optimal' This is modified by the above QB passing constants
//the higher the number, the less accurate the pass
QBPassingAccuracyBase=5
//There are three pass accuracy systems to choose from
//1 = Angle Adjustment only . This is an accuracy adjustment to the throwing angle
//2 = Distance Adjustment only. This is a accuracy adjustment to the determined throw distance.
//3 = Combined Angle and Distance.
//With all systems, the QBPassing accuracy constants play the same roles. So the rule holds true
//The lower the Accuracyconstants, the more accurate the passing.
QBPassingSystem=3
//These are the fatigue Values. Some actions in the game add fatigue, some substract it.
//The value name tells you if the fatigue is added or subtracted.
//Fatigue is a percentage of 100% added for every one second of the action.
Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=15
Fatigue_AddLongPasses=5
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1