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Passing

Posted: Sun Sep 14, 2008 5:29 pm
by 22sec
Is anyone seeing QB's even sniff a 50% completion rate?

RE: Passing

Posted: Sun Sep 14, 2008 6:04 pm
by DAWUSS
Several of my QBs (especially at the HS level) couldn't hit the turf they stand on

RE: Passing

Posted: Sun Sep 14, 2008 6:33 pm
by mbsports
Hmmm Absolutely I see it at 50%+ a lot in my simulated games
 
In the CFL League
Novak 74.31%
Ricky Ray 72.39%
Chris Simms 72.31%
Henry Burris 69.40%
Jarious Jackson 74.31%
 
So I'm seeing a lot of it, possibly too much actually.
 
In the CIS League
Fonua 72.73%
Ed Sanchez 72.92%
 
etc. etc.
 
So in the sim games I see quite a bit of 60% completions going on...
 
 
Now when I watch games it's a little different, probably about 50-56% on average.
 

RE: Passing

Posted: Sun Sep 14, 2008 6:47 pm
by Mykal
I always play my games out........ no simming

since updating I've watched 2 games

passing in my MFCFL is fine

Snoots (Icedogs) 68.8 pct
Neild (Argos) 61.3 pct
Caprice (Broncos) 56.4 pct
Sagon (Subzeros) 55.2 pct

RE: Passing

Posted: Sun Sep 14, 2008 7:05 pm
by 22sec
Mykal,
Could you post your constants file?

RE: Passing

Posted: Sun Sep 14, 2008 9:15 pm
by Mykal
I'll have to check back with MBSports first
he sent me the constants file, so I'll need his permission first.

EDIT - MB has given me permission to share the constants file if you want to give it a try
with the condition that if you make any improvement on it - you share back.

RE: Passing

Posted: Mon Sep 15, 2008 8:21 am
by Mykal
email sent Buddy

RE: Passing

Posted: Mon Sep 15, 2008 9:56 am
by 22sec
Thanks. I'll check it out. Just looking at them I think I like what I see.

RE: Passing

Posted: Mon Sep 15, 2008 11:53 am
by Mykal
Kewl,

I use the same constants file for all my leagues
MB's file has transformed my games play to very realistic numbers across the board.

RE: Passing

Posted: Mon Sep 15, 2008 12:16 pm
by cbelva
I too am seeing very passing percentage since the update. Most games are less than 50%. Also, per a separate post, sacks seem to be down too. Mykal, would it be possible to share the constants file you have with everyone? I am concern that this was a "final" release and I am seeing the number that i am seeing. I have seen receivers wide open and the quarterback over throw them--not a few times either.

RE: Passing

Posted: Mon Sep 15, 2008 12:23 pm
by Mykal
Well I can certainly ask Brother

I need MB's permission first as its his work not mine
I dont see a problem but best check with him first

RE: Passing

Posted: Mon Sep 15, 2008 2:28 pm
by mbsports
Boy I tell ya' I'm glad this thing is getting some use. 
 
If you'd like to see where I started at the MBCFL at www.mbsportsnet.com/mbfl/mbcfl.htm is a good place to look at historical data.  Season 1 you can see just waaaaaaaaay too many sacks, the completion % was pretty low and things like that.  As we worked it out sacks come down a bit, completion % up a bit.  Actually right now we're simming games mostly so you'll see even higher then I would like with my sim constants.  I'm still working on a few things such as punt and kickoff coverage plays to make those a little more realistic when watching a game.
 
The only thing I ask is that if you see some weird stuff, just let me know and I'll tweak or try to go over why that is.
 
Thanks,
 
Mb
 

RE: Passing

Posted: Mon Sep 15, 2008 2:47 pm
by Mykal
Permission was given to share MB's constants file

It was given to me as part of the MBCIS
so you will find it at the foot of my CIS uniforms page
makes sense to me for it to be with CIS stuff.

Thanks MB, saves me emailing it to everyone who asks.

RE: Passing

Posted: Mon Sep 15, 2008 4:03 pm
by cbelva
Mykal, Thanks for your help in doing this.

RE: Passing

Posted: Mon Sep 15, 2008 5:56 pm
by Mykal
Your Welcome but thanks belong to MB

RE: Passing

Posted: Sat Sep 20, 2008 10:22 pm
by micvik
Anybody else having success getting QB's to complete passes using hacks playbooks after the new patch?  It appears on some routes WR's are not recognizing the ball being thrown and won't bother to catch it even when it is thrown accurately.

RE: Passing

Posted: Sun Sep 21, 2008 1:26 am
by 22sec
ORIGINAL: micvik

Anybody else having success getting QB's to complete passes using hacks playbooks after the new patch?  It appears on some routes WR's are not recognizing the ball being thrown and won't bother to catch it even when it is thrown accurately.

I think that's the problem with some of my plays. I have had success with the stock playbooks, example 1B Pro Passing-42 Def

RE: Passing

Posted: Sun Sep 21, 2008 4:11 am
by garysorrell
I see good passing stats, both 8 and 11 man.
Here is a sample using Hacks v3.3
Memphis uses Coach Goode, Detroit is Coach Miller
Below that is my constants.dat

Code: Select all

 DETROIT WHEELS		08   00   00   07   00   15   
 MEMPHIS SOUTHMEN	03   08   08   00   00   19   
 
                     DET            MEM
 1st Downs           16             13
 Rushing             51             133
 Passing             159            102
 Net Yards           210            235
 Penalties           3/35           0/00
 Total Plays         38             40
 
 Rushing
   Att/Yds           17/51          23/133
   Avg Gain          3.0            5.8
   Fumbles/Lost      00/00          00/00
 
 Passing
   Comp/Att/INT      15/21/1        13/17/0
   Yards             159            102
   Avg Gain          10.6           7.8
   Avg Per Att       7.6            6.0
   Sacks Against     0              0
 
 Kicking
   Punts             3/124          2/74
   Field Goals       0 of 0         1 of 1
 
 POSSESSION          17:15          22:45
 
 
 Individual Offense
 
 Passing: 
  DET -- GUTHRIE 0-1, 0 YDS, 0 TD, 0 INT, 0.0YPA, 39.6R
 SHAW 15-20, 159 YDS, 0 TD, 1 INT, 8.0YPA, 76.9R 
  MEM -- ETTINGER 1-1, 6 YDS, 0 TD, 0 INT, 6.0YPA, 91.7R
 WHITE 12-16, 96 YDS, 1 TD, 0 INT, 6.0YPA, 110.4R
 
 Receiving:
  DET -- GLOSSON 8-90 0 TD, MCKEE 2-29 0 TD, 
 PHILLIPS 1-8 0 TD, HENDERSON 1-7 0 TD, 
 PARKS 3-25 0 TD, 
  MEM -- SPENCER 1-1 1 TD, LONGWELL 2-28 0 TD, 
 BEEMER 4-31 0 TD, WALLACE 4-34 0 TD, 
 SHIRK 1-5 0 TD, MARSHALL 1-3 0 TD,  
 
 Rushing: 
  DET -- MIMMS 2-0 0 TD, SCARBER 13-51 2 TD, 
 SADLER 1-0 0 TD, SHAW 1-0 0 TD,  
  MEM -- SCHMID 1-0 0 TD, HARVEY 9-55 0 TD, 
 SPENCER 12-72 1 TD, JENNINGS 1-6 0 TD,  
 
 Kicking:
  DET -- 
  MEM -- (40+) ETTER 1 of 1, 
 
 Individual Defense
 
 Tackles:
  DET -- HAYNES 7, COOK 2, HOLMES 6, 
 HOEPPNER 5, HUDSON 6, PERKINS 1, 
 BRYANT 2, SCARBER 1, RATHJE 1, 
 MARTIN 2, KUHN 2, BATTLE 3, 
  MEM -- SELMON 1, BOORAS 2, BECKMAN 1, 
 MILLER 2, MAJORS 2, CODE 4, 
 BOYD 2, THORTON 4, THOMAS 7, 
 SCHMID 1, SPENCER 1, JENNINGS 1, 
 JONES 3, ANDREWS 1, LALLY 2,  
 
 Sacks:
  DET -- 
  MEM -- 
 
 Int:
  DET -- 
  MEM -- MAJORS 1-0, 
 
 
 ---- SCORING SUMMARY ----
 05:50 1ST DWN: 4 TOGO: 1	MEM	 FG	ETTER 49 YARDS
 02:29 1ST DWN: 1 TOGO: 10	DET	 TD	SCARBER ON A 10 RUN
 02:24 1ST DWN: 1 TOGO: 10	DET	 PAT	GUTHRIE 
 04:16 2ND DWN: 1 TOGO: 10	MEM	 TD	SPENCER ON A 3 RUN
 04:12 2ND DWN: 2 TOGO: 4	MEM	 PAT	ETTER 
 01:29 3RD DWN: 2 TOGO: 3	MEM	 TD	1 YARD PASS FROM WHITE TO SPENCER
 01:27 3RD DWN: 3 TOGO: 1	MEM	 PAT	ETTER 
 04:55 4TH DWN: 3 TOGO: 10	DET	 TD	SCARBER ON A 3 RUN

Code: Select all

[CONSTANTS]
 //Blocking
 BlockingBaseLine=1
 BlockingPassBlockTime=3
 BlockingPushBlockTime=1.2
 BlockingPassBlockStrength=1.5
 BlockingPushBlockStrength=0.80
 BlockPancakeThreshold=0.15
 
 //Tackles. The higher the number, the more missed tackles.
 TackleThreshold=15
 
 //Physics
 PhysicsBaseMoveSpeed=6
 PhysicsBaseAgility=0.15
 PhysicsMaxChangeDirTime=1
 Physics_MaxPuntStrength=7.8
 Physics_MaxFGStrength=15
 Physics_MaxKOStrength=17
 
 //Defensive Reaction times.
 DefenseBaseM2MCoverageArea=4.5
 Defense_PassReactionBaseTime=3.5
 Defense_ReadBaseTime=3.5
 
 //Field Goal Accuracy, the closer the number is to zero, the more accurate the place kicks
 FieldGoal_Accuracy=30
 
 //QB Read base times.
 QBRead_Threshold=1
 QBScramble_Threshold=1
 
 //QB Passing Contants, the higher the number, the less accurate the pass
 QBPassingAccuracyStanding=1.0
 QBPassingAccuracyRunning=1.3
 QBPassingAccuracyScrambling=1
 
 //QB base 'angle of deviation from optimal' This is modified by the above QB passing constants
 //the higher the number, the less accurate the pass
 QBPassingAccuracyBase=5
 
 //There are three pass accuracy systems to choose from
 //1 = Angle Adjustment only . This is an accuracy adjustment to the throwing angle
 //2 = Distance Adjustment only. This is a accuracy adjustment to the determined throw distance.
 //3 = Combined Angle and Distance.
 //With all systems, the QBPassing accuracy constants play the same roles. So the rule holds true
 //The lower the Accuracyconstants, the more accurate the passing.
 QBPassingSystem=3
 
 //These are the fatigue Values. Some actions in the game add fatigue, some substract it.
 //The value name tells you if the fatigue is added or subtracted.
 //Fatigue is a percentage of 100% added for every one second of the action.
 Fatigue_AddRunning=3
 Fatigue_AddCatching=4
 Fatigue_AddBlockingPush=5
 Fatigue_AddBlockingPass=6
 Fatigue_AddTackling=10
 Fatigue_AddBeingTackled=15
 Fatigue_AddLongPasses=5
 Fatigue_SubtractResting=-3
 Fatigue_SubtractWalking=0
 Fatigue_SubtractStanding=-1
 
 
 
 

RE: Passing

Posted: Sun Sep 21, 2008 9:01 pm
by micvik
I used your constants and they didn’t work so I thought maybe it might be the rosters. I use a roster with reduced speed ratings because I think the default speed is arcadish. Well that appears to be the issue. You can only complete passes with WRs who have speed and agility ratings of 80 and up. I am testing further and if this finally turns out to be true its kind of disappointing for a game that is meant to be modable.

I may end up installing the old patch despite its problems I could at least make the game play the way I like.