NR Project
Posted: Mon Sep 15, 2008 4:35 pm
Not sure if this belongs quite here, I hope so;
As a result of the Circle 4 thread and a few others, I felt it might be worth it to formalize and release an 'expanded' construction options scenario I had created myself about half a year back - While at the same time fixing a few gripes I had with some of data...
The "Naval Reconstruction Project" is what I call it as it is now - and a reconstruction it is. The question is how does it play out against an intelligent opponent (not the AI).
I originally intended to save all these changes and then put forth a mod for AE whenever that is out, but since I have no idea when that is, I thought to throw this togeather just to experiment.
I based this off the CHS157 2.08c scenario, as its one Im very familiar with.
Some notes on the changes;
Ships - Durabilities saw a lot of changes. Most heavier ships went up, with a few smaller ones seeing decreases. I particularly felt the game undervalued the Yamato, South Dakota, North Carolina and King George V classes. These have seen large shifts. Most ships have also seen some changes in armour values, with most DDs gaining a few mm to stop them from being turned into blazing infernos by the .50cal MG on that PT boat. Speed and Maneuverability values were tweaked slightly.
Guns - The most serious change is the removal of the 5in/40 on most japanese destroyers. They now mount the 5in/50 - This is NOT a DP weapon (It was intended to be, but wasnt up to the task). Thus Japanese AA is much reduced. The addition of the 5in/50 Type D mount on Yugumo and Shimakaze partly rectifies things, but really makes those Akizuki class DDs very important as escorts. Otherwise, there were some changes in ranges, effect and penetration values, but nothing spectacular.
Building - The addition of several proposed ship classes really throws a wrench into the japanese economy. No, you cant build them all. You cant even build half of them unless you capture the whole map. The point is, you can choose WHAT to build. Loose all 4 Kongos in 42 and need fast BBs? Then choose the B65 Class BCs, they do a great job as escorts. Get KB slaughtered in the first few weeks because of a mistake? Fair enough, but atleast your not stuck with only Unryus for the rest of the war. Hurting for light surface combatants? The Upgraded versions of the Agano and Shimakaze are available. Note that if you DO want to try build everything, youll practically have to atleast double your shipyard capacity - a nigh impossible task.
On the flip side, I felt the Allies needed some more options also if the war didnt go as smoothly as in reality - Chances are if the war looked to stretch on, the 5th and 6th Iowas would have come into commission, ect. So we see some more ships on this side too, most notedly the Montana class. Finally, both Japanese Naval and Heavy Industry have increased by a few hundred points to accomodate the higher durabilites of current (historic) constructions.
Refits - I saw no reason why Akagi/Kaga, had they not been sunk at Midway, would not have been amongst the first to receive radar refits in late 42. The same goes for a lot of ships that were sunk, ect. To this end a lot of late war refits see radar being added to japanese ships. The same applies to some USN ships, namely the Baltimores gaining a better radar suite in early 45.
Pilots - I felt the Japanese pilot replacements were a little too low, but not much. So minor increases to the rate, plus a large intial pool. The USAAF and USMC pilot experience were likewise way too low - I would have bumped them up even more, but I fear upsetting the early game. The RAF pilots were likewise lacking and saw similar changes, but to make the first months difficult I reduced the pool and increased the replacement rates.
Bombs/Guns - All bombs got a 10% increased penetration value. I think the original values were too low, especially for the larger AP bombs. Maybe now cruisers wont be impervious to 1000lbs anymore. Regarding aircraft cannons, I thought that the differences in .50cal and 20mm or 30mm were much too small. Most cannons saw an increase in effect, making them more lethal at ground attack and against tougher targets. Of particular note are the 37mm guns like on the P39, which is now quite deadly in the right role.
Aircraft - Lots of minor tweaks, but the main changes are on the ranges of the Nell and Betty. They see a slight reduction in range, while the Kate sees a smaller increase - however, operating CV airgroups at this range might not be the best of ideas. Most planes see tweaked speed and maneuver values, these have yet to be finalized. Lastly, the addition of the Type H-6 Air Intercept radar to two Japanese night fighters gives them some use in stopping night bombing runs - though the radar is far from adequate.
Changes are summarized below;
-Overhaul of all Durability values for BB, BC, CA, CL, DD, CV, CVL, CVE, CS and some APD and AVD (Scaled to displacement and age)
-Also modified Armour, Speed and Maneuver ratings
-Slight changes to Effect, Penetration and Accuracy of most naval guns
-Replacement of 5in/40 on most japanese destroyers with correct 5in/50
-Addition of 5in/50 Type D for Shimakaze and Yugumo class
-Addition of more radar to late war Japanese vessels, mainly CVs
-Addition of following classes/ships;
#Japan
BB Kii (Late Yamato) - Kii, Omi
BB Settsu (Super Yamato) - Settsu, Sagami
BC Fuji (B65 Project) - Fuji, Chichibu
CA Ibuki (Improved Mogami) - Ibuki, Iwaki
CL Oyodo - Niyodo
CL Sakai (Improved Agano) - Sakai, Narita, Mikuni, Azuma
CV Osumi (Improved Taiho) - Osumi, Owari, Iwami, Awaji
DD Akisame (Improved Akizuki) - Akisame, Yamasame, Natsusame, Hayasame, Takashio, Akishio, Harushio, Wakashio, Yamagiri, Kawagiri, Umigiri, Tanigiri
DD Shimakaze - Arakaze
DD Hayakaze (Improved Shimakaze) - Hayakaze, Natsukaze, Hikaze, Hakakaze, Shirokaze, Taekaze, Murakaze, Kiyokaze, Satokaze, Kitakaze, Tsukikaze, Fuyukaze
#USN
BB Montana - Montana, Ohio, Maine
BB Iowa - Illinois
CV Midway - Midway, Coral Sea
-Increased penetration value of all bombs ~10%
-Decreased Range of Nell, Betty
-Increased Range of Kate, Jill
-Minor changes to speed and maneuver values for AC
-Increased Effect of 20mm, 30mm and 40mm cannons for AC
-Increased IJN Pilot Replacements from 15 to 25
-Increased IJN Pilot Pool
-Increased IJA Pilot Replacements from 30 to 40
-Increased IJA Pilot Pool
-Increased USAAF Pilot Experience from 50 to 55
-Increased USMC Pilot Experience from 55 to 60
-Decreased RAF Pilot Pool from 200 to 120
-Increased RAF Pilot Replacements from 30 to 40
-Increased RAF Pilot Experience from 55 to 60
-Increased Soft Attack values of late war IJN Squads slightly
-Added Type H-6 AI Radar for J1N1-S and Ki-45 KAIc
-Slight increase in initial Japanese Heavy Industry and Naval Shipyards
Ultimately - Though Ill put up a thread for this in opponents wanted, Im looking for someone(s) to playtest this scenario so as to see what needs further changes. The scenario has its own art files, along with the scenario files. Drop a message here or in the other thread if you want them sent to you.
As a result of the Circle 4 thread and a few others, I felt it might be worth it to formalize and release an 'expanded' construction options scenario I had created myself about half a year back - While at the same time fixing a few gripes I had with some of data...
The "Naval Reconstruction Project" is what I call it as it is now - and a reconstruction it is. The question is how does it play out against an intelligent opponent (not the AI).
I originally intended to save all these changes and then put forth a mod for AE whenever that is out, but since I have no idea when that is, I thought to throw this togeather just to experiment.
I based this off the CHS157 2.08c scenario, as its one Im very familiar with.
Some notes on the changes;
Ships - Durabilities saw a lot of changes. Most heavier ships went up, with a few smaller ones seeing decreases. I particularly felt the game undervalued the Yamato, South Dakota, North Carolina and King George V classes. These have seen large shifts. Most ships have also seen some changes in armour values, with most DDs gaining a few mm to stop them from being turned into blazing infernos by the .50cal MG on that PT boat. Speed and Maneuverability values were tweaked slightly.
Guns - The most serious change is the removal of the 5in/40 on most japanese destroyers. They now mount the 5in/50 - This is NOT a DP weapon (It was intended to be, but wasnt up to the task). Thus Japanese AA is much reduced. The addition of the 5in/50 Type D mount on Yugumo and Shimakaze partly rectifies things, but really makes those Akizuki class DDs very important as escorts. Otherwise, there were some changes in ranges, effect and penetration values, but nothing spectacular.
Building - The addition of several proposed ship classes really throws a wrench into the japanese economy. No, you cant build them all. You cant even build half of them unless you capture the whole map. The point is, you can choose WHAT to build. Loose all 4 Kongos in 42 and need fast BBs? Then choose the B65 Class BCs, they do a great job as escorts. Get KB slaughtered in the first few weeks because of a mistake? Fair enough, but atleast your not stuck with only Unryus for the rest of the war. Hurting for light surface combatants? The Upgraded versions of the Agano and Shimakaze are available. Note that if you DO want to try build everything, youll practically have to atleast double your shipyard capacity - a nigh impossible task.
On the flip side, I felt the Allies needed some more options also if the war didnt go as smoothly as in reality - Chances are if the war looked to stretch on, the 5th and 6th Iowas would have come into commission, ect. So we see some more ships on this side too, most notedly the Montana class. Finally, both Japanese Naval and Heavy Industry have increased by a few hundred points to accomodate the higher durabilites of current (historic) constructions.
Refits - I saw no reason why Akagi/Kaga, had they not been sunk at Midway, would not have been amongst the first to receive radar refits in late 42. The same goes for a lot of ships that were sunk, ect. To this end a lot of late war refits see radar being added to japanese ships. The same applies to some USN ships, namely the Baltimores gaining a better radar suite in early 45.
Pilots - I felt the Japanese pilot replacements were a little too low, but not much. So minor increases to the rate, plus a large intial pool. The USAAF and USMC pilot experience were likewise way too low - I would have bumped them up even more, but I fear upsetting the early game. The RAF pilots were likewise lacking and saw similar changes, but to make the first months difficult I reduced the pool and increased the replacement rates.
Bombs/Guns - All bombs got a 10% increased penetration value. I think the original values were too low, especially for the larger AP bombs. Maybe now cruisers wont be impervious to 1000lbs anymore. Regarding aircraft cannons, I thought that the differences in .50cal and 20mm or 30mm were much too small. Most cannons saw an increase in effect, making them more lethal at ground attack and against tougher targets. Of particular note are the 37mm guns like on the P39, which is now quite deadly in the right role.
Aircraft - Lots of minor tweaks, but the main changes are on the ranges of the Nell and Betty. They see a slight reduction in range, while the Kate sees a smaller increase - however, operating CV airgroups at this range might not be the best of ideas. Most planes see tweaked speed and maneuver values, these have yet to be finalized. Lastly, the addition of the Type H-6 Air Intercept radar to two Japanese night fighters gives them some use in stopping night bombing runs - though the radar is far from adequate.
Changes are summarized below;
-Overhaul of all Durability values for BB, BC, CA, CL, DD, CV, CVL, CVE, CS and some APD and AVD (Scaled to displacement and age)
-Also modified Armour, Speed and Maneuver ratings
-Slight changes to Effect, Penetration and Accuracy of most naval guns
-Replacement of 5in/40 on most japanese destroyers with correct 5in/50
-Addition of 5in/50 Type D for Shimakaze and Yugumo class
-Addition of more radar to late war Japanese vessels, mainly CVs
-Addition of following classes/ships;
#Japan
BB Kii (Late Yamato) - Kii, Omi
BB Settsu (Super Yamato) - Settsu, Sagami
BC Fuji (B65 Project) - Fuji, Chichibu
CA Ibuki (Improved Mogami) - Ibuki, Iwaki
CL Oyodo - Niyodo
CL Sakai (Improved Agano) - Sakai, Narita, Mikuni, Azuma
CV Osumi (Improved Taiho) - Osumi, Owari, Iwami, Awaji
DD Akisame (Improved Akizuki) - Akisame, Yamasame, Natsusame, Hayasame, Takashio, Akishio, Harushio, Wakashio, Yamagiri, Kawagiri, Umigiri, Tanigiri
DD Shimakaze - Arakaze
DD Hayakaze (Improved Shimakaze) - Hayakaze, Natsukaze, Hikaze, Hakakaze, Shirokaze, Taekaze, Murakaze, Kiyokaze, Satokaze, Kitakaze, Tsukikaze, Fuyukaze
#USN
BB Montana - Montana, Ohio, Maine
BB Iowa - Illinois
CV Midway - Midway, Coral Sea
-Increased penetration value of all bombs ~10%
-Decreased Range of Nell, Betty
-Increased Range of Kate, Jill
-Minor changes to speed and maneuver values for AC
-Increased Effect of 20mm, 30mm and 40mm cannons for AC
-Increased IJN Pilot Replacements from 15 to 25
-Increased IJN Pilot Pool
-Increased IJA Pilot Replacements from 30 to 40
-Increased IJA Pilot Pool
-Increased USAAF Pilot Experience from 50 to 55
-Increased USMC Pilot Experience from 55 to 60
-Decreased RAF Pilot Pool from 200 to 120
-Increased RAF Pilot Replacements from 30 to 40
-Increased RAF Pilot Experience from 55 to 60
-Increased Soft Attack values of late war IJN Squads slightly
-Added Type H-6 AI Radar for J1N1-S and Ki-45 KAIc
-Slight increase in initial Japanese Heavy Industry and Naval Shipyards
Ultimately - Though Ill put up a thread for this in opponents wanted, Im looking for someone(s) to playtest this scenario so as to see what needs further changes. The scenario has its own art files, along with the scenario files. Drop a message here or in the other thread if you want them sent to you.