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Difficulty level bonuses

Posted: Sun Sep 21, 2008 10:37 am
by JadeKing
In the manual it says that "Each level of difficulty adds 20% to every category of income each turn for computer-controlled players". Does this bonus also affect research, guns and railroads? And is this bonus added to the National or Net income?

RE: Difficulty level bonuses

Posted: Sun Sep 21, 2008 10:57 am
by JadeKing
Just tested it a little myself, and it seems research is not affected, but gun production surely are. Railroad points I am not sure about.
 
Is it possible to change what the difficulty levels change in some files, or is this hardcoded?

RE: Difficulty level bonuses

Posted: Mon Sep 22, 2008 7:41 pm
by ericbabe
It is hardcoded.  (Sorry.)

RE: Difficulty level bonuses

Posted: Tue Sep 30, 2008 12:46 pm
by JadeKing
Thanks for the answer. If there is still time for suggestions before the patch, I would like to see a change in how the power adjustment works. It shouldent affect research, but only the different resources like the difficulty setting does. Otherwise it makes it very hard to balance the game. If you increase difficulty but lower power to keep the AI from getting too many resources, you will put them way behind in technology, as they wont get a bonus here from the difficulty setting.

RE: Difficulty level bonuses

Posted: Tue Sep 30, 2008 10:34 pm
by ericbabe
Can't promise anything but I'll take a look at the relevant code and see if there is something we can do.

RE: Difficulty level bonuses

Posted: Wed Oct 01, 2008 3:41 am
by moose1999
Would it be a problem to make this moddable?
As an experienced player I also find the need to adjust the game's difficulty levels in very specific ways to get the most satisfying playing experience.
Being able to control every difficulty factor separately, if only through modding, would be of great value...