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Changing playbooks
Posted: Tue Sep 23, 2008 9:24 pm
by simmer
If my team is getting blown out, and I change to another playbook for the next half, will the game acknowledge it?
RE: Changing playbooks
Posted: Tue Sep 23, 2008 11:15 pm
by garysorrell
I think David said yes to this, I remember asking him...or somebody did. But I do remember this conversation.
I'm almost positive, that regardless of whether a game is started fresh or from a save, it will use the playbook that is currently assigned...so if you save at half and change, it should use the new one.
RE: Changing playbooks
Posted: Tue Sep 23, 2008 11:23 pm
by simmer
Thats great Gary I can build from this in coach mode and control both teams. I never was into joysticks anyways.
RE: Changing playbooks
Posted: Tue Sep 23, 2008 11:26 pm
by garysorrell
I dont use it much either. I will admit to grabbing the Gravis and playing some Madden, I will eventually start a Madden08 franchise and control the team arcade style. But with MaxFB, I either watch or call plays. More satisfying to play as a coach, but the arcade in Madden has its pluses.
RE: Changing playbooks
Posted: Wed Sep 24, 2008 2:12 am
by Marauders
This does beg the question: would a football team change its playbook during halftime?
No, that would never happen.
RE: Changing playbooks
Posted: Wed Sep 24, 2008 1:36 pm
by DAWUSS
ORIGINAL: Marauders
This does beg the question: would a football team change its playbook during halftime?
No, that would never happen.
Not to mention, when a team signs a player, the very next day he all of a sudden knows every play in the playbook, whether its 4 plays or 400 plays
RE: Changing playbooks
Posted: Wed Sep 24, 2008 3:08 pm
by simmer
Take it easy on me guys I'm just learning this game. I have over 100 teams in the NCAA, I have to make some of the powerhouse top 25 teams win and not lose to Division II teams. Right?
RE: Changing playbooks
Posted: Wed Sep 24, 2008 3:44 pm
by Marauders
Not to mention, when a team signs a player, the very next day he all of a sudden knows every play in the playbook, whether its 4 plays or 400 plays
Would be nice to have a built in handicap for that in the game.
Some leagues do this. With FBPro, the player could be given a short injury to reflect this. I suspect that could be done with Maximum Football as well.
RE: Changing playbooks
Posted: Wed Sep 24, 2008 8:22 pm
by garysorrell
Simmer, play the game however you see fit. I refuse to play MaxFB by any set of rules other than my own. If I wanted to play by someone elses rules, I would play Madden.
RE: Changing playbooks
Posted: Wed Sep 24, 2008 8:55 pm
by DAWUSS
ORIGINAL: simmer
Take it easy on me guys I'm just learning this game. I have over 100 teams in the NCAA, I have to make some of the powerhouse top 25 teams win and not lose to Division II teams. Right?
Like that one time when I had I-AA Yale upset #2 Tennessee in NCAA 2005.
Too bad MFB doesn't quite get the whole "powerhouse/prestige" thingy of the NCAA. As it is, something like my above incident could be commonplace once I get my NCAA season fully underway
RE: Changing playbooks
Posted: Fri Oct 24, 2008 5:02 pm
by Marauders
Too bad MFB doesn't quite get the whole "powerhouse/prestige" thingy of the NCAA.
One can do this by setting up draft profiles for Division II teams in a poor way (selecting off skills for QB's ...). One can set up a group of powerhouse profiles, standard profiles, lesser profiles, and duds. Then just draft.
RE: Changing playbooks
Posted: Thu Dec 04, 2008 7:20 pm
by rcleslie
I like that idea. Sounds like a way to solve a problem I've been grappling with. It does pay to browse the forum!