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Artillery production?
Posted: Tue Mar 12, 2002 9:51 am
by Die Kriegerin
When artillery is produced, a factory states only artillery, however, it enters your pool as artillery, flak and AT guns. Does anyone know what the ratio is? Does a factory point produce one of each or what?

Posted: Tue Mar 12, 2002 7:51 pm
by Ed Cogburn
It looks like the ratio is 100% artillery, 75% AT, and 50% flak. If you get 8 Artillery you also get 6 AT and 4 Flak.,
Posted: Tue Mar 12, 2002 10:06 pm
by Die Kriegerin
Thanks Ed, Thats a question I've had looming in my mind for nearly 10 years. It's nice to have a web site where these questions are answered...So are all the factory points added together, then the ratio is used, or is each factory calculated seperately.
Jon
Posted: Wed Mar 13, 2002 7:26 pm
by Ed Cogburn
Originally posted by Die Kriegerin
So are all the factory points added together, then the ratio is used, or is each factory calculated seperately.
The total amount of artillery production in one turn is used. If your arty factories produced 8 arty points, then you get 8 arty points (100% of 8), 6 AT points (75% of 8), and 4 flak (50% of 8).
Posted: Thu Mar 14, 2002 3:43 am
by Die Kriegerin
So Ed, whats the source for the artillery production?
Jon
Posted: Thu Mar 14, 2002 12:24 pm
by Ed Cogburn
Originally posted by Die Kriegerin
So Ed, whats the source for the artillery production?
I don't understand the question. If you mean the research behind the numbers, we don't know, we haven't changed the artillery numbers any. The source for artillery production is the output of the artillery factories. Just think of them as an abstract representation, these "artillery" factories also produce AT and Flak. In fact, all production in WIR is abstract like this. Each "factory" in WIR actually represents a complex of factories, all not necessarily in the same geographic location.
Posted: Thu Mar 14, 2002 5:36 pm
by Die Kriegerin
Thanks Ed, that was my question...I imagine in a game of this scope, it was hard to get every detail included... When I was researching production, I saw how hard it was to find non conflicting information... One interesting point I found was the FAMO plant which produced PzII's, later in Feb of 1943, converted to produce the Wasp. So, what do you do with this? Thier not included in the game, maybe abstractly under "artillery", but most people convert this factory. Would you convert this facory if you knew you would lose Wasp production? Most people wouldn't...Also, maybe you can help on this, at Onwar.com it said the PzIIIj was produced from 4-41 thru 7-42, is this correct?
Jon
Posted: Fri Mar 15, 2002 2:49 am
by Ed Cogburn
Originally posted by Die Kriegerin
Thanks Ed, that was my question...I imagine in a game of this scope, it was hard to get every detail included... When I was researching production, I saw how hard it was to find non conflicting information... One interesting point I found was the FAMO plant which produced PzII's, later in Feb of 1943, converted to produce the Wasp. So, what do you do with this? Thier not included in the game, maybe abstractly under "artillery", but most people convert this factory. Would you convert this facory if you knew you would lose Wasp production?
No, I wouldn't convert if the Wasp was in the game. This is an example of how much compromise is needed when designing a wargame.
Also, maybe you can help on this, at Onwar.com it said the PzIIIj was produced from 4-41 thru 7-42, is this correct?
It sounds close, but I'm not sure. The Pz-IIIN showed up in winter '42, so its production must have started in 7-42 to 9-42.
Posted: Fri Mar 15, 2002 8:50 pm
by Die Kriegerin
So Ed, You are the WIR Answer Man, later to be reffered to as "The Man". Being new to Matrix, but not to wargaming, it's taken a little while to find out who are the "have's" and the "have not's"...So you and, is it Rick, are doing a constant upgrade of WIR?...And you have an ongoing "issues list"?...And we hopeless die hards, can offer inputs to you "The Man". And if these said inputs, can produce a more historicly based game, they will be considered, within the confines of DOS...I like it!!!!...I mailed Gary "The Man among Men" Grigbsy some ten years ago, a list of some 15 or so things I saw wrong with "Second Front". I never got a reply. Rather disharding. But when WIR came out all those thing were changed. I'll never know...But now I can...Now the real questions...How many new factories can be added to each side? How many new aircraft and armor types can be added? Can I fill free to post production quirks as I find them, such as the PzIIIj being produced in '41'...A good one I found yesterday was that "Arado" was sub-contracted by Henkel to build the He-177. I don't know if the He-177 factory at Frankfurt is suposed to represent this, but if so, was this the factory that later produced the Ar-234 "Jet Bomber". The Doiner plant shouldn't auto convert to the He-177, 1730 Do-217's were produced there, and should be in production from the start of the "41" game...Could WIR be expanded to include a Southern France, Norway, and Balkins front ?
Thanks
Jon

Posted: Sat Mar 16, 2002 2:25 am
by Ed Cogburn
Originally posted by Die Kriegerin
So Ed, You are the WIR Answer Man
No, Arnaud is the Answer Man, he's the programmer.
Now the real questions...How many new factories can be added to each side? How many new aircraft and armor types can be added? Can I fill free to post production quirks as I find them, such as the PzIIIj being produced in '41'...A good one I found yesterday was that "Arado" was sub-contracted by Henkel to build the He-177. I don't know if the He-177 factory at Frankfurt is suposed to represent this, but if so, was this the factory that later produced the Ar-234 "Jet Bomber". The Doiner plant shouldn't auto convert to the He-177, 1730 Do-217's were produced there, and should be in production from the start of the "41" game...Could WIR be expanded to include a Southern France, Norway, and Balkins front ?
There are many free slots for factories for both sides, use editwir.exe.
New types aren't possible in most cases because the game makes assumptions about what is in each equipment slot. You can for example create a new tank that shows up on the pools list, but is not made available for changing to. Its hardwired behavior by the game that makes no sense..
I'll pass the issue of the Do-217 conversion on.
The current WIR can't be expanded to include anything else, as we are already at the DOS memory limit.