Teams Behind the game, an introduction

Commander – Napoleon at War is the second in a series of high level turn based strategy games. It spans the Napoleonic Wars from 1805 to 1815, allowing players to control France or the Coalitions against it through the entire period or in shorter scenarios. Easy to learn, with fun and addictive gameplay, this is a Napoleonic wargame in the style of the old "Panzer General".
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firepowerjohan
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Teams Behind the game, an introduction

Post by firepowerjohan »

Hi
For those who do not know me I am the developer from Firepower Entertainment participating in the Commander Napoleon at War project. CNAW was a collaboration between more than one company so hopefully my post will clear things out.


Firepower Entertainment
Was responsible for the game engine for the game, programming.

The Lordz Games Studio
Was responsible for providing the media for the game (arts & sound) but also made for example the scenarios which also can be read in the credits in the manual or the game.

Slitherine
Was responsible for publishing the game but of course also help out with support, design and other tasks in the process



So, to avoid confusion, this product does not have anything to do with development of the upcoming LGS game from the Lordz (also Napoleonic game) or to do with Slitherine Legion series for example. The Commander series engine (Commander Europe at War and Commander Napoleon at War) is solely coded by me. Will add technical support on this forum but I also have Slitherine developer forum as my main area to take care off. This means I cannot double post everything, leaving this forum more for vital information and support :)

/Johan
Johan Persson - Firepower Entertainment
Lead developer of:
World Empires Live http://www.worldempireslive.com/
CEAW http://www.slitherine.com/forum/viewforum.php?f=18
CNAW http://www.slitherine.com/forum/viewforum.php?f=52


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