closed: thanks for the interest! expert (and highly successful) opponent wanted
Posted: Thu Oct 02, 2008 2:57 pm
For full 1941 stock campaign. I will be either Allies or Japs. Your choice. HRs minimal and open to negotiation but must commit to playing game until computer declares victor. Will do 1,2 or 3 day turns. Can commit to one turn every two days on average. Often every day, occassionally every 3 days. So far, I have decisively won every game I played either as Allies or Japanese on 1 Jan 43. Ego is getting rather big so it needs to be deflated by you!
SUGGESTED HOUSE RULES:
air:
1. No 4E on Naval below 10k
2. No 2E on Naval below 7k prior to 1944
TFs:
3. ASW TF max 6 ships per TF.
4. PT boats not allowed to mix with other types in surface combat TFs
Invasions
5. No Japanese LCU naval invasions north of Tavoy until either Singapore falls or the Japanese player opens another entry into the Indian ocean by securing Java straits (capturing Batavia and other 2 bases next to it)
6. Sub evac = ok. Sub invasion = not ok.
Land combat:
7. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
8. No dividing LCUs into regiments for the sole purpose of combat in the same hex - this means the first unit gets beaten up, and the other 2 regiments get off scott free. Dividing an LCU in a rear area to accept replacements is fine, and dividing an LCU defend multiple hexes is fine.
9. No attacking with just suicide engineers. There is (or was) a bug where attacking LCUs got a 2nd bombardment attack if only ENG units attacked. We weren't sure if this was fixed or not, so we said no solo ENG unit attacks.
Various:
10. USMC squadrons -are- allowed to operate from USN carriers, just as Japanese CV-capable sqdns are allowed on CVL/CVEs but no OSCARS on carriers EVER.
10a. No Corsairs on carriers until 1/44 except for transport missions.
The World is Not a Rectangle:
11. 2 hexes on left side of map from top to bottom are Indian Ocean and Japanese surface and aircraft cannot enter. Limit of 1 IJN sub per column. Exception: IJN carrier based aircraft from carriers in costal hexes while supporting amphibious or ground assault on Perth are exempt.
Allies not allowed to launch attacks from left side hexes.
12. 2 hexes on bottom of map from left to right: Japanese surface and aircraft cannot enter. Limit of 1 IJN sub per row. Exception: If Dunedin is captured and expanded to size 4 or greater, Nells/Bettys based there can interdict shipping in bottom two rows. Allies cannot launch attacks from bottom two rows.
Tora! Tora! Tora!
SUGGESTED HOUSE RULES:
air:
1. No 4E on Naval below 10k
2. No 2E on Naval below 7k prior to 1944
TFs:
3. ASW TF max 6 ships per TF.
4. PT boats not allowed to mix with other types in surface combat TFs
Invasions
5. No Japanese LCU naval invasions north of Tavoy until either Singapore falls or the Japanese player opens another entry into the Indian ocean by securing Java straits (capturing Batavia and other 2 bases next to it)
6. Sub evac = ok. Sub invasion = not ok.
Land combat:
7. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
8. No dividing LCUs into regiments for the sole purpose of combat in the same hex - this means the first unit gets beaten up, and the other 2 regiments get off scott free. Dividing an LCU in a rear area to accept replacements is fine, and dividing an LCU defend multiple hexes is fine.
9. No attacking with just suicide engineers. There is (or was) a bug where attacking LCUs got a 2nd bombardment attack if only ENG units attacked. We weren't sure if this was fixed or not, so we said no solo ENG unit attacks.
Various:
10. USMC squadrons -are- allowed to operate from USN carriers, just as Japanese CV-capable sqdns are allowed on CVL/CVEs but no OSCARS on carriers EVER.
10a. No Corsairs on carriers until 1/44 except for transport missions.
The World is Not a Rectangle:
11. 2 hexes on left side of map from top to bottom are Indian Ocean and Japanese surface and aircraft cannot enter. Limit of 1 IJN sub per column. Exception: IJN carrier based aircraft from carriers in costal hexes while supporting amphibious or ground assault on Perth are exempt.
Allies not allowed to launch attacks from left side hexes.
12. 2 hexes on bottom of map from left to right: Japanese surface and aircraft cannot enter. Limit of 1 IJN sub per row. Exception: If Dunedin is captured and expanded to size 4 or greater, Nells/Bettys based there can interdict shipping in bottom two rows. Allies cannot launch attacks from bottom two rows.
Tora! Tora! Tora!