Generals rating
Posted: Sun Oct 05, 2008 4:21 pm
Hi all
New to FoF, but the game has cost me all social life the past week![;)]
As a true control-freak, (for games only...) I started out reading the full manual, read-me files, and AAR's before I even attempted to play. Not being a ACW-buff, (I'm from Europe, - we are more into Napoleonics) I even read Ospreys book about First Bull Run.
Good preparation is vital, (have moonshine and grits ready...) and then I started with all Advanced Rules on, diff. First Sergant, as the CSA.
My first detailed battle went well,- with an army about 70 k against Union 75 k, I opened up a can of whoop-ass in Virginia! With total losses just over 12 k (USA 9 k - CSA 3 k) I won my first decisive battle and recieved the surrender of 8 Union brigades and a couple of generals.
Love the game, but I have one complaint: It does not seem realistic that a general will have the same skills as brigade, divisional or corps commander.
History is full of commanders who was great at a certain level, but failed misereable with a bigger command and responsibility. (Marshall Ney comes to mind...)
I think there should be some kind of trade-off between skills and promotion. That would give the player the option to keep Jeb Stuart as Brig. Gen. where he is brilliant, and not promote him to a position where he would be out of his depths.
Same thing in reverse with demotion, - if the general does not resign, there should be a chance that his skills could actually raise at a lower level of command.
Anyway great game.
Cheers.
New to FoF, but the game has cost me all social life the past week![;)]
As a true control-freak, (for games only...) I started out reading the full manual, read-me files, and AAR's before I even attempted to play. Not being a ACW-buff, (I'm from Europe, - we are more into Napoleonics) I even read Ospreys book about First Bull Run.
Good preparation is vital, (have moonshine and grits ready...) and then I started with all Advanced Rules on, diff. First Sergant, as the CSA.
My first detailed battle went well,- with an army about 70 k against Union 75 k, I opened up a can of whoop-ass in Virginia! With total losses just over 12 k (USA 9 k - CSA 3 k) I won my first decisive battle and recieved the surrender of 8 Union brigades and a couple of generals.
Love the game, but I have one complaint: It does not seem realistic that a general will have the same skills as brigade, divisional or corps commander.
History is full of commanders who was great at a certain level, but failed misereable with a bigger command and responsibility. (Marshall Ney comes to mind...)
I think there should be some kind of trade-off between skills and promotion. That would give the player the option to keep Jeb Stuart as Brig. Gen. where he is brilliant, and not promote him to a position where he would be out of his depths.
Same thing in reverse with demotion, - if the general does not resign, there should be a chance that his skills could actually raise at a lower level of command.
Anyway great game.
Cheers.