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New Game Recruitment

Posted: Wed Oct 08, 2008 2:12 pm
by Mardonius
Gents (and any ladies if they are out there):

I'd like to get a new game going in the near future. I am looking for four courteous, professional, skillful and reliable players who live somewhere between the Pacific Coast and Central European Time Zones.

Please PM me if interested.

best

Mardonius

PROPOSED HOUSE RULES

Suggested Options :
Winter Land Movement Yes
Guard Commit Yes
Allow PBEM Host Yes
Allow Option Changes during the game Yes
Third Party battle resolution No
PBEM passwords No
Econ Manip Yes
GB/FR War Yes
Leader Cas No
Privateers Yes
PBEM Quick No
Strait control Yes
Lille crossing arrow Yes


1)For initial war UK and FR can only have unconditional surrender; FRANCE must take 2 fleets, Nelson; England must take Napoleon

2)Dardanelles Restriction: Unless Constantinople is besieged, you can not sail into or through the Sea of Marmara (the Straits) or blockade Constantinople. Owner of Constantinople excepted, of course.

3) Any controlling country cannot use fleet/corps against any country NOT declaring on minor (or at war with minor) until war is lapsed or minor conquered.

3a) You can not attack a minor that you did not declare war on. Example 1: France and UK are at war. Spain Dows on Portugal. France gets control of Portugal. Britain can not attack Portuguese forces unless War between Spain and Portugal lapses and France gains full control. Example Two: Britain and Russia are at war with France. Britain DOWs against Denmark. France gains control. Russia can not attack Denmark unless war between Denmark and UK lapses and France gains full control of Denmark. Similarly, you can not use DoW acquired minors to take action other than defending/attacking against their aggressor until the initial war has lapsed.


4) Cannot declare war on a minor power with intention of lapsing to give to another.

5) Naval engagement involving minors fleets must, where possible, involve and equal number of controlling major nation ships. This house rule comes from attempts to "run the guns of a port". For example, Spain and the UK are at war. Spain DoWs on Portugal and Britain gains control. Britain may not attack Spanish ports unless an equal number or greater British ships accompany the attacking Portuguese and losses are proportional.

6) No forwarding other's e-mails. You can write whatever you like someone else said, but the forwarding of e-mails w/out permission is not allowed Reason: Makes to too easy for players to compromise diplomatic correspondence and discourages creativity.

7) The defender in a multi-corps battle must send his defense choice to a trusted ally. Reason: prevents cheating. Yes, this does occur and I have, sadly, seen it happen.

8) Only official patches adopted

9) Scenario Editor to be used to fix bug issues in PP etc.

10) Dominance rules to be adopted with the scenario editor, in accordance with a close similarity with those in the board game. Specifics for each power to be decided shortly after starting the game.

11) British training rules for Portugal and Hanover, in close similarity with the board game to be adopted with the scenario editor.

RE: New Game Recruitment

Posted: Thu Oct 09, 2008 4:00 pm
by Mardonius
Still have a couple of spots open for reliable, professional and courteous types who still yearn for continental domination. [:)]

Additional house rules we are considering voting on:

Additional Kingdoms (Italy, Bavaria, Westphalia) and perhaps others (greater Scandanavia anybody [;)]) will be used. No way to yet pool the income, but PP can be awarded for owning all the components as Free States... OK Bavaria will be hard but we will figure that out with the scenario editor.

Only -1 PP for Madrid and Moscow/St Petersburg occupied. -3 for Paris/London

Strict 24 hour maximum turnaround will be enforced, though if you go away for a bit another player whom you trust can play your moves.

best
Mardonius

RE: New Game Recruitment

Posted: Thu Oct 09, 2008 5:05 pm
by Pans
Hi Mardonius,

if you are still looking for players - I would like to join

Andreas

RE: New Game Recruitment

Posted: Fri Oct 10, 2008 10:51 am
by Mardonius
Hello Gents:

All spots filled with one spare. Thanks for the interest and prompt inquiries. I will send out a group PM on the next couple of days and we will kick off in discussions in the next few days and bids/country discussions/optional rules deciding (rather than me dictating)shortly thereafter.

Our host returns from vacation on the 26th... we can do bids or decide countries independently of bids (depending on what people want) before then if no one objects to me bidding/voicing for our host... who let me know which countries he wants.

best
Mardonius

RE: New Game Recruitment

Posted: Thu Oct 30, 2008 2:02 pm
by Mardonius
In case anyone is interested, here are the house rules that we considered for "Blue Steel"

Proposed Option PASS?
Winter Land Movement Yes
Guard Commit Yes
Allow PBEM Host Yes
Allow Option Changes during the game Yes
Third Party battle resolution No
PBEM passwords No
Econ Manip Yes
GB/FR War Yes
Leader Cas No
Privateers No
PBEM Quick No
Strait control Yes
Lille crossing arrow Yes

For initial war UK and FR can only have unconditional surrender; FRANCE must take 2 fleets, Nelson; England must take Napoleon Yes

Dardanelles Restriction: Unless Constantinople is besieged, you can not sail into or through the Sea of Marmara (the Straits) or blockade Constantinople. Owner of Constantinople and permission therefrom excepted, of course. Yes

Any controlling country cannot use fleet/corps against any country NOT declaring on minor (or at war with minor) until war is lapsed or minor conquered. Yes

You can not attack a minor that you did not declare war on. Example 1: France and UK are at war. Spain Dows on Portugal. France gets control of Portugal. Britain can not attack Portuguese forces unless War between Spain and Portugal lapses and France gains full control. Example Two: Britain and Russia are at war with France. Britain DOWs against Denmark. France gains control. Russia can not attack Denmark unless war between Denmark and UK lapses and France gains full control of Denmark. Similarly, you can not use DoW acquired minors to take action other than defending/attacking against their aggressor until the initial war has lapsed. Yes

You cannot declare war on a minor power with intention of lapsing to give to another. Yes

Naval engagement involving minors fleets must, where possible, involve and equal number of controlling major nation ships. This house rule comes from attempts to "run the guns of a port". For example, Spain and the UK are at war. Spain DoWs on Portugal and Britain gains control. Britain may not attack Spanish ports unless an equal number or greater British ships accompany the attacking Portuguese and losses are proportional. Yes

No forwarding other's e-mails. You can write whatever you like someone else said, but the forwarding of e-mails w/out permission is not allowed Reason: Makes to too easy for players to compromise diplomatic correspondence and discourages creativity. Yes

The defender in a multi-corps battle must send his defense choice to a trusted ally. Reason: prevents cheating. Does not have to wait until an acknowledged receipt; merely has to send it to a third party involved in the game somehow Yes
Only official patches adopted Yes

Scenario Editor to be used to fix bug issues in PP etc. Yes

Dominance rules to be adopted with the scenario editor, in accordance with a close similarity with those in the board game. Specifics for each power to be decided shortly after starting the game. Using EiH 3.0 Version of requirements No

British training rules for Portugal and Hanover, in close similarity with the board game to be adopted with the scenario editor. Yes, with caveat that it must be able to be done and done right

Revised PP Cost for occupied Capitals: -3 Paris/London, -2 Constantinople, Vienna, Berlin, -1 Madrid, Moscow and St Petersburg Yes

New Kingdoms of Italy, Bavaria, Westphalia. PP only awarded Yes

Proportional Losses by nationality of casualties. (exempting Cossacks/FK), Guard, Feudals, Artillery) Yes

"No Depot Screening. One can not over-place a line of garrsioned depots in front of one's army to slow/halt enemy movement. No depot can be garrisoned unless it is part of a supply chain leading to a corp or to a stack of corps that have to be more far from the supply source or the capital city, whichever is less regarding the corp, than the depot itself" Yes

Fleets that were in the blockade box just outside of a port than transfer to the port when the garrsion falls may not evacuate troops during the next naval phase. Reason: the blockade box is a separate area than the port but the game program views them the same. Therefore, it is possible to land and take port and leave before the defender can respond with land forces during the land phase Yes

RE: New Game Recruitment

Posted: Mon Nov 03, 2008 4:45 am
by delatbabel
Why do people insist that France take Nelson as an unconditional surrender term for GB's surrender? In the original EiA boardgame, the rule was that France must take 2 fleets and access. Written as follows (from the optional rules):

11.9.2.2 MANDATORY PEACE CONDITIONS: If France sues Great Britain for peace, Great Britain must demand an unconditional peace that includes peace condition C.6 to remove the NAPOLEON leader (unless already killed). Peace cannot be made if these conditions cannot be met (ie., if another major power with which France is making peace at the same time does not agree to the removal of NAPOLEON). If Great Britain sues France for peace, France must demand an unconditional peace that includes peace condition C.1.c (which could be chosen by any major power with which Great Britain is making peace at the same time) to remove two fleets and peace condition C.5, which must permit French major power forces access. They may never make an informal peace and may never be allies. These requirements are all dropped in a game using option 11.8 if either France or Great Britain ceases to be a dominant power and/or if one of the other major powers becomes a dominant power.

Taking Nelson makes no sense -- he is not a political leader, just a very clever admiral. French occupation of the British homeland is what they were after.

RE: New Game Recruitment

Posted: Mon Nov 03, 2008 11:01 am
by Mardonius
That is a good point... One of our players (Hamilton by name) seemed to just throw Nelson under the bus for some reason and we all went along with it out of ignorance...

RE: New Game Recruitment

Posted: Sat Nov 08, 2008 10:24 am
by Mardonius
Hi Del:

I might argue that Nelson is not a political leader.... one does get extra PP for his victories and suffer more PP for his losses.

best
Mardonius

ORIGINAL: delatbabel

Why do people insist that France take Nelson as an unconditional surrender term for GB's surrender? In the original EiA boardgame, the rule was that France must take 2 fleets and access. Written as follows (from the optional rules):

11.9.2.2 MANDATORY PEACE CONDITIONS: If France sues Great Britain for peace, Great Britain must demand an unconditional peace that includes peace condition C.6 to remove the NAPOLEON leader (unless already killed). Peace cannot be made if these conditions cannot be met (ie., if another major power with which France is making peace at the same time does not agree to the removal of NAPOLEON). If Great Britain sues France for peace, France must demand an unconditional peace that includes peace condition C.1.c (which could be chosen by any major power with which Great Britain is making peace at the same time) to remove two fleets and peace condition C.5, which must permit French major power forces access. They may never make an informal peace and may never be allies. These requirements are all dropped in a game using option 11.8 if either France or Great Britain ceases to be a dominant power and/or if one of the other major powers becomes a dominant power.

Taking Nelson makes no sense -- he is not a political leader, just a very clever admiral. French occupation of the British homeland is what they were after.

RE: New Game Recruitment

Posted: Sun Nov 09, 2008 7:28 am
by eske
Nelson was feared, had cost a lot of french lives and was considered a notorioius pirate.
 
Maybe France wanted the english criminal punished ?
 
/eske

RE: New Game Recruitment

Posted: Thu Nov 13, 2008 11:27 am
by larrywrose
I disagree with your analysis on Rule 6. It is so easy to edit someone's email before you forward it, this is a great oppourtunity to "forge documents". When you forward an email all you have to do after you type in your coments is scroll down and edit the email. The beauty of it is most people believe it because they don't think it through. They just assume the forwarded email is what was sent. [:D]
 
Maybe this is a bit unfriendly I agree, but really, don't believe everything you read.
 
Just my opinion. Enjoy your game.
 
Larry W. Rose 

RE: New Game Recruitment

Posted: Thu Nov 13, 2008 12:03 pm
by Mardonius
Remind me to invite you to our next game... [:D]

RE: New Game Recruitment

Posted: Thu Nov 13, 2008 7:01 pm
by larrywrose
Lol!!
 
Absolutely!
 
Larry W. Rose