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RHS74 Jap wanted
Posted: Sun Oct 12, 2008 12:31 am
by bigred
Looking for another game.
RE: RHS74 Jap wanted
Posted: Wed Nov 19, 2008 5:48 pm
by el cid again
Having just reviewed Allied cruisers - and added several which were missing - or in the case of Scenario 74- should have been added - I want to test the revised game.
Send me an email address for the latest update if you didn't get 7.953 comprehensive and 7.954 ship file.
RE: RHS74 Jap wanted
Posted: Wed Nov 19, 2008 7:15 pm
by bigbaba
ah, another known face from the UV forum *waves at bigred*.
if you tell me more about this RHS74 mod and espacialy which files exactly i need to download, i will play the japanese part.
and it would be nice to let me know which HRs you prefer.
RE: RHS74 Jap wanted
Posted: Wed Nov 19, 2008 7:24 pm
by Mifune
RE: RHS74 Jap wanted
Posted: Thu Nov 20, 2008 12:56 am
by bigbaba
thanks for the links. now the question is:
i play another PBEM as the allied player without any MODs. when i start a game as the japanese with the RHS MOD, does it cause problems with my other "MOD free" game? do i have to install the game twice and play the both PBEMs seperated from each other?
RE: RHS74 Jap wanted
Posted: Thu Nov 20, 2008 1:12 am
by Mifune
Once WitP is installed on your computer you can copy the WitP directory so it is a separate install. Then you can modify that install and still have your "clean" one untouched. You can create a shortcut for your convenience (rename so you can keep track of it). I have several installs for different projects.
RE: RHS74 Jap wanted
Posted: Thu Nov 20, 2008 10:56 am
by el cid again
Mifune is - as usual - correct.
There are at least three different ways to play WITP -
stock
CHS (which more or less is similar to RHS Level 5 scenarios)
and
modified RHS - Level 6 (also used by AE) was a test bed basic "off map movement system" version - and Level 7 was the "full blown" system.
The difference is in the maps - so you really cannot play them in the same install. If you tried - the units would appear in the wrong locations.
To help you understand RHS - there is an RHS Manual - compiled by Mifune - but almost every item was written by me - so the errors are all my fault. There are also spreadsheets to show you what appears in different scenarios - and compares RHS, stock and the CHS 155 which RHS is a variant of.
I need an email address to send you stuff.
RE: RHS74 Jap wanted
Posted: Thu Nov 20, 2008 11:04 am
by el cid again
ORIGINAL: bigbaba
ah, another known face from the UV forum *waves at bigred*.
if you tell me more about this RHS74 mod and espacialy which files exactly i need to download, i will play the japanese part.
and it would be nice to let me know which HRs you prefer.
Believe it or not - there was a heated argument about that - with one forum member doubting I had not been in the UV forum at all - nor under this handle. Took a long time for someone to remember. The heated controversy seems to have all gone away. RHS was developed openly in the Forum - and some people take their data very seriously - even if it is in a mod they don't like and won't play. RHS uses many ideas from the Forum - and involves about 10 man years of work - 1/3 of it by Cobra (on art) and another 1/3 by me (on data and pwhex) - with the remaining 1/3 by over a hundred forum members. A number of things are not the way I would prefer. Even more exist in alternate forms - in an attempt to please all: you pick the scenario to get the form you like. But EBO is the richest scenario - with more kinds of ships - and probably the most challenging. Many of the things tried have been picked up by stock - or will be in AE (e.g. Russian ships, blimps, off map movement). But some things go all the way back to UV (when released AKs could not carry fuel - I proposed the change - and the 2:1 ratio too). We hope that UV/WITP development will continue - past AE - to a later form which includes some real AI for example.
RE: RHS74 Jap wanted
Posted: Sat Nov 22, 2008 11:02 pm
by 1EyedJacks
ORIGINAL: bigred
Looking for another game.
Just curious - stock or something exotic?
RE: RHS74 Jap wanted
Posted: Sun Nov 23, 2008 9:38 am
by Mistmatz
ORIGINAL: 1EyedJacks
ORIGINAL: bigred
Looking for another game.
Just curious - stock or something exotic?
The thread title said RHS74. I guess this qualifies as something eotic. [;)]
Nevertheless I can only recommend RHS I had lots of fun with it, although I don't like the drop out rate of my opponents (not RHS related though).
EDIT: IF AE isn't out by Dec/08 (this year!) I'll definately try to start another RHS game and would be looking for an japanese opponent. Well, I guess I should stop thread hijacking now... [8D]
RE: RHS74 Jap wanted
Posted: Sun Nov 23, 2008 12:45 pm
by el cid again
OK - I have completed a microupdate (two actually) for RHS Scenario 74 - which corrects problems with RN and Commonwealth cruisers present since stock and in all mods. It also added some USN CLs which were apparently not in the game because of name duplication problems - which RHS has essentially solved. We use the original name of a ship whenever possible - getting rid of most duplicate issues. We have a set of rules when that does not work - and this system let me add the 3 cases where naming was a problem. The fourth USN case I cannot explain - over a year of PTO service and the ship was just overlooked I guess.
Looks like I get to play the Allies in one or two tests. But I have no game as Japan - and I want one of those as well. I will make a start turn - and you should be sure you have the latest updated files - 7.954 comprehensive and 7.9651 micro. Also - I need your email address.
This should be a long term test game. I need about a year to do RHS for AE - and I intend to play even after AE comes out. Not using a map that is complete - and not using all the OB work we have done - is not acceptable to me. Once we get basic RHS running - we plan to go on and make automatic changes to pwhex files - to permit things "not possible" right now. You can see a primitive form of this with the RHS switcher program - which permits control of certain hexes by players.
If you are an RHS player you probably know the rules about shipping tracks and other special features - but we should talk about anything unclear to you.
RE: RHS74 Jap wanted
Posted: Sun Nov 23, 2008 1:11 pm
by bigred
..
RE: RHS74 Jap wanted
Posted: Sun Nov 23, 2008 1:14 pm
by bigred
Sorry guys, I forgot to read my post. Guess I am getting old.. Still looking for another rhs74. Either side(i will be a brave jap). I incourage my UV brothers to mod up to RHS. You will not believe the beauty of the maps. I hope AE does half as good a job.
RE: RHS74 Jap wanted
Posted: Mon Nov 24, 2008 3:44 am
by el cid again
Got your address - sent latest updates.
RE: RHS74 Jap wanted
Posted: Mon Nov 24, 2008 8:34 am
by el cid again
ORIGINAL: bigred
Sorry guys, I forgot to read my post. Guess I am getting old.. Still looking for another rhs74. Either side(i will be a brave jap). I incourage my UV brothers to mod up to RHS. You will not believe the beauty of the maps. I hope AE does half as good a job.
Thanks for the endorsement of RHS - and its maps - which actually exist in several different forms. There are traditional maps using the WITP art scheme, and than satelite imagery based maps, and then soft toned sateilte imagery based maps. This in each "level" - there are three fundamentally different map schemes - what might be called "CHS" (Level 5), "Basic Map Edge Movement Track" (Level 6) and "Enhansed Map System" including Madagascar Mini Map and a revised Panama/Gulf of Panama Mini Map (Level 7). All these maps are - in the sense you see them - creations of Cobra Aus - before he lost all his software and more or less retired from the field. He also did much of the plane and ship art.
But, as with Paul Harvey, there is the rest of the story:
1) Benieth the maps lies the pwhex file - and changing where things are involves massive - boring - detail changes in the pwhex.dat file. The big changes in art are useless without them. PWhex for Levels 6 and 7 is entirely my doing. You cannot really see it - unless you turn hexsides on and turn on reveal communications codes - but it permits the maps to work. The RHS system involved two years of Cobra and I interacting every day to produce art and pwhex in sync with each other.
2) Benieth the RHS map system lies CHS and its revolutionary map and pwhex.dat file. Both were created by Andrew Brown. To create an entire map from scratch is way too much work - so we started with CHS - and indeed had no actual plan ever to change it. We only changed it a little - about 20 per cent - so the heart remains CHS. We never used stock maps or pwhex files. IMHO Andrew is a genius - no hyperbole intended - and IMHO he saved WITP - which I was offended to even look at (being familiar with what a Pacific map should look like].
I don't think RHS is mainly about maps - it began as an amplification and correction of OBs - and mostly that is what it is. But the maps were a gift from Cobra - who needed a pwhex programmer to get his vision - Madagascar on the map - to happen. I didn't have a lot of fun - but data entry I can do. If Cobra is the fastest artist in the planet - I may be the fastest data entry clerk. RHS also eventually got into technical changes - we fixed or worked around several problems (some of this has already been adopted by Matrix, some more will appear in AE).
We added new concepts and plan to add still more. You can take out the Panama Canal - or the Honshu Kyushu rail tunnel - in RHS right now. You can build four railroads in 1943 too. You can open "closed" rivers to let small craft in or out - right now. We hope to make some of these changes occur automatically too - like construction tied to date - or damage to infractructure tied to location damage. We let the Allies have more options with Russia too - discovered code is busted - devised a workaround - and no doubt Matrix will fix that at its source as well. We also offer 11 main flavors (just in Level 7) - so players can make what are normally modder decisions: do I want Shinano as a carrier or a battleship? That sort of thing. Do you want the war as it happened, the war as it was planned, or the war after various periods of planning and without certain treaty limitations? We have em all in different scenarios. We added heavy air transports, blimps, biological bombs, and over a hundred other things missing from the game. We developed better ways to value certain data fields - with massive help from the Forum - and appear to have made submarines and ASW and air combat and even AAA combat more realistic. We added lots of little units and capabilities and fleshed out OBs and ship armament data. Someone asked for the USS United States (aka USS West Point) two days ago - but we added it two years ago.
Thank you for kind words. I just wanted it understood that credit for the maps lies mainly with Cobra and Andrew - and that there is a lot more to RHS than map revisions - which were an unintended side tangent of the project.