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Mod q's

Posted: Sun Oct 12, 2008 11:19 pm
by Mosby
I've got some questions about all of the mods in this game. It seems like they really enhance the game...but there are quite a few to choose from and to be honest, they are all a bit confusing to me.

I've read some info about a couple of them, but I was wondering if y'all could explain the differences between them.

RE: Mod q's

Posted: Sun Oct 12, 2008 11:28 pm
by 2ndACR
Empire's Ablaze has a enhanced Japanese. New ships, a/c etc. The Allies get new goodies too, but be advised. Japan starts with 20,000 PP's so alot more troops can be sent to the front faster.
 
RHS I have not played, but alot here do.
 
CHS (assorted versions) is the mod that RHS and EA are built off of.
 
Nikmod has enhanced flak and major changes to a/c stats. Flak is now a major concern.
 

RE: Mod q's

Posted: Mon Oct 13, 2008 12:44 am
by Mosby
I'm thinking that I'm going to be playing a lot of solo games to get the game down...especially because the Japs seem so hard to play. I saw that the CHS page said that the AI wouldn't be able to handle some of the changes they made...is it the same with the others?

RE: Mod q's

Posted: Mon Oct 13, 2008 2:22 am
by rockmedic109
I am playing the AI in a CHS game.  Works well but the AI cannot target Panama or Aden {which would have been difficult or impossible IRL anyway}.  As long as you don't do anything outlandish, CHS against the AI is fun.  A few tweaks in the editor and a couple of house rules help. 
 
Drop Hong Kong fortifications to at least 1.  I dropped them to 2 and Hong Kong is still in allied hands in FEB 43. 
 
Play MacA right and leave Manila.  I fortified Manila and it held out for a year.  Surrendered when out of supply.
 
Leave Percival incharge at Malaya.  Should make the Japanese run down the penninsula faster and allow quicker attack on Java.