seazones and air units
Posted: Thu Oct 16, 2008 1:17 am
First, I'm not bringing up these points because I want to criticize the game. I like this game a lot. I'm just trying to offer some suggestions that I don't think would be too hard to implement, but would help add flavor to the game.
So here goes:
An element missing in the game is any effect of air power on naval movement and sea zone control.
I think the sea zone rectangle in the game should be expanded to add that element - some advantage for the side that has air superiority in a given zone. This should be an advantage against convoys and fleet activity. How one determines air superiority in a sea zone I don't know - perhaps allow the powers to purchase air points to be assigned to sea zones.
For instance, the Baltic: the game requires that access to the Baltic be restricted to the side that has control of Copenhagen. Beyond that, there's nothing to keep the entire Royal Navy from heading into the Baltic. In the real world that would have been suicide, with or without German control of Copenhagen.
Similarly, one reason for the Axis taking and being able to keep Norway was that it served as a base for the Luftwaffe. Yet that is not modeled in the game.
The Norway thread got me thinking about this, because the way the game works right now, there is just zero reason to take and control Norway.
So here goes:
An element missing in the game is any effect of air power on naval movement and sea zone control.
I think the sea zone rectangle in the game should be expanded to add that element - some advantage for the side that has air superiority in a given zone. This should be an advantage against convoys and fleet activity. How one determines air superiority in a sea zone I don't know - perhaps allow the powers to purchase air points to be assigned to sea zones.
For instance, the Baltic: the game requires that access to the Baltic be restricted to the side that has control of Copenhagen. Beyond that, there's nothing to keep the entire Royal Navy from heading into the Baltic. In the real world that would have been suicide, with or without German control of Copenhagen.
Similarly, one reason for the Axis taking and being able to keep Norway was that it served as a base for the Luftwaffe. Yet that is not modeled in the game.
The Norway thread got me thinking about this, because the way the game works right now, there is just zero reason to take and control Norway.