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Weather Issue

Posted: Thu Mar 14, 2002 11:05 pm
by Josans
The weather is another factor that I think go to favour german side.

The german, in their summer offensive, knows perfectly when clear weather ends so they can planificate their strategy getting profit of this. With a bit of luck they will get a few "extra" turns to attack or reorganise (snow).

But that is not true for the soviets. The winter offensive can be halted in any moment if you dont have the luck required. I have seen many times mud in January or even worse snow that gives to the german the chance of a counterattack in the middle of the soviet attacks.

I think that the uncertainty the soviets have about the weather the germans should have too.

What about adding a chance of weather change in September ?

Posted: Mon Mar 18, 2002 10:23 pm
by Josans
And divide the map in three weather areas something like FITE/SE simulate in its games?
Really there are many miles from Leningrad to Rostov:rolleyes:

Posted: Mon Mar 18, 2002 11:23 pm
by moonfog
Originally posted by Josan
And divide the map in three weather areas something like FITE/SE simulate in its games?
Really there are many miles from Leningrad to Rostov:rolleyes:
You're right, Josan. There are indeed many miles between Leningrad and Rostov. Adding weather zones would certainly give a boost to realism although I think it's impossible to add this feature to WiR.

Perhaps it's possible to add weather zones to the new game some of you guys (Dave, Loki, Heiks etc) are developing?

Ray

Posted: Tue Mar 19, 2002 1:40 am
by davewolf
Originally posted by moonfog
You're right, Josan. There are indeed many miles between Leningrad and Rostov. Adding weather zones would certainly give a boost to realism although I think it's impossible to add this feature to WiR.

Perhaps it's possible to add weather zones to the new game some of you guys (Dave, Loki, Heiks etc) are developing?
Moonfog

Thanks you mentioned that perhaps-already-forgotten project. :)

Weather zones should certainly be one of our issues. I'm sure Loki (the Rules man) is absolutely aware of that.
By the way you can see the surrent discussion at http://sourceforge.net/forum/?group_id=48257
There was a discussion gap during the Matrix forum's offline time. Hope such problems won't occur again.
Anyway I believe that Heiks and Loki have huge designing and developing potentials (I'm only the criticisms man... :) ) and that the project will come along nicely. So if someone would like to join the discussions (or maybe more) just let us know.

Dave

Posted: Tue Mar 19, 2002 2:27 am
by moonfog
Originally posted by davewolf


Anyway I believe that Heiks and Loki have huge designing and developing potentials (I'm only the criticisms man... :) ) and that the project will come along nicely. So if someone would like to join the discussions (or maybe more) just let us know.

Dave
Dave,

I'm very interested in this project and it's a cool idea to develop the "ultimate wargame". I follow the discussion at sourceforge.net a bit and it looks like the project is on its way.

Unfortunately, I don't think I could be very usefull since I have absolutely no experience neither in programming nor in developing a game etc. I'm just a little historian:) Sorry.

However, I'd be the first to playtest it:D

Ray

Posted: Tue Mar 19, 2002 2:34 am
by davewolf
Originally posted by moonfog
I'm very interested in this project and it's a cool idea to develop the "ultimate wargame". I follow the discussion at sourceforge.net a bit and it looks like the project is on its way.

Unfortunately, I don't think I could be very usefull since I have absolutely no experience neither in programming nor in developing a game etc. I'm just a little historian:) Sorry.

However, I'd be the first to playtest it:D
Ray

Any help is welcome and I'm glad to know you 'observe' us. :)

Dave

Posted: Tue Mar 19, 2002 2:55 am
by Josans
Originally posted by davewolf


Moonfog

Thanks you mentioned that perhaps-already-forgotten project. :)

Dave
Its not a forgotten project for many people. In fact its our hope:)

Despite the not very good old relations I had with Loki I must say that with guys like him sure the project will be the end. He has very talent (sorry Loki but this dont help you to save Moscow even in Mud:p ) but if i can help joining the discussion boad I´ll be glad to do it. And a good gamer too!! if you need playtesting here I am:)

Posted: Tue Mar 19, 2002 3:04 am
by davewolf
Originally posted by Josan
Despite the not very good old relations I had with Loki I must say that with guys like him sure the project will be the end. He has very talent (sorry Loki but this dont help you to save Moscow even in Mud:p ) but if i can help joining the discussion boad I´ll be glad to do it. And a good gamer too!! if you need playtesting here I am:)
Josan

Great! Any new opinion will help us a lot I believe.
Its not a forgotten project for many people. In fact its our hope:)
It's mine too. :D

Thanks in advance to you guys.

Dave

Posted: Tue Mar 19, 2002 3:07 am
by Josans
Originally posted by moonfog


Adding weather zones would certainly give a boost to realism although I think it's impossible to add this feature to WiR.

Ray
Well Im not a programmer but I thought that if map is divided in coordinates should not to be too much difficult for the engine code it (even a simple form) but yes , its an old dos game, and maybe it´s impossible.

Posted: Tue Mar 19, 2002 3:11 am
by Josans
Sorry Rick, just a question what do yoy think abouth the weather issue? Your opinion is valuable for many of us.

Posted: Tue Mar 19, 2002 4:32 am
by moonfog
Originally posted by Josan


Well Im not a programmer but I thought that if map is divided in coordinates should not to be too much difficult for the engine code it (even a simple form) but yes , its an old dos game, and maybe it´s impossible.
I'm no programmer too. The mentioned 'impossibilty' was not more than a guess. If it could be done it would IMO be a cool feature. This would add some realistic uncertainties about weather forecast (any meteorologist around?) and some 'funny' historical anecdotes like 7. Panzerdivision stuck in mud in early July 41 could become WiR-reality.

Ray

Posted: Tue Mar 19, 2002 4:35 am
by moonfog
Originally posted by davewolf


Ray

Any help is welcome and I'm glad to know you 'observe' us. :)

Dave
Big brother's watching you:D

Posted: Tue Mar 19, 2002 5:17 am
by RickyB
Originally posted by Josan
Sorry Rick, just a question what do yoy think abouth the weather issue? Your opinion is valuable for many of us.
Thanks, Josan :) . I appreciate the thought of my opinion, although maybe it isn't warranted. Anyway, I think you have an excellent idea that there should be a decent chance of mud in September. It seems like the weather after 1941 is much more random than in 1941 itself, where you can almost predict the weather turn by turn. Just to balance things though, I think if there was bad weather in September, it should be balanced by better weather in November, or good weather in September could lead to a better chance of blizzards in November.

We talked about weather zones, and at the time Arnaud turned it down, although after a couple of years I don't remeber if it was due to coding issues or complexity issues. I know it has been a struggle to kill off the blizzard affects in the west and south, even though Arnaud wanted to do it early on.

Another thing, which Arnaud insists hasn't changed, is that the early versions used to have a chance of more blizzards in November. But that may have just been an AI cheat to help it out when it was the Soviets, as I never played the early version against anything but the computer, and I haven't played against the computer with the later versions, except to test things and so I didn't notice these types of things in those cases.