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Difficulty Levels

Posted: Sat Oct 18, 2008 7:25 pm
by michael1776
Can someone please explain what the difference between the difficulty levels is. I can detect no apparent change as I go up in difficulty.

Thanks,
Michael

RE: Difficulty Levels

Posted: Sat Oct 18, 2008 8:18 pm
by junk2drive
I tried a DCG on easy and got slaughtered. Think I'll try again on Impossible...

RE: Difficulty Levels

Posted: Sat Oct 18, 2008 9:45 pm
by scottintacoma
I believe it changes the Supply rates, replacement rates, and opposing forces.

RE: Difficulty Levels

Posted: Sun Oct 19, 2008 3:54 am
by XLVIIIPzKorp
I'm a few games into a LCG playing on hard level and the only real difference I discern through 4 battles is that my unit marksmanship is consistently abysmal, while the AI's seems to be a bit above average. I seem to recall reading that was the effect though I do not remember where.

RE: Difficulty Levels

Posted: Sun Oct 19, 2008 11:26 am
by cw58
ORIGINAL: michael1776

Can someone please explain what the difference between the difficulty levels is. I can detect no apparent change as I go up in difficulty.

Thanks,
Michael

According to the CS-Manual (E-Book), page 101 states:

"A/I Level: Select the level of difficulty for this game. As the difficulty increases, the enemy side will receive more units. At the two hardest difficulty levels, the enemy side also receives beneficial modifiers for combat and resupply."

You can also adjust the difficulty of a scenario by using 'A/I - Set Advantage' from the pull-down menu in-game. I think this adjusts the percentage for hits and the amount of damage but I'm not sure about that.

RE: Difficulty Levels

Posted: Mon Oct 20, 2008 3:51 pm
by Achsah
all of the above are true. I forget exactly what the skew for the dice is. on hard setting i think 10% is added to a given die role per x number of shots. ie they are not all skewed but the ones that are are done pretty heavily. since the ai gets a die roll bonus he will be far more deadly. i think on normal the ai get 1.5 more forces while on hard enemy gets double.

RE: Difficulty Levels

Posted: Wed Oct 22, 2008 4:42 pm
by warhead2
I think it's 15%
I play at hard for dcg
but for LCG I'll play at hard but adjust the modifier down to 10%
because of the way LCGs are designed what with having to obtain objectives in a limited time frame
I find that leaving the AI with a 15% advantage is too much
 
I'm thinking of starting a barbarossa campaign as germans at impossible so I face double forces and thus model
the russian numerical superiority
but adjust the modifier down to 10% before each battle

RE: Difficulty Levels

Posted: Wed Oct 22, 2008 4:45 pm
by warhead2
btw the modifier is applied on alternating fires
when I'm in tough position I'll figure out the on/off rotation
make my key shots when the negative mod isn't applied
find some wasteful shot when the neg mod is in effect
then go make a key shot
etc. etc.