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Old fan checking in...

Posted: Mon Oct 20, 2008 12:08 pm
by Kuokkanen
It's been few years since I visited this forum last time. I wonder, does anybody here still remember me... Anyways, I'd like to know what's happening in here, and is Starshatter 6 under work.

RE: Old fan checking in...

Posted: Mon Oct 20, 2008 3:53 pm
by wdboyd
Salutations,

No word on a Starshatter 6. [:)]

A version 5.0.3 beta patch was recently released for members. It is apparenlty meant to address the games CTD problem encountered during the dynamic campaign and any TrackIR difficulties.

RE: Old fan checking in...

Posted: Wed Oct 22, 2008 2:25 pm
by Kuokkanen
I remember you wdboyd! How is your Cartel mod today? Is it still available for Starshatter 4.5?

RE: Old fan checking in...

Posted: Wed Oct 22, 2008 5:02 pm
by wdboyd
ORIGINAL: Matti Kuokkanen

I remember you wdboyd! How is your Cartel mod today? Is it still available for Starshatter 4.5?

My The Cartel mod is alive and well on starshattermods.com .

http://www.starshattermods.com

I have a new, expansive and improved mod called SolCom that is also available for download.

Both of my mods should be runable under 4.5. The Cartel, definately.

There have been some stock ship changes in the new TGS version. That is the only area where mission difficulties are posible and might occur in the SolCom mod. Not in gameplay, but only in newer missions which use the updated ship(s).

The games 4.5 version would not reflect any such changes or updates that affect The Cartel mod.

RE: Old fan checking in...

Posted: Thu Oct 23, 2008 3:01 pm
by Kuokkanen
Thanks for info! I seem to have Starshatter installed... but I'm afraid I have no flightstick in decent working condition, and my money is low after spending 50 € for Tactical Operations (yet ANOTHER BattleTech game manual). If I get to play any Starshatter in this year, I guess I'm flying starships only. And I so liked blasting off carrier's reactor with Thunderbolt [:(]

RE: Old fan checking in...

Posted: Thu Oct 23, 2008 3:52 pm
by wdboyd
[font=myriad-roman][left]Starshatter: TGS supports mouse, keyboard, joystick, throttle, rudder, and gamepad[/left][left]flight controls simultaneously, so that you can find the control method that works best for you. [/left][left] [/left][left]You can easily assign any joystick or gamepad axis to any function you wish, and each axis (including the mouse[/left][left]Y-axis) can be inverted to suit your preferences.[/left] [/font]