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Posted: Thu Oct 23, 2008 2:18 pm
all around the town!
Trying to get a little more feel for the game. I started a 1944 scenario, as the Allies. It started up with my map focused in the Russian area. I dutifully started making moves, using the PG/DOWN key to advance between units.
The problem seems to be two fold: 1 Garrisons--if I just want to leave a garrison unit in place, there seems to be no way to "tell it that"? In other words moving on to another unit I will eventually cycle back to the garrisons. It does no good to just "End Turn" as soon as I cycle back to, for example, the first garrison unit, because I would of missed a LOT of units. 2. I never seemed to move over to the UK/US forces in order to take their turns. Is there something you are supposed to do, after you "think" your through with the USSR to then go to the active UK/US forces, other than just manually clicking on the map? The problem as I see it with the way things seem to work is two fold: One, a very real danger that one will "miss" many units and two waste a lot of time cycling through units that you don't want to move.
Trying to get a little more feel for the game. I started a 1944 scenario, as the Allies. It started up with my map focused in the Russian area. I dutifully started making moves, using the PG/DOWN key to advance between units.
The problem seems to be two fold: 1 Garrisons--if I just want to leave a garrison unit in place, there seems to be no way to "tell it that"? In other words moving on to another unit I will eventually cycle back to the garrisons. It does no good to just "End Turn" as soon as I cycle back to, for example, the first garrison unit, because I would of missed a LOT of units. 2. I never seemed to move over to the UK/US forces in order to take their turns. Is there something you are supposed to do, after you "think" your through with the USSR to then go to the active UK/US forces, other than just manually clicking on the map? The problem as I see it with the way things seem to work is two fold: One, a very real danger that one will "miss" many units and two waste a lot of time cycling through units that you don't want to move.