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japanese opponent wanted...
Posted: Sat Oct 25, 2008 1:25 pm
by bigbaba
hi all,
after playing several small scenarios here and several UV PBEM games, i would like to play my first WITP PBEM against an experienced japanese player.
i would play the big campaign and it would be nice if my opponent could tell me something about the common houserules (i like realistic games, so no 50 men from a SS takeing brisbaine or so) and also (thats important) the most played good player MOD for our game. i would like to play a good playable player MOD instead of the official user inetrface/map.
i can play at least 1 turn/day.
waiting for you samurais now...
RE: japanese opponent wanted...
Posted: Sun Oct 26, 2008 1:14 am
by jeffs
Making the big jump! Congrats and good luck!
RE: japanese opponent wanted...
Posted: Sun Oct 26, 2008 8:38 am
by bigbaba
thanks, jeffs. hope i preform better then in our UV PBEM.[;)]
i still need an opponent and also someone, who lists "common" houserules for a realistic game here and a MOD which is often played in PBEM games.
RE: japanese opponent wanted...
Posted: Sun Oct 26, 2008 8:52 am
by castor troy
Hi bigbaba
Would be interested in a Nikmod 9.2 grand campaign. Worked best for me so far. Can do several turns a day if you are available. As our homes aren´t that far from each other, being in the same time zone should speed things up.
As to your question about house rules (most are common, some came up during my PBEMs):
Game settings:
1 day turns
historical first turn off
allied damage control on
advanced weather effects on
reinforcements variable +-15days
PDU on
sub doctrine off for both sides
sub auto ops off
only one port attack on turn one, no overabuse of the turn one movement bonus (means no landings on turn 7 in Australia or something like that)
max. aircraft on airfield max. 50*airfield size (+about 10%) eg size 4 = max around 220 planes (around means perhaps 223 but not 238!! )
max. aircraft in sea hex = "around 450" (= 5 Essex carriers or the equivalent size 9 airfield). Can be adjusted to around 550 also if you like.
Japanese are not allowed to do strategic bombing in China! Far too easy to destroy all the ressources, HI and OIL. Japanese may bomb everything else of Allied territory.
Allied are not allowed to do strategic bombing of JAPANESE OCCUPIED ALLIED territory. This should prevent the Allied player to do suicide attacks e.g. with carriers to destroy some oil facilities (which I´ve seen enough) and for the reasons mentioned under above point. Allied may bomb everything in Japan, Korea, eastern China, Thailand = everything Japan held at 1941/12/7. If you want to starve Japan, take the bases or sink the ships!
B29 aren´t allowed on naval attack
B29 only on level 6 or 7+ airfields, this should limit them to places that were big enough in real life.
4Es on nav attack min alt 10.000 ft
ASW TF max 6 ships
PT boats max 6 at a base (1x6 PT TF or 2x3 PT TF. Not 6 TFs with single PTs!)
no sub invasions
no mini para drops. As many para drops allowed as wished but they should involve at least 500-1000 men at min.
cutting off units only with "real" combat units, not some 10 assault point base forces
no use of dozens of small barge, MSW, ... TFs to guard ports (engine can´t handle dozens of small TFs in one hex)
no exploit of dozens invasion TFs going at one base, means: if you need 300 ships for an invasion, put them into 5, 6 or 7 TFs but not in 60 TFs with 5 ships each.
most hrs are easily to follow and won´t come up anyway, most important will probably be the ac stacking limits. If you would like any other hrs included also, I´m fine with that. My experience is the more hrs, the better. [;)]
If you find those hrs biased to one side, I´m happy to play both the Japanese or the Allied.
ciao
Chris
RE: japanese opponent wanted...
Posted: Sun Oct 26, 2008 9:09 am
by bigbaba
great, troy.
its a plasure to play against you. i play the allied and are ok with your HR-setting.
send your first turn to:
bombata1@web.de
meanwhile, i dload and install the MOD.
grüsse,
edit:
just dloaded "nik mod 9.2 GC". we play "9.2" and not "9.2b", is that correct?
RE: japanese opponent wanted...
Posted: Sun Oct 26, 2008 9:12 am
by castor troy
ORIGINAL: bigbaba
great, troy.
its a plasure to play against you. i play the allied and are ok with your HR-setting.
send your first turn to:
bombata1@web.de
meanwhile, i dload and install the MOD.
grüsse,
you don´t have to install the mod, all will come with the turn I´ll send you. working on the first turn, this could take some time though. Hope to get it out today.
RE: japanese opponent wanted...
Posted: Sun Oct 26, 2008 9:21 am
by bigbaba
ok troy. i have the pure WITP version (patched to 1806..the last patch you can dload here) and there is no need for me to install the MOD because it comes with your savegame?
thats even easier.
as for the HR. i too want a realistic game and therefore, your HR sound all good to prevent things like:
-massive and unrealistic AC stacking (1000 carrier planes in one hex for example or 500 4E bombers in one base)
-the abuse of small TF
-the abuse of 4E bombers
RE: japanese opponent wanted...
Posted: Sun Oct 26, 2008 1:33 pm
by castor troy
couple of hours later, first turn is on it´s way! [8D]