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Units in production at start
Posted: Sat Nov 01, 2008 8:54 am
by Uxbridge
Question to the developers. Is it possible to have units start a modded scenario "in production" rather than on the map?
RE: Units in production at start
Posted: Mon Nov 03, 2008 7:48 am
by doomtrader
RE: Units in production at start
Posted: Mon Nov 03, 2008 7:02 pm
by Uxbridge
Thanks.
Yes, I figured that out by saving a file with production still not deployed.
We're trying a scenario with a high number of level 1, 1% strength units at start in production, ready to be deployed and built up. As long as those are present in the "force pool" production is fairly cheep, but time consuming. Once they're gone, you have to buy units as before, but paying a radically higher price than in the original scenario set-up.
The reason for all this is to partly represent a more realistic production and deployment (you can no longer build units into tight spots or as soon as situation demands), partly to portray the effects on resources and manpower after years of war.
We'll be trying it shortly!
RE: Units in production at start
Posted: Mon Nov 03, 2008 8:04 pm
by doomtrader
That's sounds really interesting